[quote=@Raijinslayer] Here's what I have so far, though I still have some work to do in power balancing, weaknesses, and the powers for the other two forms. [hider=Reggie, The Harbinger of something or other, Still major WIP] [b]Name:[/b] Reginald Alexander Donovan [b]Alias(s):[/b] The Harbinger, Reggie [b]Age:[/b] 21 [b]Affiliations:[/b]Freelance, though his father is the CEO of Donovan Munitions, a leader in weapon manufacturing [b]Factions:[/b] [b]Description:[/b] Basic description of your character in and out of costume. [b]Powers:[/b] Reggie has the power to warp himself into an aspect of any of the Four Horseman of the Apocalypse, as well as having some of their abilities by default in his regular human form. [hider=War] [img]http://orig03.deviantart.net/c80b/f/2013/027/6/0/berserker_armor_03_by_lutherniel-d5subu5.jpg[/img] In this form, Reggie gains a suit of durable armor that is highly resistant to damage, making him bullet-proof against all but the most powerful guns, such as sniper rifles and what not. He also gains an increase in durability himself, enough so that he can survive any hit that the suit can withstand and gains semi-superuman strength as well. Another bonus to this form is that it gives him mastery over all conventional weapons, from swords and clubs to Ak’s and rocket launchers, as well as hyper-analytical combat instincts, an awareness of his surroundings, and the ability to learn more about his opponent by fighting with them, able to adjust his fighting style to whatever would be best suited to take down the foe in front of him. This means that if you fight war for a decent amount of time, he’ll be able to more easily find weak points and flaws in the way you fight the next time you fight, and so on and so forth. He also has control over fire, but cannot generate it himself, though he does have an immunity to it. War can also transform any non-living thing into any type of non-modern weapon. Any weapon he summons is strong as steel and hold a keen edge no matter what it’s made of and instantly conforms it’s weight, size and balance to fit that of whoever wields it. In War’s hands, the weapon becomes practically indestructible, can be heated up so that it can cut through metal with ease. As the embodiment of war, he gains strength just from the simple act of violent conflict in his immediate area, growing stronger the longer he stays in a fight. The boost is rather small at first, but give it enough time, and he can completely turn the tides of any fight he’s in. This boost also gets more effective the more people are fighting around him, so if he’s in the middle of a warzone, he turns into a literal juggernaut of destruction. The boost doesn’t make his armor more durable, nor does it provide any healing effects, it just makes his abilities all the more powerful as time goes on, if their is fighting. Weaknesses: War needs combat to stay on as the active form, so if no one chooses to initiate combat with him or just straight up refuse to fight him, he will eventually dissipate and turn back into Reggie. He also cannot directly attack people who chose not to fight back, always stopping at the last moment before any attack connects, like there is some sort of wall preventing him from doing so. Also, any abilities that can enforce peaceful feelings or suggestions on him are basically like poison to him, and one could quite literally ‘kill him with kindness’ in this fashion. Water is another thing, as drenching him in enough of it can cause him to revert, leaving Reggie to plausibly drown if the foe allowed it to happen. This is also the hardest form for Reggie to control, as all it wants to do is spread chaos and conflict, and if he loses control, it will go on a rampage unless he’s able to reign it back in or someone stops it.[/hider] [hider=Death/Pestilence] [img]http://orig13.deviantart.net/d731/f/2013/251/5/8/the_last_horseman_of_apocalypse___death_by_le_coin_de_matt-d6lkahc.jpg[/img] [img]http://i.imgur.com/eBNHkDg.jpg[/img] In this form, Reggie can take on a dual form as the rider of death and pestilence. When the mask is on, he is Death, the most versatile of all the forms. As Death, he can reanimate the dead with a thought, but unless he really focuses on it, they will be slow moving and rather weak, though this matters little if he has an entire horde at his beck and call. Those he does focus on will be able to move without limitations, being able to use their body’s peak abilities without the worrying about tearing themselves apart, since they’re already dead. He can also produce spikes and shards of bone from the ground, even making animate skeletons to hold off foes while he makes his escape. Death is a master of stealth, able to conceal his presence rather effectively and strike without warning. His breathing, heartbeat, and heat signature are impossible for anything or anyone to detect, and the shadows cling to him in such away that trying to spy him in a dark area is rather difficult. His footsteps are always incredibly muted, so much so that you’d have to be exceptionally perceptive to notice them, and while he does have a faint scent(one of rotting flesh and wet earth), it’s rather faint and quick to spread through an area, making it hard to find out exactly where it is coming from. The scythe that is his weapon can take on two forms, a physical and an ethereal. The physical form can works like a regular weapon, the blade being sharp and the metal unable to be damaged by conventional means. The Ethereal form is a bit trickier, as it can’t damage anything physically, but can cause damage to a person’s soul, which causes their body to think they’ve been injured, even when they have not. This means that until someone alerts them to the fact that they are okay, they will believe that they have been injured, even seeing the damage themselves. The ethereal scythe cannot kill souls that are tethered to a body, only causing those people to be knocked unconscious once enough soul damage has been dealt. It ignores all physical barriers, and the only way to stop it is with an energy construct of some kind [/hider] [b]Skills:[/b] Your practical abilities, gained through hard work or natural skill. [b]Equipment:[/b] Any notable equipment you own goes here, including vehicles [b]Ranking:[/b] A Rank or lower. [b](Optional) Brief History:[/b] A brief summary of your character's back story. Keep it brief. [/hider] [/quote] Wow that's... A lot. Reggie is like at least 4 Metas combined at this rate. Possibly even more.