[quote=@MelonHead] One thing I would say though is characters 'limiting their abilities' for a fight are kind of bad for story reasons, because logically speaking you're not going to let yourself die if you're overcome with one hand tied behind your back, you're going to remove the restriction and kill them back, which isn't fair unless your opponent has a similar ability to remove their restrictions. My recommendation would be to just leave each power level as seperate points in your character's timeline, where he can encounter a foe at each point, but that's up to you, just be aware that I won't tolerate any power changes mid-fight if we do spar. [/quote] Ah, don't worry, I won't change his power level mid-fight. Athinar is technically immortal, so he views his physical form as a puppet in a play. He won't care if one form dies, he can always create another one later. But thanks for the suggestion! Also, maybe Adrian at Low-Powered, or the Clockwork Man at High-Powered for a matchup idea?