[quote=@Ellri] Maybe even rename the "invible mode" to "lurker mode"? That would be another way the guild is unique. [/quote] Lurker Mode :rollin [quote=@Ellri] We'll throw in a small question here, [@Mahz]... The posthumously awarded trophies (or whatever you choose to call it)... What do they "look" like? Where do they appear? [/quote] If you can excuse the hacked together, unfinished UI, you can at least browse some trophies here: http://www.roleplayerguild.com/trophy-groups It makes more sense when viewing a user's trophy box on their profile. For example, http://www.roleplayerguild.com/users/romanaria has a couple trophies including a trophy with a special effect: [img]https://dl.dropboxusercontent.com/spa/quq37nq1583x0lf/h408bulv.png[/img] Since it's their active trophy, you can see the special effect in their postbit: [img]https://dl.dropboxusercontent.com/spa/quq37nq1583x0lf/xcjqtbfc.png[/img] I just really need to put in the hour or two to finish the trophy pages and flesh out the trophy descriptions. When I do that, I can at least link to the trophy list somewhere on the homepage and create a feed of awarded trophies or something to actually expose the system. Until then, the feature is more of an easter egg. :lol [quote=@BBeast] [@Mahz], I like how you added the chat system. What you need now is the ability to set up private chatrooms in the Guild- for when you want to communicate in real time with a particular user/group rather than the whole Guild. And then, eventually, we could have that collaborative post Piratepad-type feature. [/quote] Yeah, that's the spirit. Though my baby step for the weekend is to get the chat lobby good enough for people to use. I'm glad I held off on the EtherPad integration. Way too much complexity for the guild to stomach so early.