[b]Character Sheet[/b] [B]Name:[/b] Landar "The Blood Rider" Exius [B]Age:[/b] 47 [B]Gender:[/b] Male [B]Race:[/b] Human [B]Physical Description:[/b] [INDENT] An average height man around 5'9, he still remains on the lean side despite a post adventuring life of comfort and indulgence, with the creeping invasion of paunch held off witj a casual exercise routine. His blank grey eyes reflect little of the life contained within them, nor the budding thoughts and considerations occuring behind them. His once black hair is kept short, betraying the thinning and greying, reflecting the many years of hard living as does his weatherbeaten face. He keeps his facial hair to a stubble, shaving it every few days in order to halt the ienvitable growth. His wardrobe mainly conisists of well made darker colour leather clothes and riding boots, preferring the functionality of leather to the luxury of silk.[/INDENT] [B]Skillset:[/b] [INDENT]Landar made his fortune with sword and knife, knowing he was a capable enough swordsman to better most but his true talent was with the eight bone handled throwing knives he used to keep on his person. Many a better fighter had found themselves on the wrong side of one of those knives with Landar preferring surviving to fighting honorably against better men. As such much of his prowess was built on fast and dirty fighting, adapting to his surroundings and innovating ways of ending the fight. Through his time in various mercenary companies he became an adept leader of men with his grasp of strategy fitting him far better than frontline armour ever did. One of the finest horsemen in Dara, he primarily used to command cavalry regiments using lightining attacks and skirmish tactics. Since his retirement he's mainly been focused on growing his hospitality business and soewhat more covert information network, learning to manage and govern a number of agents across the city. A naturally manipulative man, his time as a cavalry general and patron for the city mean he has only grown more and more skilled at twisting and turning people how he desires.[/INDENT] [B]Far Ancestry:[/b] [indent]In the times of magic and monsters, there had been a renegade named Korin of undeniable skill and speed who's deeds where of legend, acts blown out into mythical actions that reflect naught of the world that now exists. These actions were wide and varied dependent on where you travelled but often consisted of challenging gods at various tasks requiring speed and reaction time, riding a horse formed from the storm clouds, wooing godesses and fighting all manner of mythical beasts. Much of his legend was based around the uncertain morality of the man but he is best known for the retrieval of the Sword of Galgomir and the slaying of the Dread Hydra. The tale of the Sword of Galgomir is a tale of one man's ride through monster infested lands to retrieve an artefact that saved the city of Galgomir from a dark sorcerer. The slaying of the Dread Hyrda has evolved to the extent that it was a twenty headed beast that was slain using daggers of dragon's teeth, where the heads were defesated faster than they could regenerate. All in all, the stories of Korin reflect the morality of an unlikely hero and transmit the messsage that even rogues can find it within themselves to become heroes. Few families claim heritage from him due to many of the man's darker acts but the few that do claim some sort of ancient artefact as proof.[/indent] [B]Character History:[/b] [INDENT] Born and raised on a wagon train, Landar travelled from village to village, city to city never growing attached to one person and being raised by the community as a whole. His father, a former adventurer whose career had been ended by a crossbow bolt through his shoulder has been bitter and bored with the life but always tried to stay positive and raise his son. His mother had been a village girl who'd fallen for a mysterious adventurer and been whisked away into what she thought would be a life of adventure and glory. The wagon train fulfilled neither of those things, but provided a comfortable and vibrant community for their two sons and their sole daughter to grow up in. While it wasn't always safe, often moving throw all manner of bandit infested passes, the train was large enough that few groups dared attack it. The nomadic life was pleasant but dull to Landar who was always far more interested sitting wide eyed listening to the many stories of great heroes, dashing rogues and dark villians. With his mind set on being a great adventurer he sought to learn the many tricks of the trade from the people around him; a wagon guard who'd been a former cavalryman taught him to ride and fight with a sword, a hunter taught him to survive in the wild and to track, the merchants how to haggle and barter. His favourite lessons were always from Memnir, a former acrobat and street performer who'd been nigh on faultless with throwing a blade. This melting pot proved a good training ground for an aspiring adventurer. When he reached his sixteenth summer, after two years of chafing for freedom from the wagon train, having been kept there to continue learning by his father, he set off with a list of his father's contact and a pouch of silvers to find his way in the world. He left behind his family and community, loving the next few years of freedom and fighting, gathering wealth and investing portions of it as his father had reccomended, his words of [i]you never know when it'll end[/i] and the man's ruined shoulder always came to mind after he was paid. By the time he was 22, he was in and out of mercenary companies, fighting when the pay was good enough and taking private contracts when the wars died down. He became a bodyguard, an assassin, an explorer and a business owner; buying a tavern in the Unah district which became a haunt for all manner of adventurers and mercenaries. Contracts were posted and taken in his tavern, requiring no portion of pay to go to him as the money brought on by the increased business more than covered it. The tavern life was boring but profitable, with the tidy sums being invested with merchants or into new gear for Landar. Before long he found himself gathering bands of men and taking larger and larger contracts out before the news of King Pykas' seizing of Dara led to a generous offer of men to come to fight for the city. With the promise of coin greater than any previous job he joined but by the end the demons of the catacombs haunted him then then on. He sought more and more blood and he jumped on the opportunity when a great war broke out over the seas between the kingdoms of Varne, Noxal and Marthol. Aged 28 now and with 12 years of adventuring under his belt, he gathered his contacts of fighters, killer and mercenaries and invested the majority of his spare money into forming a mercenary cavalry company of his own. With even his tavern on the line, courtesy of a loan worth as much as the venue, it was a huge gamble on the part of Landar but one that paid off. Their numbers grew as time went on and the legend of the Lightning company grew, so named for their ability to strike with such speed that defense was seemingly impossible. This success was due to the initial investment in the company, as he'd hired some of the best around to form his inner circle and the nucleus of their force. It was with this force that his epithet of the Blood Rider was drawn; the company was known for their brutal attacks on villages and towns driving great populaces to the cities, weakening their siege resistance. The name was also driven somewhat on Landar's part with the fear of that repuation proving an adept weapon, he'd equipped with forces with blood-red armour and a standard of a sea of blood. After a few years of this, he realised the release he sought was not through blood and killing but he needed to try some other method. He passed off command and his stake in the Lightning company and sought new lands. In his late thirties now he carried the weight of his many battles on his shoulders and the much greater weight of the fortune he'd gathered. He invested in taverns and brothels, taking his experience from that first tavern he bought and applying it to gain the information of the city. Whilst his reputation followed him as the Blood Rider, it proved a handy tool in negotiations and bartering as the fear that name struck to weaker willed merchants threw them off their best. Settling into city life to try and bury the bloodlust he felt, he busied himself with controlling the entertainment of the city and absorbing much of the information that abounds from drunken lips and sated lovers. [/INDENT] [B]Psychological Profile:[/b] [INDENT]Landar had always been manipulative and less than caring about human life, with a view of advancing his own name and legend at any cost to those around him. He'd been friendly and cooperative on the outside in order to build the contacts he'd need but kept his darker instincts in his heart hidden. The catacombs of Melazus had darkened his heart from the uncaring nature it'd been to have a sort of bloodlust, as if a demon was inside him always demanding sacrifice. He found it much harder to keep up the friendly charade and was outwardly far more serious as the scars of his soul burned through any attempts at positivity. The bloodlust was once theorised by a priest to be born on his own feelings of inadequacy after he'd found on several occasions that his blades had not been able to pierce the dark magics of Cyrabassis. Nightmares of blood and death still plague him but far less after he drowned them with a sea of blood of his own doing. In his later years, he's become far more aloof and machiavellian but still finds enjoyment in the company of others.[/INDENT] [B]Equipment:[/b] [INDENT] With a armouries full of weapons, both old and exotic, none of which he actually uses but keeps as souvenirs of a curious life, his most prized possesions are that of the supposedly ancient baldric of Korin, which had empowered the throwing knives he'd kept in them. Forged from some cloudy, black leather of unknown origin it had survived for aeons in a musty temple before Landar had liberated it with his father's tales of their supposed descendant from the mythological figure. Most days he still carries two of his countless pearl white bone-handled throwing knives on his person and is known to frequent his stable of grand horses for rides most days of the week. Were he ever to need it, his Lightning company armour remains well kept in his house, along with many of his other armour he'd once worn.[/INDENT] [b]Titles/Holdings/Power Base:[/b] [indent] Landar has transferred his hard gathered fortune into a portfolio of brothels, taverns and wineries which serve as social hotspots across the various classes of social living in Dara. These serve as both information and recruitment centres, with his shadier holdings known for being a gathering of fighters and killers to be recruited by mercenary bands and his middle class taverns were known as the starting place of many a business relationship. The jewel in the crown of his portfolio is a palace-like bath-house built in the place of a former pureblood mansion, where many of the social elite travel to for recreation, using the many baths, massage tables and other opulent services. Much of the information gathered in secret here can fetch a hefty price should the need for such a sale to ever occur, although Landar has stuck to gathering information for his own uses rathering than brokering his services out. Although he holds no official position of power, his brothels and taverns leave him as quite popular with the common people despite his infamous reputation and his bath-house leaves with many contacts amongst the most wealthy and powerful of Dara. Offering deals and discounts to the city watch in his taverns and prominent military connections with his bath-house, he keeps strong relationships with both the guards and those that command them. [/indent] [b]Relationships[/b] [u]Kanros:[/u] As a promiment member of the Dara military and in a position of some wealth, Landar has taken some steps to rebuiliding the camradarie they'd once had before the catacombs. His here have been twofold, firstly to try and place the idea of recruiting from Landar's taverns in order to drive business and secondly to keep cordial relations with the city's military. [u]Nasharia:[/u] Landar still has trouble connecting the now cold and ambitious tradeswoman to what had once been a enraged and vengeance driven herbalist when they'd first met all those years ago. He still recognises the worth of a politician on your side, along with the need for spices in most of his venues and as such offered the hand of friendship to his former comrade. [u]Erwun:[/u] Wary of the man's newfound desire to exterminate the criminal element of Dara, many of whom find refuge in his estabilishments, Landar has kept a bit colder on him as opposed to his attempts to reopen old relationships. A little dismissive of how he stuck around in Dara for the adulation and affection of the city, especially after the events of the catacombs but he still recognises a potential adversary. [u]Haljon[/u] Extending similar courtesies to Haljon as he did with Kanros and much of the political and military elite of Dara, Landar has sought to build a semblance of cordiality. Though he finds the man's physical prowess and stature a force to be reckoned with, the effects of the catacombs on the man poses some serious questions to Landar. By all reports, the light had been burned out of him and most times when he drank, Landar made a small fortune off wheat ale. [u]Leytan:[/u] Somewhat amused by the man's conversion to priesthood and taking of the monk's vows, he is wary for the potential of fanaticism. After what they all went through in the catacombs, he does value the occult knowledge that he may possess especially after the recent killing on the guardians. [u]Alaric:[/u] The half long has been amiable enough to get along and a good thief but he'd been broken in those catacombs. Unable to fight the creatures nor stand up the the dark arts, he'd ruined his standings in Landar's eyes. Furthermore as their were each affected in their own way, disagreements were unavoidable and Landar has almost pity for how little his ambitions were. [u]Ephraim:[/u] The passion of the man towards hunting the occult was commendable but the borderline fanaticism on his part was mildly amusing albeit slightly dangerous, an effective tool when he'd been able to manipulate the shadows to bring targets to his attention. The potential for the man's unfettered hunting as a Guardian was a point of concern however as Guardians were often judged on their group performance as opposed to individuals.