Hidden 9 yrs ago Post by Sho Minazuki
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The cap on wild Pokemon is reasonable, but it also means when we catch new Pokemon that are in really weak routes, they'll be waaaaay far behind.

The main problem is that level is still a quantifiable number.
Hidden 9 yrs ago 9 yrs ago Post by MissFortune
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I know that some Legendaries appear at certain places which you can reach lower than level 50, so its official that Legendaries are not based at level 50; they will be leveled according to your progress through the RP

That way, if you can get your legendary at level 25; it won't be an unfair advantage at level 50, the legendary will be level 25 as well.

Likewise if you get the legendary at level 65, the legendary wont be a lower level of 50; it will be at 65 as well.

Scaling level makes things a bunch easier and less OP and less under powered. :)
Hidden 9 yrs ago Post by Sho Minazuki
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See, I know this stuff sounds okay, but the problem is we're using level at all. The way levels were designed, cues for evolution based on those levels and so on, in the games, they were designed as a progression balance. It's why something as strong as Dragonite's evolution lane doesn't finish evolultion until like, the 40s, and something like Caterpie can get to Butterfree so quickly.

You don't seem to understand that LEVELS were designed SPECIFICALLY for the game. The cards don't have it. The anime doesn't have it. What reason does the RP need it for? It's just not designed for a setting other than a video game.

Imagine going to mid game, some Pokemon evolve as early as 10-20, so if you're catching their first forms when you're midgame with 20-30s, they'll pretty much evolve immediately once you catch them. It's just strange, and jarring.
Hidden 9 yrs ago Post by MissFortune
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@Sho Minazuki

I just think level should be variable and kinda assumed, not a real thing

Its assumed they are a higher level if your pokemon cant beat it easily.

Its assumed they are a lower level is your pokemon can beat it easily.

Its assumed they are equal if the battle seems evenly matched.

I think levels are only necessary for playable RP characters so they can't make up that their Pokemon can beat yours because its "higher level", even then everyone should have around the same assumed level.
Hidden 9 yrs ago Post by Lord Santa
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See, I know this stuff sounds okay, but the problem is we're using level at all. The way levels were designed, cues for evolution based on those levels and so on, in the games, they were designed as a progression balance. It's why something as strong as Dragonite's evolution lane doesn't finish evolultion until like, the 40s, and something like Caterpie can get to Butterfree so quickly.

You don't seem to understand that LEVELS were designed SPECIFICALLY for the game. The cards don't have it. The anime doesn't have it. What reason does the RP need it for? It's just not designed for a setting other than a video game.

Imagine going to mid game, some Pokemon evolve as early as 10-20, so if you're catching their first forms when you're midgame with 20-30s, they'll pretty much evolve immediately once you catch them. It's just strange, and jarring.


I'm pretty sure the cards actually did have levels. Probably for evolution purposes. I can go dig up my old pokemon cards if you want me to check.
Hidden 9 yrs ago 9 yrs ago Post by Sho Minazuki
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The levels were only in the descriptions to the cards as flavour, but they were never actual stats on the cards.

Also according to the rules, in a match to evolve a Pokemon you merely place the card on top of the related evolution. So say you have a Charmander on the field, and you have a Charmeleon in your hand, you're free to just evolve it right there.

Levels were only in descriptions as flavour.
Hidden 9 yrs ago Post by Eklispe
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I'll all good with the idea of dropping levels. After all the way we going with moves is we can improve on them. Logically you should only learn a new move after training for it anyway. So that way we discard levels and simply learn moves and evolve when we deem fit?
Hidden 9 yrs ago Post by GeliophobHyena
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Is it okay woith everyone that I have my Character at Harport city? Just cause I don't wanna do the whole Catching up thing.

Sorry about my absence by the way, life stuff gets hectic you know?
Hidden 9 yrs ago Post by MissFortune
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@GeliophobHyena

How would you get your items necessary to start the adventure? -Like your Pokenav, Trainer Card and your pokeballs?

If you started at the Lab, you could catch Ren and start an adventure with him?
Hidden 9 yrs ago Post by GeliophobHyena
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hm,Your right Working on First post now.
Hidden 9 yrs ago Post by GeliophobHyena
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Done, sorry if it's riddled with Bad Grammar, working on little sleep here.
Hidden 9 yrs ago Post by The Red Seelie
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My mind has been mindfudged....

Xd

Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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@Sho Minazuki

I just think level should be variable and kinda assumed, not a real thing

Its assumed they are a higher level if your pokemon cant beat it easily.

Its assumed they are a lower level is your pokemon can beat it easily.

Its assumed they are equal if the battle seems evenly matched.

I think levels are only necessary for playable RP characters so they can't make up that their Pokemon can beat yours because its "higher level", even then everyone should have around the same assumed level.


I thought we where using levels this way as well, but It was just a thought.

Honestly I have no clue how to do handle these things anymore. *sigh*
I could do it one way and make people happy, but piss of someone else. can't make people happy eh...
just my two cence's

never the less, I am gonna continue and try and iron all this stuff out.

(although Honestly to be fair, I am actually okay If people encounter their own pokemon if it makes sense, Like say they where looking for them, and then they find them 2 post's later that type of stuff makes sense, and yet others do not like that so we have to do a hard and convuluted RNG method (sure it would be easy to use after set up... its just the danm fact of setting up, with all 680 pokemon)
Hidden 9 yrs ago 9 yrs ago Post by Sho Minazuki
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Then you want to rename it to Combat Level or something like that, and make a new grading if you're going to use level like that.

The problem is that level already has a use in-game, but you must also realize that there's a reason that only videogame titles of Pokemon have ever used levels, with some exceptions like the Pokemon card game videogames.

I also think the levels should be dropped entirely to give players a more open world feel. If levels were dropped entirely, we'd be free to go anywhere in the region without a level barrier. It'd also be more natural, I don't walk around and assign levels to birds and stray cats I see, I don't see why people in the Pokemon world would either unless they were really serious about training Pokemon or just kind of a dick about it. Remember that Pokemon are pretty much same status as animals in this world, with some big exceptions like being able to catch and pit them against one another.

@1Charak2 @AbysmalDemon
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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Then you want to rename it to Combat Level or something like that, and make a new grading if you're going to use level like that.

The problem is that level already has a use in-game, but you must also realize that there's a reason that only videogame titles of Pokemon have ever used levels, with some exceptions like the Pokemon card game videogames.

I also think the levels should be dropped entirely to give players a more open world feel. If levels were dropped entirely, we'd be free to go anywhere in the region without a level barrier. It'd also be more natural, I don't walk around and assign levels to birds and stray cats I see, I don't see why people in the Pokemon world would either unless they were really serious about training Pokemon or just kind of a dick about it. Remember that Pokemon are pretty much same status as animals in this world, with some big exceptions like being able to catch and pit them against one another.

@1Charak2 @AbysmalDemon


Honestly Sho, you should apply for co - gm

anywho, Dropping the levels makes sense, if concurrently pokemon moves used in a same but different way.

(all pokemon have the capacity to use all their moves from their move pools, but usually its not possible to use the higher tier moves due to the lack of combat training, or the stress on the body (for instance brave bird))

well heres my thesis on how a pokemon would Use a new move,

1. Firstly the pokemon has been in battles enouth that it feels ready to handle a new move
2. The Pokemon is in a dire situation, as such adrenaline may cause it to use a new move
3. The pokemon evolves, and since its body is tougher and stronger, it can use new moves
4. The pokemons will, means its able to use a new move (okay i don't want people abusing this, and i mean alot of willpower)

doing it that way would free up more player creativity

in fact you could also apply 1,2,4 to pokemon evolutions in a sense... but meh

Tms should work as normal, but it just unlocks the capacity for the pokemon to use the move, still has to be trained...

Move tutors working by actually working with the pokemon in question...
Hidden 9 yrs ago Post by Sho Minazuki
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Fair enough.

At the start, how many moves should they know? I guess each time they evolve, they'll learn 2-3 or more depending on what their evolutions allow or are. For instance a Pokemon that evolves two times in it's lifetime would learn like, 2 or so each time, but one that evolves once may learn 3-4 to make up for it, while one that doesn't evolve will simply have better aptitude to learn new moves.

But the amount they'll know at the start... Possibly just the first 4-6 of their learnlist I guess?

But does this also mean Pokemon can use more than 4 moves during battle? Or are we still limited to 4?
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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Fair enough.

At the start, how many moves should they know? I guess each time they evolve, they'll learn 2-3 or more depending on what their evolutions allow or are. For instance a Pokemon that evolves two times in it's lifetime would learn like, 2 or so each time, but one that evolves once may learn 3-4 to make up for it, while one that doesn't evolve will simply have better aptitude to learn new moves.

But the amount they'll know at the start... Possibly just the first 4-6 of their learnlist I guess?

But does this also mean Pokemon can use more than 4 moves during battle? Or are we still limited to 4?


Well in Tournaments/Gym battles/League matchs and Contests they would be limited to 4,

but out of those, yes they could use more then 4 moves

(also I have no clue how to handle Random Encounters, in a sufficient manner)
Hidden 9 yrs ago Post by Sho Minazuki
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Roll a dice and assign rarities to the results? Like if you get from this number to this number it's a <rarity status here>, and once rarity is decided, roll again for what Pokemon in that rarity range will appear.
Hidden 9 yrs ago Post by The Red Seelie
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alrighty Ill go finish the rarity list...

its gonna be one convulated thing XD

*gonna use a d12

1-3 Super Rare
4-6 Common
7-9 Uncommon
9-12 Rare
Hidden 9 yrs ago 9 yrs ago Post by The Red Seelie
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Roll a dice and assign rarities to the results? Like if you get from this number to this number it's a <rarity status here>, and once rarity is decided, roll again for what Pokemon in that rarity range will appear.


yea its easy to roll for a rarity range

its just rolling for the pokemon q.q honestly have no clue how to do it,
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