OoC
A dilapidated theatre in downtown New York, 1923. A man lies on the stage; a bullet has punched a hole right through his head. From your seat, you meet the eyes of the other five in the auditorium. They're all alive, staring at you, staring back. You don't need to be able to read minds to know that most of them are thinking "Who killed Mr. Jig?". But if you could read minds, you'd know one of them is thinking
"It was me."
Murder
A dilapidated theatre in downtown New York, 1923. A man lies on the stage; a bullet has punched a hole right through his head. From your seat, you meet the eyes of the other five in the auditorium. They're all alive, staring at you, staring back. You don't need to be able to read minds to know that most of them are thinking "Who killed Mr. Jig?". But if you could read minds, you'd know one of them is thinking
"It was me."
Premise
- Murder Mystery
- 1920's New York
- One of you did it
- Interaction-driven
- Secrecy, shenanigans, and slaughter
Welcome to Wink Murder. You have a dirty little secret - and a man you have never met, calling himself Mr. Jig, somehow knows - and is blackmailing you. You have been summoned by him to a theatre in New York for reasons unknown. At least one of you has come with the intention of killing him to keep your secret, whatever it is, safe. You find yourselves locked in a theatre with strangers, one of whom you know, when Mr. Jig winds up dead, must be a murderer.
You the players will be completely in the dark throughout this. You don't know who the murderer is. Character sheets won't be published. Everything you and your characters know will be events and details you will experience and discover for yourselves. If you're lucky, you may survive - but everything is down to you.
You the players will be completely in the dark throughout this. You don't know who the murderer is. Character sheets won't be published. Everything you and your characters know will be events and details you will experience and discover for yourselves. If you're lucky, you may survive - but everything is down to you.
How It Works
I'll accept a limited number of players onto this; probably six in total. Each of you will PM me a character sheet, including the reason your character is being blackmailed and a damning piece of evidence, and whether or not you would like to be the murderer. Among the candidates for murderer, I will choose one at random.
Your goal is to work out who the murderer is; that way, you can guarantee, maybe, getting out alive without being arrested. The murderer's goal is for themselves to decide. If you wish to do something in secret, PM me. Since I am non-partisan, I can give other players the relevant information without revealing that you are behind it. Although I won't write much in the IC, I'll be giving you secret information and clues that you may spot for your own use in the IC, mostly by PM.
Ultimately, I won't interfere. I will help guide you to create characters that will work for the setting, but, from there, my intervention will strictly be to keep the plot ticking over and to give you information only I know. I won't ever tell you what to do; that is for you and your character to decide. Every so often, there might be a 'Game Event' that will shake things up a little bit and influence the plot, but, otherwise, you have absolute freedom. Or, in other words, you're totally on your own.
Your goal is to work out who the murderer is; that way, you can guarantee, maybe, getting out alive without being arrested. The murderer's goal is for themselves to decide. If you wish to do something in secret, PM me. Since I am non-partisan, I can give other players the relevant information without revealing that you are behind it. Although I won't write much in the IC, I'll be giving you secret information and clues that you may spot for your own use in the IC, mostly by PM.
Ultimately, I won't interfere. I will help guide you to create characters that will work for the setting, but, from there, my intervention will strictly be to keep the plot ticking over and to give you information only I know. I won't ever tell you what to do; that is for you and your character to decide. Every so often, there might be a 'Game Event' that will shake things up a little bit and influence the plot, but, otherwise, you have absolute freedom. Or, in other words, you're totally on your own.
The Players
- High casual writing. I expect accurate usage of spelling, punctuation, and grammar as a minimum. I'm not fussed about length, but quality is a must.
- Open-minded. This may be a new type of game for you and you may die before the end and I really encourage the use of collaborative posts.
- Secretive. If it's not established in the IC, it's a secret.
- Reliable. RL comes first, but I expect to be kept in the loop if you're going to experience downtime.
- Commitment. There is a limited cast and setting to this, so if you drop out, you could quite easily ruin the game for everybody.
- Trust. I (mostly) know what I'm doing, even if it doesn't seem like it.
Interest?
I certainly hope so. If you want in on this crazy ride, show this thread some love, and hopefully we'll get an OoC shortly. As a nice treat for you, click on the image at the top for a bangin' tune. If you're an eager beaver and fancy brainstorming a character already, just remember the era is 1920's and focus on your dastardly secret that Mr. Jig has found out. A proper sheet will come when we hit OoC. Don't post them in here or anywhere else!