[quote=@Genni] Sounds good, but would it be a trait which would automatically trigger on defense, or an ability which would have to be activated first? [/quote] It would be a trait that triggers on defense. Other things Ability: Fuel For the Fire: Flare gains the status effect, [b]Fueling[/b] for two turns. While [b]Fueling[/b] any time Flare deals fire damage he gains HP equal to half the damage dealt for two turns.(energy cost: 6) Flame Body: Flare can cause his body to generate massive amount of heat gaining the, [b]Heated[/b] status effect. While [b]Heated[/b] Flare deals damage equal to half his Attack to all nearby enemies.(Activate cost: 4 energy. Sustain cost 3 energy per turn after the first. Energy Sap: Flare can concentrate and absorb heat from his surroundings causing him to gain the [b]Charged[/b] status effect. While Flare is Charged his next ability costs no energy.(Energy cost: 2) Trait: Warming Up: If Flare loses energy then he gains +1 energy regeneration and +1 ATK for the next two turns, Stacks up to twice. 3 points in HP raising it to 50, 1 points in attack raising it to 8, 1 point in def raising it to 3