[quote=@Leolycan] Shinobi's Precision: Vex releases the restrictions on RETINA; who in turn allows the suit to strike harder than originally designed with devastating. This causes the suit to strike with even more power/momentum, that ignores physical protection and applies the Maimed effect- -10% ATK/-10% DEF. This strike can only be used while RETINA is active. [/quote] I'd be happy with that, since you'd need to have the pre-existing status in place for it to work. [quote=@Eklispe]Fuel For the Fire: (energy cost: 6)[/quote] I'd charge 4 Energy for that, since you'd also need to combine it with other attacks to get the full benefit. [quote=@Eklispe]Flame Body:[/quote] This one's good to go. [quote=@Eklispe]Energy Sap: Flare can concentrate and absorb heat from his surroundings causing him to gain the [b]Charged[/b] status effect. While Flare is Charged his next ability costs no energy.(Energy cost: 2)[/quote] This one's too powerful for only 2 Energy, since potentially you'd be able to fire off any power you wanted simply by waiting a turn. If you switched it round so that it worked similarly to Void's [i]Void Burst[/i], with any damage received by Flare while the power was active being channelled into powering his next attack then I'd be happy. [quote=@Eklispe]Warming Up: If Flare loses energy then he gains +1 energy regeneration and +1 ATK for the next two turns, Stacks up to twice.[/quote] No need to limit the stacking, the time limit will do that for you. By the time you got around to activating the power the third time the first one would already be ending. Just to check though, the way this is written 'if Flare loses Energy...' seems to imply the trait would only trigger if Energy is taken from him. Did you also mean for it to trigger if Flare uses his Energy as well?