[h1]Tactical Insertion: Breach & Clear[/h1] "Welcome to the team, people, the tasks are simple: Find a problem, get to the problem, end the problem." -Erik Tan Breach & Clear is a S.W.A.T. simulation RP based in the year 1968, when S.W.A.T. teams were being established across the nation. You are part of the Los Angeles Police Department Metropolitan Division's "D" Platoon, one of the world's most prominent S.W.A.T. teams, as well as the second one to be established in the U.S. behind Philadelphia Police Department's Tactical Response Unit. Take the role of an individual S.W.A.T. member in one of the two squads in "D" Platoon and be inserted into tense situations meant to do the best they can to save lives and neutralize the threat. There is a protocol, this is the police force after all, breaking it will not help your situation and can get you fired from the platoon, so don't screw around, there are lives at stake. Remember, S.W.A.T. teams are new, and we have to show ourselves in a good manner, no dicking with civilians, no desecrating anything, no ball-dropping, got it? [u][b]NOTICE: This RP is going to be a rogue-like dungeon crawler, but with offices/warehouses/etc., and will be less focused on storylines and more on player statistics and combat. Basically, it will be something like we're the troops from XCOM, but S.W.A.T. teams.[/b][/u] [u]Oh, and if you want to put in a picture, go ahead, but he/she must be in a police officer or S.W.A.T. team uniform.[/u] [hider=Character Sheet Template] [Appearance (Optional)] [u]Name:[/u] [u]Personality:[/u] Nothing major, just some quirks and faults the officer may have. [u]Desired Role:[/u] [u]Equipment:[/u] (The basic equipment you will be carrying in every scenario, can be changed pre-deployment.) [h3]Skills:[/h3] (All skills are out of 50 points, you have a total of 250) [u]Handguns:[/u] (Accuracy and reload speed with handguns) [u]Shotguns:[/u] (Accuracy and reload speed with shotguns) [u]Automatics:[/u] (Accuracy and reload speed with SMGs/Assault Rifles) [u]Long-Range:[/u] (Accuracy and reload speed with DMRs and Sniper Rifles) [u]Grenades:[/u] (Accuracy and throwing distance with grenades) [u]Perception:[/u] (Peripheral Vision and auditory detection) [u]Response Time:[/u] (Reaction speed) [u]Wiring:[/u] (Bomb defusal) [u]Charisma:[/u] (Capability to negotiate hostage release and surrender)(You will also need to actually write something persuasive!) [/hider]