Alright, so this will be a Nexus of Worlds tournament- Darkness Rising. I will be posting rules on or around the 17th as per Rilla's time table. This will be the prize for this event- [hider=The Prize: Shrouded Horror] Prize: An NPC summonable once a fight, this NPC last for four posts. Takes one post to summon. Appearance: - Weight: 480 - Height: 13’6” - Hair color: N/A - Hair style: Bald - Skin color: Flayed desiccated flesh. - Eye color: pin pricks of red light - Body type: A boney skeletal being with extremely long arms and over-sized feet and hands. - Miscellaneous: Wears a black ragged loincloth. - Other features: Carries a large femur bone of a troll, (31” long) nearly indestructible. Powers/talents/skills: (A)Summon the winds of the dead- With this simple energy action; The Shrouded Horror can start the beginnings of a small black fire, which can grow into a large forest blaze. This is a starter ability and is rarely used to directly damage an opponent. He can also use it to channel flames down any weapon he currently holds in his hands, most likely the femur. (B)Shadow Called- The Shrouded Horror can manifest two smaller versions of himself, standing 8 feet tall, these Horrors can shoot boney spires in varying size, from small pea sized flicks(Fastest to employ)to massive misshapen balls of knobby bones.(Slowest to employ). These Horrors are npc opponents and last only two rounds. Their missiles may or may not harm someone depending on where they strike their opponent. (C)Ride the Bone Dragon-This is one of The Shrouded Horrors secondary forms of energy usage. As a wave, the bone fragment blast ripples slightly as it makes its way towards an opponent or chosen item. These ripples of bone are like a wave, overlapping each other, adding to their power overall. Therefore, in theory; the longer it takes to get to an opponent, the more damage it will do inclusively. These fragments of bone aren’t limited to one direction shots. They can potentially; and with great energy, be sent off in 360°. (D)Bone Spikes of DOOOM- Being an avid bone enthusiast, The Shrouded Horror has developed the ability to send spikes of boney his body in an Omni-directional field. They don’t gain energy, or power, since they don’t overlap. They can be sent in a single direction. When he employs this manifestation, it appears as a series of boney spikes no more than six-inches in length. There are literally a hundred or so of these boney spikes that rocket towards an opponent. (E) Proximity Step- In a nutshell, this ability allows Shrouded Horror to be undetectable by sight, so long as he is in the range of his opponents shadow. This is to say, if his opponents shadow extends ten feet out, Shrouded Horror can be anywhere within ten feet of his opponent, and not be seen. However, this magic is negated once he makes an attack, and reinstated once the attack ends. Practice has extended this to all shadows. (F)Silent Step: Prevents sound from The Shrouded Horror being heard, if he is walking or running. - Troll Femur Weapon Mastery - The Shrouded Horror is an expert at wielding the troll femur; specifically the enchanted one he has on him at all times. This is due to his affinity with close-range combat, and his warrior like mentality. Being highly versed in their usage, The Shrouded Horror can systematically counter many long-range weapon usages with surprising speed, and brute force. The damage the troll femur can inflict are limited by the imagination of the Shrouded Horror *Primary Weapon* [/hider] Or [hider=The Prize: A Forgotten Dark Disc] Prize: A Forgotten Dark Disc This torc is made of a liquid black metal that constantly shifts and moves. When the wearer focuses their attention on the torc it will create a six-foot black disc that the summoner can step upon. The disc allows the summoner a form of flight, rising to a maximum height of 250 feet and move at a speed of 180 miles per hour. However, the most important ability is the ability to travel through the dark universe similar to the way Dreamers can travel from one multiverse to another using the Seidher. The Dark Disc will always enter through shadows. [/hider]