Avidgamers. :rollin Such a big part of my preteens yet its name hasn't even crossed my mind since I last uttered it a decade ago. Until now. This grotesque specimen should be a refresher for anyone else: [img]https://dl.dropboxusercontent.com/spa/quq37nq1583x0lf/rjet5ztg.png[/img] Yeah, the high level idea here is to simply expose a toolkit that allows roleplaying at a scale beyond one roleplay. If a GM right now can control the scope of one roleplay, then the idea proposed in this topic just allows GMs to control the scope of multiple roleplays. It's a pretty obvious iteration. It just so happens that once you follow this idea to its end, you realize you're just a stone's throw away from the reason why all those RP forums on Proboards exist. But since the Guild is one large ecosystem, the possibilities are much more interesting. ---- The other idea I work on when I have time is how to give individual roleplays the toolkit to be their own self-contained ecosystems. Custom tabs seem promising at first, but it doesn't scale. If you think about it, a single roleplay topic with its single IC tab is pretty much just a narrative sequence that tells one story. Even if the IC posts do some nonchronological time-hopping like Memento, it still tells a coherent story. So the single-IC-tab-per-roleplay constraint makes sense. It's the single OOC tab that's the showstopper. It's impossible to coordinate any discussion at depth in a single thread, so that's a real problem I want to solve. One simple idea would be to add a third tab (keeping the OOC tab around as more of a light-hearted chatbox): [img]https://dl.dropboxusercontent.com/spa/quq37nq1583x0lf/sim0hbzl.png[/img] Both ideas are half-baked, but the point is that player coordination can be dramatically improved by reapplying the same tools that a forum already provides.