[hider=mechanics patch 1.1] [h3][b]CHANGES:[/b][/h3] Weapons follow this pattern of improvement: +2, +1, +2, +1 etc. (Hooray for people who keep to the simple stuff!) Duration of masks cannot be improved nor uses per day. (You should focus on maximizing your burst strategies) Fused Shadow Pieces now have their own bonus points aside from character stats. (Minadi you magic stat is now 5) [hider=explanation] Because items are situational and stats just are always important, I've decided to give bonus points to situational items. Weapons were originally just ways to facilitate one's own strength at a certain range. As in without a weapon you could only do the punching and kicking off butt. So melee range weapons, when imporved using growth, will give +2 strength every other time it's improved. So lets say you used a sword that gives you +1 at melee. If you improve your use of the sword then it's plus 3 at melee instead. Then when you improve it again it's +4. If you had multiple weapons with multiple ranges then you'd probably want to stick to adding strength to your character since improving just 1 weapon pales in comparision to buffing your strength. Lets say I had 3 weapons, one of each range. I could improve 1 for increasing its bonus to plus 3. (I gained 2 points essentially) but If i gave myself another point in strength then I've essentially added +3 as each weapon will benefit from my additional strength more so than focusing on a weapon could. BUT Now we need to focus on Masks. Majoras Mask and the Fierce Deity Mask have unexpected granted their wearers far too many powers. COmpared to other character they are very much godlike. Lets start with Majora's Mask. Floating, Telekinesis, and Telepathy are both granted to the wearer along with +2 strength. Floating is a way to ignore terrain: float above water. Telepathy is another way to speak to different characters from again. Both are situationally useful but don't do much for mechanics. Telekinesis on the otherhand extends's Pallus's range from melee to medium but with no bonus. If each of these benefits were a point Float =1, Telekin =1, Telepa =1, +2 strength =2 then the total comes to 5 points. Compared to a measly weapon, MM is a powerhouse. So how does this get balanced? Duration. MM can only be used for 6 posts at a time, 1 more post if one spends a point in magic. The cool down time about a day so it makes it hard to pick and choose when the mask should be used. Then there's the FDM which is a bit more broken due to unapproved bonuse like with MM. Increased Speed, Magic Projectiles, Increased Agility, Weapon transformation and +2 points in strength look like 6 points. Already 1 point above MM, the FDM is considerably OP compared to a regular weapon. How can it be limited? Well for 1 the Magic Projectile uses his Magic. It being a long range spell has no secondary effect. The improved weapon is only cosmetic and doesn't give a range bonus. The speed increase is mostly cosmetic and the same for the increase agility (ie jumping a long distance) but combined they launch him to just about any range he wishes. Allowing him to always fight at melee range if he wanted to. The big limitation is the durtion of 6 posts and the once per day use of the mask. So just how can we compare weapons to Masks when they are clearly overpowering? Well depends on the situation. This rp involves many more things than combat and characters can expect to fight more than once per day. In the long run, weapons will prove to always be useful but masks are like a peak with a long slope downward and long way back up the mountain. To keep things fair Mask durations cannot be increased via growth. The number of times a day a mask can be used also cannot increase from character growth. Next we have somewhat similar items to masks: Pieces of the fused shadow. With Minadi, the FS gives +2 to magic which is actually reflecting the initial bonus granted to a new character. For inheritance minadi has the burning spell which does 1 damage each turn for 3 turns. Of all weapons the burning spell can actually be exhausted quickly, only having 3 uses per day unless Minadi's magic is restored by a potion or other method. With Ulu, the FS is actually supposed to act like minadi's but is written as if giving +2 magic like a constant mask. Well, I have good news and bad news. The bad new is I was wrong to have approved minadi's FS piece. The good news is that minadi's FS piece will now act like Ulu's with a plus 2 to magic asside from the character bonus. The reason: spells are far more situational than masks and weapons as they drain magic and become weaker with use where both masks and weapons will outlast in combat. [/hider] [/hider] Posting soon. Gotta write things.