[quote=@Crow] Well, we could make do with four instead of chooding from three, or I could pop this question: Who doesn't mind getting spoiled on the later story? Alright, I'll get on my comp and list the people. [/quote] Actually, I was wrong. Having a look at the settings on another RP I'm running, you can only add two Co-GMs. [hider=Example] [img]http://i1153.photobucket.com/albums/p512/NuttsnBolts/gms_zpsre5ik0yn.png[/img] [/hider] I would suggest sticking to this structure and not arbitrarily adding more than it allows. So we should pick [b]two[/b] people. It comes down to the old saying as well, "Too many chiefs, not enough indians". If we have 4 GMs then who is gonna be the members that roleplay? (And I've never heard of 4GMs in a roleplay before) Simply put, we will vote on two members (With the possibility of at least 1 not having anything to do with the previous version) and leave it at that. As I said before, [i]they will be there to control any disputes and arguments. They should not be able to control the story but ask the community what they would like to happen and guide them with plot points and milestones. [/i] [b]NOTE:[/b] I could probably Co-GM as I've done it before, but have no preference to wanting to do it or not.