Muh thing. [hr] [b]Name:[/b] Umbrix of House Manskr [b]Aliases:[/b] Ulyncromaux (Means “Patriarch of Un-Life”) [b]Gender:[/b] Male [b]Race:[/b] Fenneca [b]Appearance:[/b] Umbrix stands tall at seven feet, eight inches, which is considerable even for a Fenneca. He possesses unkempt, dark brown fur, four pale red eyes, four large teeth grown over his upper lip, two jagged antlers formed in an almost decorative fashion, and two long, hairy ears. Some would say he looks something like an unholy deer-man, which wouldn’t be too wrong a moniker. Umbrix dresses himself in what the Fenneca consider a royal garb – an outfit strewn from several miscellaneous animal pelts and hides, all sewn together and adorned with ceremonial markings. [hider=Quick Sketch for Reference][img]http://i.imgur.com/BZuXDdQ.jpg?1[/img][/hider] [i][color=purple]"Form. Form, in life, is the cloud. Form in death is the rising of the mountains, centuries into seconds. Form I will not wait for. Form I will behold and assume and cherish."[/color][/i] [b]Backstory:[/b] In a scant few forests dotting the lands, there reside sentient creatures known as the Fenneca. Commonly referred to as “deer-folk”, the Fenneca are a tall, unsightly people who live lives of isolation from other races. They operate on a structure of Houses, with each woodland territory they claim to be theirs belonging to one or two Houses total. The Houses are divided amongst Vauber, Dilhauk, Hrolus, Pkeltra, Manskr, and Rouxs. This division correlates to each House’s preferred school of magic, which all Fenneca are avid practitioners of. Their appearances differ from House to House, wildly so. The Houses are small, but the Fenneca are adamant, well-lived folk, and their living conditions hamper their pursuits in no way at all. Umbrix belongs to House Manskr, which revolves around occult magic. They reside within the forest of Selenwood in the southeast, alongside House Vauber, who employ destructive magic. Manskr is known for being the least numerous of the Houses, though this is mostly in regard to the actual Fenneca comprising it. Manskr is notorious for its multitude of undead servants raised from both animals and would-be assailants. They work in close association with House Vauber, who do much of the killing for them and leave them the bodies. The other Houses look down somewhat on this activity, being more in touch with the nature around them, but they do not interfere. Umbrix himself is one of the leading figures of House Manskr, and he is responsible for a good deal of the advancements they have made in their practices. At a young age, Umbrix began his practicing raising deceased beings to suit his needs, and at a slightly older age, he found himself striving to “improve” his subjects. It was around that time that Umbrix and the rest of House Manskr began taking the solidified fragments of life energy and twisting, contorting them into “augmentations” for their experiments. With House Vauber assisting them, they began turning their undead servants from frail, atrophied zombies into even more grotesque, abominable, horrifying creatures. Umbrix’s efforts quickly earned him a respectable position among House Manskr’s numbers, and he was even gaining a reputation amidst the far-off Houses. This, as well, increased the rate of witch hunters appearing in Selenwood, which in turn just supplied Manskr with more and more fodder. Manskr continued their experiments, with Umbrix spearheading the effort. But eventually, things grew stale. No improvements were being made. And then along came the lingering word of a certain tower. [i][color=purple]"Arvix no'ur. Inskra turs. Salwaux Primus mohalistrun."[/color][/i] [b]How did you find out about the tower?:[/b] The Tower has always been a topic of curiosity amidst all of the Fenneca, but never have any of them considered actually traveling to it. They are a people that are not held in the greatest regard outside of their forests and woods. Most don’t travel outside them whatsoever for the entirety of their lives. Umbrix, however, has grown [i]increasingly[/i] curious of what the Tower has to offer, especially in House Manskr’s pursuit of creating the most powerful, capable undead minions. To what end, he won’t say. But nonetheless, he has left his home to venture for the Tower, and hopefully bring back the means to raise House Manskr from its current rut. [i][color=purple]"The Tower. The icon. The immutable presence and the indomitable lunge into possibility. I can, I have, I must, and I will."[/color][/i] [b]Personality:[/b] Umbrix is cold, composed, and observant. As is common for the families among House Manskr, he possesses a downright [i]disturbing[/i] sense of curiosity, always wondering what the life force of an individual can be split into and used for. Umbrix himself has often been observed as a well-worded, cryptic individual, optimistic in the worst ways. Nothing seems to wipe off that wry smile of his, riddled with looks of mischief and possibility. [i][color=purple]"Ix'chivaux oricris. Nunkral baturnk o'rous, vik vilka drsk pelkatrour. Thrask'ktor sron Manskr Umbrix, Ulyncromaux. Hroksys prelk shornus mei."[/color][/i] [b]Magic School and Skill:[/b] As is the mainstay of House Manskr’s very existence, Umbrix is versed in the school of occultism, having been raising dead beings since he was ever so young. However, unique to his practices and the rest of House Manskr is the action of “modifying” their subjects. From the corrupted life forces of myriad organisms, Umbrix has devised ways to improve his subjects in both form and power [i]drastically[/i]. He could turn a rabbit into a man-eater, and a man into a hulking abomination. For Umbrix, the base corpse is not enough. In death, a creature has the potential to become something much more. In death, greatness lies. Or so he believes. [i][color=purple]"Still yourself as you stand among the bodies, long or fresh. There are whispers. Whispers of want. Dreams and desires. Death? Death is that which answers. Life is wrought with false merits and illusions. Death lifts these burdens and leaves bare the skin to cover in bridges to the ultimate answer. I build those bridges. I am leading the expedition into the intangible uncertainty. The void, the veil of nothingness, over fields of the purest forms of existence. Life is finite. Gods are unreliable. The universe is far too vast. Death is close. Death is always with us. Death will show us the answer."[/color][/i]