On the note of "I put them in to give the greedier characters (Translated: mine) to give them something to decide what mission to take, nothing more." why not this be yet another motivator then? Of course, higher risk should equal higher reward. This only means we should take a little better care in how we make and price the missions. So far they are okay, and no one has gotten crazy with them just yet. I priced them based on the standard lien rewards for missions that I'm seeing.