(Names all based off of
here, as well as effects loosely based. First * is primary effects, second * is tier and third * is what is likely to happen happen if things are done wrong and that could happen to everyone exposed to the rune in question, more powerful with more bad runes.)
El - Clarity
*Understanding, vision.
*Low End
*Short-term blindness, confusion.
Eld - Vitality
*Stamina, reflexes, etc. with a possible side effect not favorable to the undead.
*Low End
*Reduced endurance, shortened temper, in large quantities the rising of dead.
Tir - Spiritual Endurance
*Improved magical capabilities, draining mana upon dealing spiritual damage.
*Low End
*Drain of all magical energies in the area.
Nef - "Strongman"
*Increased physical strength, blocking ability.
*Low End.
*Frailty, blindness to what's coming...
Eth - Unfair
*Combat focused, with opponents of the rune/runeword's wielder (usually for weapons) taking more of a blow than usual from the weapon in question if the weapon strikes flesh.
*Low End
*Sluggish movement of wielder.
Ith - Strike
*Similar to above, but focused on just the weapon or other item's durability (ie, making the answer obvious to the question of "which weapon breaks first?")
*Low End
*Item becomes stupidly easy to break.
Tal - Viper
*A rather strong, acidic effect that leaves whoever is unlucky enough to be at the receiving end feeling like crap for hours, never mind the first minute with acid eating away slowly but painfully...
*Low End
*Entire area becomes coated with acid. Including the one making the rune...
Ral - Flame
*A fiery coating around the item in question..
*Low End
*"Where'd that fire come from?"
Zet - You're Not Coming In
*Specialized rune for warding.
*Low End
*The door is rather flimsy, and what ever happened to the psychic protection?!
Mas - Runic "Happy Stuff"
*Can cheer folks up in a single exposure. Could be used for the opposite...
*Low End
*It takes out the happy part of meth and leaves you with everything wrong with it.
Ort - Shocking
*Affects the energy field around the item to have more of a "bite" to it...
*Low End
*Deep fries the maker is what tends to happen.
Thul - The Bite of Death
*Cold, cold and more cold... it can make nice air conditioning in a runeword, though.
*Low End
*Certain "things" (aka, the maker) seem to be a little frozen. Might not want to be near a fireplace...
Amn - The Essence of Life
*Either steals or regenerates life.
*Low-Mid End
*Aging suddenly becomes a real... birchwood.
Sol - "Can't feel it!"
*Short term defensive rune reducing damage.
*Mid End
*That paper cut just turned into a fountain.
Mar - Satation
*Usually used to reduce hunger. Doesn't gurantee that it will be good for you...
*Mid End
*Nothing like starving in just 5 seconds.
Shael - Speed
*Pretty much what it says above.
*Mid End
*Can't...... frick.....in....mooooo...vvvvv....e....
Dol - Fear Me
*That nightmare just got a little more real. In your mind, of course.
*Mid End
*You remember that bloody floating skull that looks like it wants to eat you? It's back...
Hel - Noob Friendly
*One suddenly realizes they know exactly how to use it.
*Mid End
*"What is this bowstring you speak of?"
Lum - Plentiful
*Energy reserves just got deeper.
*Mid End
*Take the last one that related to energy, and double it.
Ko - Samurai's Friend
*Reflex specialty.
*Mid End
*"I know that chair was coming at me, I just couldn't move!"
Fal - Brawn
*A cheap zod. Not indestructible but pretty powerful anyways...
*Mid End
*Go ahead, punch that feather. Don't complain to me when you mash your fist into powder...
Rek - What Gravity?
*Adds weightlessness to whatever it is on. Some runes have recently fell on people's heads as a result of some of the first experiments finally wearing down.
*Mid End
*Things not only lose all their gravity, they go up rather quickly, too.
Lem - Fortune
*Fortunes just got better.
*Mid End
*"You mean to tell me you hunted for gold in a mine where it grows off the ceilings and didn't find one piece? And you tripped five times?"
Pul - Demons Beware
*Wards against demons - demons in its radius get burned... badly.
*Mid-High End
*Demon magnet and they get a nice buff when they're around. I hear the blood lust isn't helping...
Um - Oh Dear...
*Breaking things in a civilized way. From paper cuts to fountains, from protected walls to a new gateway-sized hole.
*High End (noted for extreme difficulty in making)
*"It seems that another runic mage was found in pieces..."
Mal - Not So Fast
*Healing becomes non existent. Healing effects short of extremely powerful ones are like watching paint dry.
*High End
*"Wasn't that scar already healed?"
Ist - Lem 2.0
*Enchanted items become easier to find. Your old rotting blade just got a makeover...
*High End
*You'll find them, alright. Embedded in the wrong place...
Omn - Curse You
*Very high end warding, causing specialized disluck.
*High End
*The floor has suddenly lost its weight.
Gul - Elements Beware
*The elements, natural and magical, suddenly don't seem so dangerous.
*High End
*Might not want to step outside, the wind might have something in store for you.
Vex - Gul's Magic Twin
*Magic in that magical effects are much less effective.
*High End
*That knock back turned into a knock-through-six-walls.
Ohm - y
*A romantic rune that really has no practical reason to exist. Or does it?...
*High End (noted for extreme difficulty in making)
*You suddenly get urges, growing stronger and stronger until you wake up the next morning in a bed with 20 former virgins.
Sur - Illusionist
*Create illusions at will..
*High End
*"Uh oh, it's a- oh, it wasn't real? Wait! There's another one!"
Ber - Nullify
*Voids the effects of runes, a rule that can be twisted, that are not higher than this one.
*High End
*Every rune in the room starts getting extremely powerful side effects...
Jah - The Slayer
*Your defenses are now void. Unless they are godly, the Primus himself or a Zod.
*High End (2nd most difficult)
*Their defenses aren't void. Yours are. From even those flies buzzing overhead...
Cham - Never Feel Cold Again
*At least, the above is one of its uses. The other is to make the other fellow feel cold the rest of eternity. Think of a Gorgan's effect. Another use could be Stasis...
*High End (3rd most difficult)
Zod - Unbreakable meets... nobody.
*^Nobody worth mentioning. If it's zodded, you aren't going to break it. A nuke won't blow it up. Unless you're the Primus at his maximum power with an army behind you, a god or 10,000 Um's...
*Top (good luck making it)
*The mansion somehow vanished. Must have been one of those damn zod-makers.