[@Boomrocker]: I know I've probably over-analyzed things previously and the whole paladin thing was a mistake since he is pretty different, but I was trying to suggesting alter the enchantment so it's more effective without being overpowered. I don't know, ice spikes on the spear or ejecting shards of ice into injuries caused by the spear. I don't want people shifting their abilities around after the RP starts unless they come to me first, and I want your final(to start with) ability set to be in the bio when I start the RP. If you think that this is all nitpicking I'm sorry, but it's my stance as a GM. I want your abilities to be useful and I don't want people changing and editing things after their bio's accepted without talking to me about it first. Judging your bio has not done anything to delay the RP. It will be starting today, relatively soon if everything goes as intended. [@Scrapula]: As I have it planned it's not actually as challenging as it sounds. I do have some late-game dungeon ideas that are quite a bit more impressive and dangerous.