[u][b]Name:[/b][/u] Ardur Skor [u][b]Age:[/b][/u] 33 [u][b]Sex:[/b][/u] Male [u][b]Orientation:[/b][/u] Straight [u][b]Position:[/b][/u] Security officer (Glorified mercenary.) [u][b]Qualifications:[/b][/u] Served several years with the Targathian Freedom Fighters in the civil war on the planet of Agatha. Prior to this he was apart of the Agatha Military reaching the rank of Sergeant before defecting to the rebels. Since the war ended in a loss for the Freedom fighters Ardur has been working as a freelance mercenary for numerous factions/pilots/armies and has landed a gig as a security officer aboard the SIRIUS. [u][b]Appearance:[/b][/u] [img]https://s-media-cache-ak0.pinimg.com/236x/86/3d/5e/863d5e475cf83690e2be6bad92dd9d36.jpg[/img] [u][b]Personality:[/b][/u] Ardur often comes off as a very rude man. He is quick to speak his mind and even quicker to punch someone when they come across as rude to him. He often carries a very demeaning demeanor, which often causes discomfort to those around him. Yet he is also very reserved with a part of him that he rarely shares with everyone. Stemming from his time with the Agatha army and the Freedom Fighters, he is quick to change the subject to something else very quickly when asked questions about this time period. But above all else he is an idealist, and as such he has a strict code of what is right and what is wrong. He is not afraid to do whatever it takes to see his ideals through to fruition. [u][b]Likes:[/b][/u] Ardur loves a good beer, almost as much as he loves watching or playing a game of Agatha football. Though the combination of both often leads to disagreements in the bar, he welcomes the chance to prove once and for all that Agatha Football is the greatest sport out there. Ardur is an avid fan of any type of card game, be it a simple game of poker all the way to a drunken game of Ring of Fire. When he finds himself with some free time, he often focuses on keeping both his body and his skills honed. He also holds the native Agatha population in high regard, regardless of their affiliation or status. [u][b] Dislikes:[/b][/u] Ardur hates talking about the civil war he participated in. Even the good deeds accomplished through his help bring a scornful look, and sometimes the threat of physical violence. In general the same could be said about politics. He also hates trying to hold an intellectual conversation, as he often gets confused with higher concepts. [u][b]Strengths:[/b][/u] Since the day he was a young lad he was taught how to handle a rife. Over the years he has honed his skill to becoming quite proficient at shooting, He is also skilled in dealing with many undesirable people, through both force and choice of words. [u][b]Weaknesses:[/b][/u] Ardur is not the smartest man out there. He will often confuse what others consider a simple concept. [u][b]Open to relationships:[/b][/u] How the story progresses will determine this. (Yes) [u][b]Relationships/family:[/b][/u] None [u][b]Biography:[/b][/u] Born and raised to one of the original settler families that colonized Agatha. His family often worked side by side with the native Agatha population. The Native Agathaian's were a proud, hard working sentient race of creatures. Their strength, and dexterous frame allowed them to work jobs that many considered 'hard' with little or no complaints. It was for this reason the Netyi Mining cooperation came to the planet, seeking to exploit the cheap and effective labor pool that was in abundance here. When he came of age he enlisted with the Agatha Guard, serving for several years reaching the rank of sergeant. When the Agatha Civil War broke out when the native inhabitants and their sympathizers began attacking the mining operations, he initially fought the insurgents every chance he could get. But one faithful mission drove him away from the military and into the ranks of the rebels. The mission is something he will rarely talk about, but with often mutter "Damn Netyi Mining" at the mere mention of it. Participating with the rebels in their conquest of the valuable mines located near Valinburg. He made a name for himself as a crack shot in the Battle of Toris, where the rebels dealt a serious blow to the Agatha Guard, defeating the military in open combat in the city of Toris He fought the good fight for a few years, before the mining cooperation brought in mercenary forces to quell the rebellion. The brutality of these mercenaries, combined with their lack of Rules of Engagement, was unexpected. Within a year of their arrival, the rebellion was crushed and an example was made out of many prominent alien and sympathizers alike. Those unfortunate to survive this all were put back to works in the mines under harsh working conditions while a lucky few, Ardur included, made it off world. Since then he has floated from job to job, both reminded of his past in each job he takes while still looking for redemption. [u][b]What does SIRIUS mean to your character?:[/b][/u] A chance for redemption. Ardur see's this Motley Crew of characters on board this ship and feels this is one of his last chances to do something meaningful, even if it's protecting a bunch of know it all's [b]A.O.B:[/b] Openly confident, inwardly conflicted. [b]Other:[/b] Ardur met Wymond Oroland while working for the Dumont Transportation Company when they were both hired on as additional guards for a high risk transport run. No sooner did the transports leave the city did a group of bandits attack, forcing both Ardur and Wymond as well as the rest of the guards to engage in an hour long rolling firefight. Nearing the end of the fight, when they had disembarked their vehicles to finish off what bandits still gave chase, Wymond managed to take out a bandit that had brought his gun to bear on Ardur. While it might have seemed trivial at the time, Ardur never forgot it. So, when he got a job as a Security Officer aboard the LWSC SIRIUS, he was fast to call Wymond in as help. Sample post: [hider=My Hider] Sliding a hand across the front of her face to swipe away a fly which had flew a little to close for her liking, Anora found herself in an unusual spot considering. Sitting on a stack of crates down the road from the tavern where she had stayed, Anora was examining this city on the look out for an interesting story to listen in on or a good deal on something she needed. Around her all she could hear were merchants trying to explain why their goods were better than the shop next door and why they should pay extra money for it, or the odd conversation about how a night went wrong when someone drank one pint too many at one of the taverns. Those annoying fly s were jumping from people to people, stall to stall trying to find their next meal, and annoying her in the process. To her, this was as usual a day in the city as she had ever seen; those merchants were ripping off their customers, while those ill-tavern patrons were reciting a story she has heard ten times over while the flies were, well, the flies were flies. But what was unusual was not the fact that she was sitting on a crate outside a merchants shop more so it was that she remained sitting in the middle of a cities market district and was not out the gate guarding another caravan or looking for work on one. But times were changing, Anora has heard stories about strange murders involving random people and a golden trinket. If ever there was a place for her to listen in on what people knew, this was the second best place in a town. The first best was in actuality was the tavern, in her limited experience alcohol has a funny way of allowing people to tell all sorts of strange tales. But it never got useful till later in the night, those who fancy the tavern would either be at home nursing their mind or on the street complaining about it and not there telling the information she wanted to hear. So here she sit, twirling three coins in her left hand waiting for information to present itself. She would have craved information had it not been for the merchant who owned the crates returning to find this young woman sitting on one of his crates “Excuse me lass. Either ye buy sometin' or ye better get off me crate.” Arona stopped twirling the coins as she noticed a patient sound in his voice. She had been sitting out here all of ten minutes and she was getting no information on what was going on, begrudgingly she decided to play a game and see what he knew of those golden amulets. With a sigh, she turned her gaze towards her left to size up that who either wished for her to be gone or for her money. Her vision was greeted by the frail appearance of an elderly man in the twilight of his life. He appeared to be a couple inches shorter than her, while also having a slight hunch in his back. Reaching her hands up, she lowered her hood as she put on a fake smile as she spoke “I am sorry to bother, but I was told that maybe you might have some arrowheads here.” The man gruffed a bit as he walked over to a chair she had not noticed before and he sat down. He looked over and with a frown on his face he spoke “None t'day. Anythin' else ye need?” His tone was direct, her response followed suit “I'm in need of a new cloak, my current one is rather old.” She paused as she did a quick examination of his shop, both outside and what she could see inside. “But it appears you have not, would you be kind enough to point me to a shop that has some?” As she finished she positioned one of the coins on her finger and flicked it to the old man, it flew for a second before it bounced off his shirt and fell to his lap. He quickly looked down and with a friendly smile on his face he simply said “Magnus might, 'tis over there.” He said while point a short walk down the street, she thought she saw which one he refereed to. She gave the man a smile, deciding to ask if he knew anything about the amulets as she left she stood up. “Thank you. If you wouldn't mind just one more question, have you seen anyone wearing a gold amulet of sorts around here.” But as she finished the face of the man grew confused, so without a hesitation she waved goodbye and was on her way. Taking his advice she soon found herself outside what she thought was Magnus's shop. She took a quick glance inside noticing a couple customers and the owner she presumed was Magnus. With a sigh she found yet another crate to sit on, this time crossing bother her leg and her arms and began to wait once more, while she listened for any useful information from within or around. [/hider] [center][img]http://d212dsb2sdisoj.cloudfront.net/wp-content/uploads/2014/10/scifi-cyber-girl-1280x1024.jpg[/img][/center] [u][b]Name:[/b][/u] Anora Divinio – Smuggler name: Selen [u][b]Age: [/b][/u] 25 [u][b][u][b]Sex:[/b][/u] Female Orientation:[/b][/u] Straight [b][u]Appearance[/u][/b] Anora stands at a height of just five foot seven inches tall. Under her Eclipse shades she has sapphire blue eyes. [u][b]Position:[/b][/u] Knows a guy who knows a guy kinda gal -[i]Pseudo hacker[/i]- She has some skill with hacking via the Intergalactic Net. Not proficient. -[i]Inventor[/i]- Her main skill lies in inventing numerous gadgets that either work to perfection, or more commonly, fail miserably. -[i]Smuggler[/i]- As she has developed a keen relation with many “merchants” on numerous planets, she can find a job that pays very easily. [u][b]Qualifications[/b][/u]: Has invented numerous devices that aid in both smuggling, and escaping from enemies. Has worked with numerous “business men” who always have a package or two needing to be discreetly taken off planet and moved to a secure destination elsewhere. Has contacts in certain parts of her parents company that can “lose” a valuable package or two. Has contacts in other parts of the underworld. [u][b]Personality:[/b][/u] Most people, upon their first impression, would say that Anora does not have a personality. Rarely will she start a conversation and she feels no obligation to break awkward silences, no matter how long they last. Most strangers are greeted with the same “what do you want?” question. Yet once they get to know the woman who hides behind her Eclipses, they come to learn that she does not keep herself distant because of her lack of personality, more so because she is a very reserved woman who has a troubled past. Trust, at least for her, is the keystone of all relationships. At the start, she trusts not one stranger. Anyone who is an unknown to her has the possibility of being someone sent to get her, or get information out of her. But once you give her a reason for her to trust you, she will open up and a friendlier side will emerge. [u][b]Likes:[/b][/u] Anora likes to make things, whether it works or not. Be it something as simple as a robot that cleans her rooms for her all the way to the complicated stuff. Any time she gets an idea for an invention she will find time and try and turn it into a success. She also likes making her parents lives hell. She is not against having a drink, but hates getting drunk. She is also an avid fan of any board game, be it chess or Galactic 500. [u][b]Dislikes:[/b][/u] She hates, above all else, her parents company “Divinio Enterprises”. While the company originally helped her get into the bests schools, it also stole her technology and passed it off as their own. Anytime she see's her Eclipses knockoff, Moon Shades, she will often crack a smile at her family's inability to recreate what she made. She also hates anything to do with violence, preferring to find a way to talk herself out of any disadvantageous situations. [u][b]Strengths:[/b][/u] Her inventions are her biggest strengths, as is her ability to continually make new ones. She also has contacts on numerous planets that will both offer her jobs or buy goods taken by means deemed unlawful. Anora is also a very smart woman, her upbringing allows her to both think effectively and quickly when thinking of a solution to a problem. [u][b]Weaknesses:[/b][/u] Fighting, metaphors and a good story. Open to relationships: How the story progresses will determine this. (Yes) [u][b]Relationships/family[/b][/u]: None worth mentioning [u][b]Biography:[/b][/u] She has been long heralded by her family as a child prodigy of inventing. From an early age she could be found making trinkets and simple devices that made her life easier. When she entered her teens she was sent away to the best schools money could pay for, with degrees like Mechanical Engineering and Electrical Engineering being just some of what she archived in this time. When she turned seventeen, she made a prototype device that she called the 'Eclipse'. This device would allow the wearer to have access to a series of maps, directions, as well as notice things of importance, like a police officer nearby or a potentially good sale at a store. It was a simple device that looked like any normal sun glasses. She left the prototype at home when she left for school one semester, and by the time the second week came around did the Intergalactic Net become flooded with this new technology called “Moon shades”. It looked like hers, functioned at half capacity and was released by her fathers company. Anora quickly returned home to find the first prototype missing and her family bragging to their friends of their accomplishment. When she confronted her father, he bragged that there was nothing she could do, that whatever she invented was his as way of repaying him for school. Yet the prototype they stole was just the first one she made, primitive compared to the next model she had planned to make. So, packing a few things and taking enough money out of her fathers account to be secure, did she set off into the world on her own; planning to both make her gadgets for herself as well as making her family's life hell. Things as simple as a smugglers HUD, that displayed a simple map of where the pick-up and drop off locations while being only usable by the smuggler himself, to things as standard issue on a smuggler ship such as the black out device. The blackout device is her crowning achievement, one that has allowed her to have a name among the many in the smuggler field as well as pocket some hard earned cash. It uses an algorithm to break into encrypted channels unnoticed for a short duration, allowing the owner of said device to listen in on the chatter as well as flood it with noise to disrupt an enemy's response to anything a smuggler did. It has been many years now, and her family still searches for her. Not just because she ran away, more so because they haven't been able to work out anything new with their 'Moon shades'. She knows if it was up to them, she would be stuck in a lab for the rest of her life making things that nobody will know were hers. Though she has made many inventions that work to perfection, she has made many, many more that fail miserably. Often leading to both chaotic, and sometimes explosive, results. What does SIRIUS mean to your character?: SIRIUS means a place where she can both feel safe from her family while contributing to something bigger than herself.