[quote=@Rilla] Or, since it'd be in its infancy, we keep it simple. Then build on it. Every post or so, a random buff/debuff is given to each player and they have to continue on with it. Then we can evolve it into something more complicated. In the words of many. K.I.S.S. [/quote] My main problem with that is if you draw a buff/debuff that doesn't make sense in context of the previous actions. For example, going with the wooden leg debuff, you'd have to bend over backwards to explain how they get a wooden leg all of a sudden. "Screaming in pain as his leg was torn off after he tripped on a rock, he saw a piece of wood nearby. "Perfect!" he thought to himself, reaching for the wood and jousting it into his wound, creating a makeshift leg for himself". Of course that's taken to humorous extremes, but the point still stands. We'd need to be very careful what buffs and debuffs we come up with for this way. [quote=@GreivousKhan] A powerless one has already been done to death ironically. So with powers I'm thinking. [/quote] Low powered, then, where our swords could still make a difference but the powers could also make a difference. Maybe high end street fighter level. [quote=@DJAtomika] [@GreivousKhan] IN has, like, hundreds. Meanwhile I have four. Soon six. XD [/quote] I need to add a lot more I have planned. Some of them are really good so are not filler who will never see the light of day like some of wave 1 was. Actually...90% of the ones I like haven't seen the light of day either.