Height: 5'4
Weight: 123.5lb
Hair Color: Blonde
Eye Color: Blue
Name: Darwin Lenovo
Age: 15History:
A true Otaku within his family he has an extreme love over anime. Almost half of his room is filled with anime posters and anime figures. He began watching anime at an extremely young age and followed the path as an Otaku though he does attempt not to buy anime pillows as he finds them...overly sexual. Darwin began gaming at the mere age of ten; his brother allowing him to play a few beta games. Gaining the love for the virtual reality, he began excessively playing multitudes of games and yet keeping a healthy body. At the simple age of 15 DGO came out, his father telling him stories of multiple anime's depicting such levels of technology he was lucky to finally experience the world...in a virtual reality.
Personality:
Having a small group of friends that he could share his love of anime, he isn't used to adjusting with a larger crowd and just tends to be weird with the people he does get along with. Darwin can be...a bit 'attaching' at times when making a friend he becomes paranoid of losing them. Though luckily, his friends understanding the position he is in they accept his problems and he learns along the way, possibly discovering more things about his personality.
(But with Blonde Hair and brows.)
Avatar Class: Healer
Avatar Title: Time Priest
Avatar Level (Initial): 3
Avatar Guild: N/A
Avatar Abilities:
- Acceleration! Healing with time, the user enables him/herself or others to accelerate their healing process. The ally's health will be accelerated by 34%, the effects usually last for 4 seconds.
- The Clock! A group-heal, the user summons an expanding transparent-blue-clock and heals an ally within its range. The clock is small and can range from 5 to 10 feet. The smaller the expanding clock is, the more powerful it tends to be. Around 5ft, the ally's health would be accelerated by 30% and by 10ft the ally's health would be 10%.
- Freeze! The user can freeze his or her ally's healing process, the health bar staying at its current health until the time limit is up. Lasting for 10 seconds the ally is immune to most attacks that are at his/her level. Higher damage-attacks will be decreased, (slightly) though the health bar diminishes.
Other: