[@Shisa]: The reason that I chose to kick them was because of repeated arguments against rulings as a GM and traits of the setting. I was not having a hard time GMing, I was waiting for other players to be ready to get moving. I do not enjoy kicking people but I was frustrated and did not feel I had any other viable choice, and I would ideally not find any need to kick anyone else. It was not simply asking questions, but asking questions that led into page-long or more arguments against things I had decided about the setting or decisions I had made as a GM. The rushing to the dungeon, leaving other players behind, taking over as GM when I thought I was quite clear why I was waiting, and refusing to cooperate, were ultimately what made me make my decision. If you still wish to withdraw, that's fine, but I want to make my reasoning clear. For everyone else, I'm beginning to think it may be the best to just restart the RP for a smoother start. Does anyone else agree?