[quote=@Genni] With this I'd recommend going with a percentage based increase, like 10% to each stat, rather than the fixed increase. Also could you add a status effect to the stat boost, like or [i]Coordinated[/i]? No problem with this, but again could I get a status effect to track the defended characters. [i]Shielded[/i] would probably be the best one. I'm not sure what you mean by this last part. Would the target need to have greater Defence than Brick, or would their Attack having to be higher than his Defence? Wording's a little spotty on this one, could you change it to read: Would you need both [i]Gopher Hole[/i] and [i]Snakebite[/i]? They seem to have a similar effect on their targets, except Snakebite adds damage to the trap. You could make [i]Snakebite[/i] into a trait which would increase the effect of [i]Gopher Hole[/i], making that ability cause damage both from the initial attack and if the target breaks out early. [/quote] Those all sound like good recommendations, take 2 TRAITS: 2 Quarterback: Allies who follow his instructions gain the [i]Team Player[/i] status, [i]Team Players[/i] gain +1/3 ATK and +1/3 DEF for their action. 2 Human shield: Allies may take cover behind Brick, Doing so grant the [b][i]Shielded[/i][/b] status. [i][b]shielded[/b][/i] targets redirect attacks to Brick instead. 2 gopher hole: Attacks deal the [b][i]trapped[/i][/b] status. [i][b]Trapped[/b][/i] targets are unable to move for a number of rounds equal to health damage inflicted. Rocks for brains: Brick gains a +1/3 to his DEF against mental attacks. ABILITIES: Snakebite [indent][indent]Brick attacks on target and inflicts the [i][b]Trapped[/b][/i] status effect for 1 turn. If the target breaks out early, either through their own actions or by being forced to move by someone else, they take additional direct damage equal to their own Attack rating. 5 to Attack