Name: Gaurman "Bolt" Ittelic Age: 26 Gender: male Personality: He can be a bit of a pervert with the goal to make a summoned harem, more will come IC Appearance: [img]http://vignette2.wikia.nocookie.net/aselia/images/c/c9/Yggdrasill.jpg/revision/latest?cb=20091218014305[/img] 1.70M Height, Thin body type, 70K weight, blue eye color, blond hair color. Emblem location: on the back of his right hand. Magic level: high Medium, close to becoming an advance class Type: Caster Specialization: [b]Yggdrasill Summoning[/b] A rare ancient magic to make pacts with elemental spirits to summon them, these spirits however are had to find and hard to make a contract with as you need to battle them and win, they cost quiet some magic to summon though the more you have the less magic it will cost to summon them. A pact with a Yggdrasill spirit gives access to a unique spell of the same element. * [b]-Spirit weapon summoning:[/b] a rare magic to make pacts with sentient/ living weapons that chooses their owners and uses the summoners magic for various abilities [b]-God summoning: [/b] A rare ancient magic to make Pacts with god like entities, these gods however are extremely hard to find and cost a lot of magic to summon, but can also allow their summoner to summon their personal weapon for a much lower magic cost. * * both Yggdrasill and God summons: though they are called ancient magic, there are more users of the same magic's still out there. they are only called ancient as the magic types both have existed since the times when magic was made for the first time. they are equally rare as celestial gate magic. Style: Various Physical mutation: Spells: [b]-Yggdrasill summon: Sylph[/b] The summoner can summon the element of wind spirit Sylph which appears as one of 3 fairy's, one with a sword, one with a shield and one with a long bow, the spirit can change between the 3 depending on its uses. Sylph allows a special spell: [b]--Wings of the angels[/b] This spell shapes a pair of wings made from magical energy on the users back, granting flight [b]-Spirit weapon: Tel-qan[/b] Tel-qan is summoned as a katana of utmost sharpness and never breaks, the katana picks its master and tends to only have a contract with one master at a time. Tel-qan possesses a lot of offensive magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Shockwave (a magic made wave of equal to greater sharpness of Tel-qan that moves across a flat surface, cutting though everything until the magic used for the wave runs out, more magic used means larger and or longer lasting use, cutting power) --Whiplash (extending the swords range magically while giving it a whip like property, the extended bit is made fully of magic, the more control is made of its movement, the longer the whip the more magic it consumes, this spell drains magic fast due to subconsciously manipulating it) --whirlwind (a magic blast simulating wind, able to knock back airborne items, including bullets and various spells, it can even knock individuals though the air, it has a fixed magic cost and limited control matters, spanning from weak but large range to powerful but small range (range is in wideness of the blast) The dept however can consume more magic but is provided by emotions and can not be controlled.) --Extend (creating the sword by using magic to create an broadsword shape without adding weight to it, magic cost is fixed) --Tempest (jumping and slashing downwards will make the user start somersaulting though the air, increasing jumping height and range and cutting all those in the attacks range, the magic cost is depending on the natural jump situation, though more magic can be added to increase the jump) more may be unlocked as Tel-qan never grants its full force straight away if anyone wants to use tel-qan and the sword would not accept the person, the results can be, it would be a simple sword, a backwards whirlwind, using the magic of the one holding it against him/ her and knock the person away hard or use the holders magic against him/ her by basically cutting the holders hand into pieces by pure magical energy (this is done in an instant making it seem like an explosion, though its really just blades) [b]-Spirit weapon: Shiira[/b] Shiira is summoned as a celtic short sword and never breaks, the sword picks its master and tends to only have a contract with one master at a time. Shiira specializes in telepathic and telekinetic magic but to use any it needs to drain its users magical energy, these spells include but are not limited to: --Unlock (the blade of the sword cane unlock locks) --Move (the blade of the sword can move objects when pointed to it) --Memory lock (The gem of the sword can lock peoples memories) --Memory unlock (the gem of the sword can unlock locked memories) more may be unlocked as Shiira never grants its full force straight away if anyone wants to use Shiira and the sword would not accept the person, the results can be, turning itself to stone, a normal sword, lock the holders mind using his/ her own magic against him/her [b]-Spirit weapon: Katriana[/b] Katriana is summoned as a golden plated armor, resembling dragon scales and is weak to dragon slayer, the armor lacks any weight and actually supports agility while increasing defense, it can make contracts with multiple users and exist multiple times at once though only on its summoner. [b]-God Summoning: Laluna[/b] The summoner can summon the goddess of the moon Laluna which appears as a beautiful black haired woman. Laluna tends to grant supporting magic of every type known, including powerful healing spells. Laluna is a rare god class summon that possess two weapons to be granted to its summoner, however she will not grant the Lunar Scythe unless the summoner has been deemed worthy and has the magic control to wield it. the one she has granted for Gaurman to use is the Lunar wand which only function is to enhance the summoners or allies magical energy, healing lost magical energy or create a small magical barrier. Equipment: N/A Title: N/A History: will come in IC