So me and a group of guys on another forum were discussing how to make a good ruleset for a Fallout RP and some ideas were tossed around one was to use the SPECIAL system like so.
S = Manpower in War, Population in Peacetime
P = How they adapt to an ever changing battlefield in War, Value of Education in Peace
E = How long of a campaign they can wage until they exhaust their resources in War, Industry in Peace
C = How well the commanders inspire their troops in War, how they are viewed by others in Peace
I = Ability to invent and implement tactics in War, general Scientific proclivity in Peace
A = How well they can move across varied terrain carrying equipment and supplies, adaptability in Peace
L = The chances of getting favorable or unfavorable results in either
But for the sake of general discussion how does one make a good system for war that even casuals would appreciate without driving too many members away and what's the validity of the proposed above system?
S = Manpower in War, Population in Peacetime
P = How they adapt to an ever changing battlefield in War, Value of Education in Peace
E = How long of a campaign they can wage until they exhaust their resources in War, Industry in Peace
C = How well the commanders inspire their troops in War, how they are viewed by others in Peace
I = Ability to invent and implement tactics in War, general Scientific proclivity in Peace
A = How well they can move across varied terrain carrying equipment and supplies, adaptability in Peace
L = The chances of getting favorable or unfavorable results in either
But for the sake of general discussion how does one make a good system for war that even casuals would appreciate without driving too many members away and what's the validity of the proposed above system?