Ok, first of all: Meh, you know what? I'm not going to be using it so i'm not gonna fight it either. If the GMs are fine with more work and people actually want this, good for them both, have your fun. As long as somebody doesn'T start bitching to me over not buying every goddamn thing in Diamond's hat, we're cool. Now I am going to poke your reasoning just for fun, but feel free to completely ignore me =D TL;DR: This is all unnecessary and complicated, the correct thing to do imho isn't figuring out what to do with credits, but to get rid of credits altogether. 1) What I meant was one first aid kit for a team, along those lines, or at least give them the option to have it free. That -is- common practice in any armed forces, regardless of whom or what they fight. Hell, it's part of every car. 2) My point is that you're asking the wrong question. It's not "we have 2 resources, why not use them", it's "Why do we need to have 2 resources at all". Frankly, some characters might be even depending on dust for their fighting style and gone ito the RP without the knowledge of having to pay for them later. To be frank, jsut about everything on that list feels like either too mundane to even have a price tag, people should jsut grab it IC and get on with their day, or too special case (radar, ...) to be expensive enough for the school to have them in few peices and loan them out for specific missions at no cost. 3) Moderating that is jsut another, unnecessary addition of workload on the GMs. 4) "Shiny syndrome". Just because it's new doesn't mean it's any good.