Welcome to Conquest of Andromeda!
In this RP, the Players will be the emperor's, presidents, and such whatnot for the new space nations that came to the Andromeda galaxy from the Milky way. The Milky way galaxy was found to have no other alien life, and was fully colonized by humanity by the year 5000. Homo Sapiens, still divided, eventually began sending countless 'Motherships' to Andromeda: all varying wildly.
Humanity, while alone in the sense of true aliens, created many sub species and other, completely different forms of life. If you were an alien who never met humanity, and got two different sub-species together, you may think at first they came from completely different solar systems. Not to mention the various A.I. creations humanity made. However, no matter what point in history, Humanity never was, and likely never will be fully unified.
The more important matter is that the Mothership Fleets (The Players) have 'recently' arrived, the soonest a scant few centuries ago, the latest just a few months. While some are more preserved then others, the long, arduous journey has unanimously damaged the Motherships: even the still operating ones are generally on the verge of a total meltdown, or their owners simply don't have enough spare parts left.
As well, most of the highly advanced technologies aboard are now irreparable: Most, if not all of the 'Terrakin' as they'll become known have to start over with Fission technology, or if they're very lucky, on the verge of Fusion power. In general, actual 'near future' stuff is at least easily attainable from the beginning, with the addition of basic FTL and whatever you specifically request (as long as it's reasonable).
Speaking of FTL, here is how they work in this universe, and what types are actually available:
FTL engines work by generating special particles and manipulating them in various ways. The standard type creates a field of these special FTL particles around the vessel in question, and then allows its' actual engines to propel the ship to very high speeds with very high acceleration. However, when turned into an energy field, FTL particles begin to destabilize matter inside the field; while it has no lasting effects, when the field is on the ship will be extremely easy to break, and if it collides with another large object, it will likely liquefy on impact, doing minimal damage to the other object.
Standard types (Hyperdrives, as they're obviously, most commonly known) also have two other systems related to them: FTL particle sprayers and Flock sub-systems. FTLP sprayers lightly coat a certain region of space with long-lasting FTL particles, and ships in this area using any form of FTL gain a massive speed boost. Effectively, they allow a certain region of space to be used as a 'FTL Highway'. Of course, while very long lasting, it isn't permanent. At lower technology levels, they can last up to 4 years before needing more FTL particles, at higher levels a maximum of 22 or so. And obviously, excessive usage can lower expectancy.
Hyperdrives can also be modified to be able to 'Flock', this is where the hyperfields of multiple ships can safely merge together, forming a larger, denser, and more malleable hyperfield. While the relevant systems make the ship's hyperdrive less efficient individually, the rate of speed the fleet itself can move can grow as a whole.
There are also FTL gates: they work by creating tunnels in a different set of dimensions between two gates using FTL particles, and then propelling an object through the gate. While costly, it's easily the fastest and is the most fool-proof. After actually plopping the second gate down, of course.
Finally, there are Slingers: They are effectively a sub type of gates which create a highly dense 'bowl' of FTL particles behind a ship, then shoots a second wave of particles at the back of the ship, towards its' destination. In simpler terms, it effectively shoots out ships at very high speeds using FTL particles. It's very power intensive, and if the ship doesn't have very powerful frontal shielding, highly dangerous to the ship, but it can be very fast.
Do note, they certainly aren't mutually exclusive, and each PN can start with two types. Also note, 'FTLP sprayers" and "Flock drives", for the purposes of what you can start with, are considered their own type.
Anyway, here are the sheets the players will need to fill out:
And that's it for now, more stuff in a jiff.
You don't have-have to fill everything in particular orders, you just have to make sure all relevant inquiries would be answered. Feel free to make it a bit more unique, or have a certain narrative you desire.
Oh, finally, each PN may or may not have contacted native Andromeden (Andromedean?) races depending on where I put them on the map I'll make, you'll all be relatively close together at the start, regardless.
In this RP, the Players will be the emperor's, presidents, and such whatnot for the new space nations that came to the Andromeda galaxy from the Milky way. The Milky way galaxy was found to have no other alien life, and was fully colonized by humanity by the year 5000. Homo Sapiens, still divided, eventually began sending countless 'Motherships' to Andromeda: all varying wildly.
Humanity, while alone in the sense of true aliens, created many sub species and other, completely different forms of life. If you were an alien who never met humanity, and got two different sub-species together, you may think at first they came from completely different solar systems. Not to mention the various A.I. creations humanity made. However, no matter what point in history, Humanity never was, and likely never will be fully unified.
The more important matter is that the Mothership Fleets (The Players) have 'recently' arrived, the soonest a scant few centuries ago, the latest just a few months. While some are more preserved then others, the long, arduous journey has unanimously damaged the Motherships: even the still operating ones are generally on the verge of a total meltdown, or their owners simply don't have enough spare parts left.
As well, most of the highly advanced technologies aboard are now irreparable: Most, if not all of the 'Terrakin' as they'll become known have to start over with Fission technology, or if they're very lucky, on the verge of Fusion power. In general, actual 'near future' stuff is at least easily attainable from the beginning, with the addition of basic FTL and whatever you specifically request (as long as it's reasonable).
Speaking of FTL, here is how they work in this universe, and what types are actually available:
FTL engines work by generating special particles and manipulating them in various ways. The standard type creates a field of these special FTL particles around the vessel in question, and then allows its' actual engines to propel the ship to very high speeds with very high acceleration. However, when turned into an energy field, FTL particles begin to destabilize matter inside the field; while it has no lasting effects, when the field is on the ship will be extremely easy to break, and if it collides with another large object, it will likely liquefy on impact, doing minimal damage to the other object.
Standard types (Hyperdrives, as they're obviously, most commonly known) also have two other systems related to them: FTL particle sprayers and Flock sub-systems. FTLP sprayers lightly coat a certain region of space with long-lasting FTL particles, and ships in this area using any form of FTL gain a massive speed boost. Effectively, they allow a certain region of space to be used as a 'FTL Highway'. Of course, while very long lasting, it isn't permanent. At lower technology levels, they can last up to 4 years before needing more FTL particles, at higher levels a maximum of 22 or so. And obviously, excessive usage can lower expectancy.
Hyperdrives can also be modified to be able to 'Flock', this is where the hyperfields of multiple ships can safely merge together, forming a larger, denser, and more malleable hyperfield. While the relevant systems make the ship's hyperdrive less efficient individually, the rate of speed the fleet itself can move can grow as a whole.
There are also FTL gates: they work by creating tunnels in a different set of dimensions between two gates using FTL particles, and then propelling an object through the gate. While costly, it's easily the fastest and is the most fool-proof. After actually plopping the second gate down, of course.
Finally, there are Slingers: They are effectively a sub type of gates which create a highly dense 'bowl' of FTL particles behind a ship, then shoots a second wave of particles at the back of the ship, towards its' destination. In simpler terms, it effectively shoots out ships at very high speeds using FTL particles. It's very power intensive, and if the ship doesn't have very powerful frontal shielding, highly dangerous to the ship, but it can be very fast.
Do note, they certainly aren't mutually exclusive, and each PN can start with two types. Also note, 'FTLP sprayers" and "Flock drives", for the purposes of what you can start with, are considered their own type.
Anyway, here are the sheets the players will need to fill out:
And that's it for now, more stuff in a jiff.
You don't have-have to fill everything in particular orders, you just have to make sure all relevant inquiries would be answered. Feel free to make it a bit more unique, or have a certain narrative you desire.
Oh, finally, each PN may or may not have contacted native Andromeden (Andromedean?) races depending on where I put them on the map I'll make, you'll all be relatively close together at the start, regardless.