Okay so it's been a weird week, but the other rp that I (and RedDusk) was in seems to have died??? So I'll have loads more time to do cool stuff with this after the weekend if you can be patient with me until then... [hider=What I have so far] [h3][center][color=lightcyan]Basics[/color][/center][/h3] [center][img]https://s-media-cache-ak0.pinimg.com/736x/18/37/e7/1837e774b7c99d7b3c9c079a69d7b396.jpg[/img][/center] [b]Name:[/b] Carl Strohm [b]Age:[/b] 29 [b]Appeared Age:[/b] Late twenties [b]Height:[/b] 6'1" [b]Weight:[/b] 174 lbs [b]Eye Color:[/b] Dark Grey irises with one white spot beneath the pupil on his left eye and one white spot above the pupil on his right eye. [b]Hair Color:[/b] Deep reddish brown [b]Physical Disabilities:[/b] One weak lung and seven poorly healed broken ribs. [b]Physical Identifiers:[/b][list] [*]Large indent on his right side under his breast, where his ribs healed poorly [*]Small burns cover his hands and arms [*]Missing the fourth and fifth digit on his right hand [/list] [b]Appearance:[/b] Carl is a man who cares little about first impressions. He keeps his unwashed hair unkemptly pushed behind his larger-than-normal ears to keep his vision clear. When his facial hair began to grow in when he was seventeen, he considered shaving it once and immediately scrapped the idea. Luckily for him, his reddish brown mustache and beard both grew in fully and (despite his lack of effort) he pulls the look off quite well. Carl is fairly well built, holding extra muscle specifically in his legs due to his constant roaming. This strength is hidden, however, by the thick and baggy canvas pants that he crafted with an excess of pockets sewn into them to hold various equipment. The dufflebag which holds the majority of Carl's belongings is slung over his shoulder on one thick strap. The worn metal goggles he wears to protect his eyes from burns and small explosions hang loosely around his neck. All of this is covered by a thick beige hooded poncho. [h3][center][color=lightcyan]Background[/color][/center][/h3] [b]Residence:[/b] A small tent stored in his bag. Currently centered around the path between Forbes and Arclight. [b]Profession:[/b] Bandit [b]Aligned Faction:[/b] None [b]Relatives:[/b][list] [*]Timothy Strohm - father(deceased) [*]Margret Strohm - mother(deceased) [/list] [hider=Backstory] Will fill in soon, I promise. spoilers: Kills his own parents :punch :brow [/hider] [h3][center][color=gold]Gear[/color][/center][/h3] [b]Weapons:[/b][list] [b](Tim and Marge)[/b]: A pair of ornately detailed long-barreled .44 magnum pistols. 10.5 inch barrels. [b](Trench club)[/b]: One of his tent poles fashioned into a heavy melee weapon.[/list] [b]Armor:[/b] A heavy leather chestplate protects his upper body, but apart from that he wears little in the form of protection. Carl relies mostly on his stealth and his immortal ability to keep him safe. [b]Ammunition:[/b][list] [*][b]Dirty Rounds:[/b] 52x .44 rounds [*][b]High Grade Rounds:[/b] none [*][b]Heavy Ammunition:[/b] 5x Homemade pipe bombs, 7x Homemade fragmentation mines, 23x Homemade fragmentation grenades[/list] [b]Duffle bag:[/b][list] [*]Tent tarp, one tent pole, one trench club [*]Small bag of dried meat [*]Two cans of unlabeled food [*]Four bottles of dirty water [*]Two small bags containing explosives components [*]Two extra shirts [*]Scarf [*]Scraps of fabric [*]Sewing kit [*]Homemade tumbleweed ghillie suit[/list] [h3][center][color=navajowhite]Immortalis Information[/color][/center][/h3] [b]Manifested Phenomena:[/b] Gravity [color=blue][b]Unique Abilities:[/b][/color] [color=lightblue]Pressure Pillar:[/color] Carl increases the gravity in a specific area. Can range anywhere from the feeling of a heavy backpack to a bonecrushing pressure. [color=lightblue]Weightless:[/color] Carl reduces the gravity in his immediate area enough to make high jumps and steep climbs much easier. [color=lightblue]Detonate:[/color] In the event that his prey approaches a mine but fails to set it off, Carl increases the gravity above the mine to remotely detonate it. (This takes a significant amount of effort) [color=green][b]Strengths:[/b][/color] [color=lightgreen]Explosives Expert:[/color] Extensive knowledge of explosives and how to build them. Specializes in mines and grenades. [color=lightgreen]Camouflage:[/color] Through years of solo survival as a bandit with a price on his head, Carl has honed his stealth skills. All of his gear is crafted to blend in perfectly with the sandy dunes of Dust. [color=red][b]Weaknesses:[/b][/color] [color=orange]Isolation:[/color] Years of living alone has caused Carl to forget many of society's intricacies. Too focused on the daily grind of murder, loot, repeat to find any other way of living. Would be completely incapable of spending more than ten minutes with a real human being. [color=orange]Weak Lung:[/color] Carl's lung probably didn't heal right considering the dent on the side of his chest. He has trouble walking more than two or three miles at a time without taking breaks. Carl can't run at full speed for more than fifteen minutes without collapsing. [/hider]