[quote=Jorick] I'm interested. Never took part in the first LoR, but I presume that's not going to be a major issue since you're apparently looking for interest from all sorts rather than just veterans. [/quote] Correct. While old characters may have their cameos and play important roles, they're no longer the main protagonists of the story. Kouri for example has to run a kingdom now--she can't go gallivanting off to solve problems by herself now. She has to order others to do it instead. This role play is going to have one unique thing though, story-wise. The characters you interact with will have actual history behind them, each one with their own personality. They're as close to being living people with their own lives as can possible be really. [quote=Sathanas Rex] I would second this [/quote] Awesome! [quote=Alphakoka] Let me give this a try. [/quote] Better not be mime again. ;) [quote=Sathanas Rex] morituri te salutant, Tempest. [/quote] The emperor salutes you back, gladiator. [quote=Tempest] ... I like you. Brovo, I like this one. I say we keep 'em. :gray [/quote] ... If he dies we can stuff his corpse. That's the same as keeping him, right? :hehe [quote=ClosetMonster] Looks really amazing. Wouldn't mind staking a claim. :) [/quote] I wouldn't worry about limited slots with this behemoth. [quote=Naril] Mm. I'll express interest for this - I think I have a character idea. We'll see if it turns into something more than a seed. [/quote] I hope it does! [quote=Sathanas Rex] I have a question. Will this point system allow for freedom in choosing our character's abilities? Say we are mages, do we get to choose what magic to specialize in? [/quote] Yes. You have the following... [b]Physical Stats[/b], which determine your character's physical capacity for doing things. Note that min-maxing has unintended and unforeseen consequences, like if you all-in on strength but ignore agility and charisma, your character will be an unlikable brick who trips over himself and can't hit anything to save his life despite the fact that if he did hit something it would probably be clinically dead. You can min-max yourself into uselessness, as each stat ties into one another in some manner. [b]Training Stats[/b], which determine your character's know-how for doing things, such as fighting, sniping, magic, sneaking, talking, etc. You can mix these and physical stats to get unique or unorthodox combinations, like a high agility fighter would make for an impressive duelist, or a high magic sneak-mage could amplify their stealth capabilities in places where it normally wouldn't be possible, etc. [b]Experience Traits[/b], which are your character's abilities derived from their physical capacity to do things and their know-how to doing things. These have prerequisites which tie into your stat choices, and a good deal of them relate simply to helping you better define gameplay choices, like becoming a crusader who is resistant to magic but cannot use magic, or someone who uses their inner magical talent and charisma to disguise wounds from sight. [b]Conditions[/b], which are unique biographical background choices and give your character that unique edge over the average NPC to start with. These range from living weapons to non-magical telepathy, to being the "chosen one", to being related to the royalty of a country, etc. [quote=Aerandir] I so wish that life didn't pull me from the guild and this rp two years ago. But I'm willing to give a crack at it once more now my life has calmed down and I have time once again.... *bows* If you will allow me to return. Would you have the rangers return to your kingdom or not totally up to you [/quote] ... *Jaw drops*... Aerandir, of course the King's Rangers are still part of Renalta, and of course you are still welcome back. You will always be welcome in Renalta, especially for putting up with a much more inexperienced, juvenile version of myself years ago. :hehe [quote=Sathanas Rex] I would like to speak to you/the admin(s) beforehand, however. My idea will need some smoothing out. [/quote] Skype: brovo196 Steam: brovo196 <- You can contact me while I'm at work with this. I'll be sleeping shortly, though, ah the cons of night shift. (This goes for everyone--add me as you wish, ask questions, anything you like!) Also, for future notice, [b]Tempest[/b] is one of three of my co-GM's. I have two more, one dedicated to playing the nine hells, with Tempest and the other helping me keep things organized and giving me another perspective on things should I need it.