Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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<Snipped quote by The_written_John>

That would be best, I think. We already have one guy using a purely combat/destructive form of Alteration, which is what you would be doing.

You could still make that character, but I wouldn't advise it. It's the most popular form of magic so far.

If you want, you can create your own magic, or use one of the less-popular ones, like destruction (good for combat, as you mentioned) or Runic. But I won't tell you what kind of character you can or cannot make, so feel free to go for combat Alteration if that is what you really want.


I was going to suggest if i could make my own magic in the form of Astal Magic, the manipulation of space and time (but in a far less OVERPOWERED manner since that can be easily abused by inexperienced rpers.) By space i mean the manipulation to send *small* comet shards down upon opponents, or if charged for a time that you see acceptable, a full comet and the summoning of magical silver stars to impale foes. The time aspect of Astral magic could be the ability to slow foes down, speed allies up and freeze time over an area, but will be dictated by you, the gm whether this means both parties enemy and ALLIES for specific amount of seconds or just the enmy for a very very short time of one or two seconds.

I also had the idea of using time to rewind someones injuries, as a type of healin magic or speed up an enemies body if their bleeding or poisoned to deal MORE damage, if you get me?

Im leaving the idea very basic just to give you an idea, and would like your feedback as to work with you to make this a valuable magic type without making it OP or underpowered.

I intend my character to be a master in only this unique type of magic, to be extra fair.
Hidden 9 yrs ago Post by Hael
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Just to vex you, I posted within the 27 hour limit but am still showing up late =P

It seems fitting for Crompter to be late, and I really wanted to have that one encounter in my post.


The frown has not vanished. In fact, it has simply leveled up to Obama-frown.


I like the druid idea, though. It would be interesting to see how one all about nature responds to gaining immortality (something very unnatural, I would imagine)



Hidden 9 yrs ago Post by Cyclone
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Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>

I was going to suggest if i could make my own magic in the form of Astal Magic, the manipulation of space and time (but in a far less OVERPOWERED manner since that can be easily abused by inexperienced rpers.) By space i mean the manipulation to send *small* comet shards down upon opponents, or if charged for a time that you see acceptable, a full comet and the summoning of magical silver stars to impale foes. The time aspect of Astral magic could be the ability to slow foes down, speed allies up and freeze time over an area, but will be dictated by you, the gm whether this means both parties enemy and for specific amount of seconds or just the enmy for a very very short time of one or two seconds.

I also had the idea of using time to rewind someones injuries, as a type of healin magic or speed up an enemies body if their bleeding or poisoned to deal MORE damage, if you get me?

Im leaving the idea very basic just to give you an idea, and would like your feedback as to work with you to make this a valuable magic type without making it OP or underpowered.

I intend my character to be a master in only this unique type of magic, to be extra fair.


I like that idea. A time-wizard.
We have telepaths who can manipulate the mental realm, Alterists who can manipulate the physical realm, Planar who can change space, and Occults who can screw with the spiritual realm. Now we just need to mess with the time-realm and we will officially be abominations to all that is natural

PM me and we can work something out. I don't want to speak here, so not to bother everyone with it.
Hidden 9 yrs ago 9 yrs ago Post by ArenaSnow
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Hidden 9 yrs ago Post by SepticGentleman
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@Queen Tomato Included one of Irina's servant girls in a passing moment. If anything's not to your liking, just say so.
Sอ˜ฬดฬทอqอœอœuอฬ•iอขsฬงฬธอฬจhฬทฬตอ.ฬดฬกอœ
Hidden 9 yrs ago Post by Hael
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@Cyclone
Is that Putin?
I'm not Russian, but I don't hate Putin- I like some of his domestic policies, if not his foreign ones.

That being said, is it just me or does that dude not the creepiest politician in existence?
Hidden 9 yrs ago Post by SepticGentleman
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@Cyclone
Is that Putin?
I'm not Russian, but I don't hate Putin- I like some of his domestic policies, if not his foreign ones.

That being said, is it just me or does that dude not the creepiest politician in existence?

Something like that (NSFW).
Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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<Snipped quote by Hael>
Something like that (NSFW).


I know where im PUTIN that... *wink wink*

Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>
Something like that (NSFW).


I will never forgive you.
Hidden 9 yrs ago Post by SepticGentleman
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<Snipped quote by SepticGentleman>

I will never forgive you.

You don't need to. The Lord of the Deep Web is satisfied.
Hidden 9 yrs ago 9 yrs ago Post by Hael
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Accepted, but feel free to think of more runes as you go, especially sense I like magic to have practical and peaceful purposes, and many of these are combat-oriented or can really only be used logically for combat.

May I suggest the rune-system from my favorite MMORPG, RuneScape? In it, there are only a handful of basic types, but they can be combined to create spells. An attack spell, for example, might cost 5 Fire Runes and 2 Air Runes.
But it's up to you.
Hidden 9 yrs ago 9 yrs ago Post by Hael
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That last one was partially true, however. Orniklask was notorious for the practice, but the rest of the House never bothered intervening. Heโ€™s gone now but, he departed with a full belly.


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHABORTIONJUSTSTEPPEDITUPANOTCH!

Cool post, though. Although I think my opinion on Fenneca has been dropped considerably. I use to find them interesting, now I just want to drop an atom bomb on them from above to stop all the future horror

By the way, the whole child-of-a-demon thing could be really interesting, although it would make them technically half-demons, and thus even more hated.

Hidden 9 yrs ago Post by SepticGentleman
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<Snipped quote>

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHABORTIONJUSTSTEPPEDITUPANOTCH!

Cool post, though. Although I think my opinion on Fenneca has been dropped considerably. I use to find them interesting, now I just want to drop an atom bomb on them from above to stop all the future horror

By the way, the whole child-of-a-demon thing could be really interesting, although it would make them technically half-demons, and thus even more hated.


Just imagine a sitcom starring the folks of House Manskr.

Be the best thing ever.
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Hidden 9 yrs ago Post by Hael
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<Snipped quote by Hael>

Just imagine a sitcom starring the folks of House Manskr.

Be the best thing ever.


Like the Atom's Family, but way worse.
Hidden 9 yrs ago Post by Hael
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@Cyclone
Well, maybe 'ole Crompy won't need to replace the figurines. He can just make a new one out of actual wood, then transfer it to flesh and have some of the necromancers imbue it with a soul and some telepath make it mentally loyal to you, or a Mystic control it's body with a wax doll.

No more need to sacrifice actual lives for it.
Hidden 9 yrs ago Post by Queen Tomato
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<Snipped quote by Hael>

I was going to suggest if i could make my own magic in the form of Astal Magic, the manipulation of space and time (but in a far less OVERPOWERED manner since that can be easily abused by inexperienced rpers.) By space i mean the manipulation to send *small* comet shards down upon opponents, or if charged for a time that you see acceptable, a full comet and the summoning of magical silver stars to impale foes. The time aspect of Astral magic could be the ability to slow foes down, speed allies up and freeze time over an area, but will be dictated by you, the gm whether this means both parties enemy and ALLIES for specific amount of seconds or just the enmy for a very very short time of one or two seconds.

I also had the idea of using time to rewind someones injuries, as a type of healin magic or speed up an enemies body if their bleeding or poisoned to deal MORE damage, if you get me?

Im leaving the idea very basic just to give you an idea, and would like your feedback as to work with you to make this a valuable magic type without making it OP or underpowered.

I intend my character to be a master in only this unique type of magic, to be extra fair.


I do not like these ideas. You do not have to be a special snowflake to make an interesting character.

I apologize if this comes off as harsh.
Hidden 9 yrs ago 9 yrs ago Post by The_written_John
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Name: Louis Osullivan Unicante Innocenti Etherington.... Or you know... L.O.U.I.E??

Aliases: Louie

Gender: Male

Race: Human

Appearance:

Louis stands at a height of 6 foot 1 inch tall, supporting a thin yet athletic build with a skin pigment being that of a slightly pale normal Caucasian skinned male, He supports a set of bright amber eyes, with a few tiny golden stars dotting the sclera, with his pupils in the shape of a comet shooting directly vertically downward, a trait of his magic. He supports a set of messy short blond tangled hair, dyed white at the front.

He wears a longsleeve thin silver dyed mithril armor plated, golden trimmed tail coat, mid-riff revealing semi-open battlemages jacket, held together at the collarbone by a golden crescent moon amulet which connects one part of the jacket to the other much like a top button. The jacket's sharp mithril collar is raised, surrounding his neck and protecting it. The jackets shoulders also possess light weight smooth golden pauldrons, with the symbols of a clocks hands on either shoulder, and functions like that of an actual clock. He wears a crimson red patchworked shirt under his jacket.

He wears a silk golden ribbon belt around his waist, and a set of comfortable white leggings with each leg intriguingly engraved with golden symbols vertically downward from each leg, detailing that they are property of an Astral Mage. He possesses a single white, golden trimmed fauld which covers his lower right hand side, engraved with more symbols. Finally he possesses a pair of sharp toed white and golden trimmed shoes, with crimson red soles, elegant in their design.

Backstory:

Timeoids. That is the true name of us so called "Time Wizards" or less insulting "Astral Mages". The name is Louis, it's a pleasure to meet you! Lets get straight to my history, yeah? You see, i come from a rather secluded place called the Aeternitas, the Aeternitas could be described as a single town which functions as self sustainable living space, filled with plants, water, wildlife and many other necessities for living, to keep dangers and unwanted guests out however, the town and much of its land is hidden away, blocked out of sight and out of mind with a spacial void barrier, keeping anyone we don't want to associate with out of our reach and us out of theirs, when we need other mages to keep our town running, we use our own! Rewinding the passage of time on a plant, to bring it to its prime once more. Fascinating magicks.

The town of Aeternitas can be described as a mix between glistening white and golden marble and silver, golden gears, all functioning to the passage of time, to allow us to further enhance our Timeoid abilities. We primarily focus on the use of Timeoid magicks, to rip ourselves from the shackles which time binds us with, as Timeoids, our sworn goal, our ultimate desire, is to free ourselves from the tyranny of time, and dictate it to our own desires, to enslave what enslaved us, and shape the cosmos to our individual pleasures! It sounds nefarious, but we really just want a world where death is nullified! Imagine a world where sorrow, fear and anguish were forgotten? We could reshape and help our world recover, truly a most honorable goal!

I was born very luckily between the strongest of Timeoids, to enhance my capabilities as a wielder of the Cosmos, and it just so happened to work! I was and still am considered a prodigy, learning and enslaves the shackles which control me piece by piece with little ease, and have made strides as a master to further break my binds, though I am a long ways away from taking control of time, soon I desire to control its entirety completely.

I grew up loved by everyone, I gained vasts amount of knowledge on the outside world from many of our libraries, as timeoids, documenting time and the history of our world is a number one priority, and with such vast pools of information, i got smarter and more intelligent, the love given to me by my inferiors and teachers nurtured my strength and confidence, and my optimism, everyone truly believes in me! If they do, perhaps i'll finally be the Timeoid who brings time to my knees! I can only hope!

We kept some small links open to the outside world to keep ourselves updated on information regarding people of interest, when we got a curious telepathical message from a Mr. Prince, we knew of him before, but to have him relocate to the tower which us timeoids have much interest in was rather interesting! An invitation given to us was intriguing, but also rather shoddy, but us timeoids couldn't just refuse! I offered myself to go, as its lead master of Timeoid magicks, and went to accept this mages invitation. If this brings my clan one step closer, it is a step none the less!

Weapons:

Chronoboros: Chronoboros is a long, slender, yet sharp gold and silver pigmented longsword with a sickle shaped hilt which can disconnect to reveal itself as a snakesword, several golden incredibly durable links are coupling'd to each section of the 12 section longsword, allowing the user to use this longsword in its traditional fashion or manipulate it in the form of a bladed whip for slicing far off opponents, combining his timeoid Astral Magic with his attacks, he can use it to stab or slash his opponents and slow them down with time magic. The hilt of the blade can also disconnect into a small yet sharp self defense sickle for emergency purposes named Cronus.

How did you find out about the tower?:

Prince knew about the timeoids, how convenient would it be that he should have contacted us and perked out interests onto the knowledge of the dead master wizard who once lived in the tower, his knowledge, lost now, peeked our curiosity, and now we are called to discuss it? We as Timeoids had no choice but to pursue it, should it lift another shackles which binds us to this tyrant we nameth, time, we shall do whatever is in our will to be the ones to dictate it, of course, we would never openly state that, but the knowledge to learn more about time is... more fortuitous. Louis goes to the tower, on a mission to further investigate this interesting invitation.

Personality:

Louis is a perky, optimistic, happy go lucky intellectual. As a member of the timeoids, Louis is narcissistic despite his incredibly bubbly and cheerful attitude even when he asserts himself as better than all things due to his ability to mess with time. Aside from this, Louis can be selfless and rather selfish at times depending on the scenario, and wont throw himself into deaths way if it doesn't assist the Timeoids. Despite being narcissistic, he never underestimates his opponents and fights as if he means to kill at all times, to ensure his survival, fearing death, he desires to escape it in anyway possible.

Magic School and Skill:

Louis is skilled and is a Master of Astral magic. For many people not accustomed to the knowledge of Astral magic, it is the Manipulation of space and time. Astral mages come from a clan of specific makes known as the Timeoids, and is passed down through their clan only, thus, learning this magic can be exceptionally difficult for those not of the clan, but not impossible.

Novice practitioners of Astral magic pay possess the ability to conjure small comet shards to pierce and damage enemies, and over short distances slow the passage of time within a meter.

Those who have a modest understanding of Astral magic may find themseles being able to conjure up an airless, void like pocket, which can act as a bag of holding, keeping anything inside timeless from the lack of air. Those with a modest understanding can also summon magic starts like throwing knives to pierce enemies from afar. This level also allows for a wider use of slowing time and with concentration can conjure a comet of full size to decimate foes.

Those with a mastered of Astral understanding can speed up and slow down time within a large radius, and can even rewind a persons body back several minutes, to heal them from a fatal injury, they may also speed up a foes body, increasing the amount of blood lost by a bleeding attack or poisons. A master of Astral magicks may engulf a foe in their void pocket, to kill them via lack of air consumption, or damning them to the void entirely for instant annihilation, however this requires much concentration and stability.

Astral mages cannot control the time and space of the whole universe, nor can they jump back or forward in time, like regular people, they are bound to the shackles of the laws of time, but are skilled at bending these shackles for their own purposes, and seek to further break them to get stronger, Astral mages desire to enslave time to their will, and desire to conquer that which created and destroys them.

The more a person learns the knowledge of the Astral, the more their eyes perceive this, as one grows more knowledgeable in the Astral magicks, they gain tiny star like dots inside of their sclera and upon mastery possess vertical downward shooting comet like pupils as proof of their skill.
Hidden 9 yrs ago Post by Hael
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@The_written_John
Accepted.

Your character will certainly be interested in the secret to immortality.
Go ahead and dump him off in the character section.
Hidden 9 yrs ago Post by The_written_John
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Your character will certainly be interested in the secret to immortality.


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