[quote=@Rilla] Soon, we'll be at a point where everything will require an insane amount of detail to cover for every instance. At times, I miss the simpler days. [/quote] What, where everyone could stretch their abilities to escape every situation? If you have too much flexibility Arena doesn't work at a competitive level, you have to make every fight for fun story battles and we'll have to do away with ranked, not that I'd care either way. I enjoy the competitive side and the story side. I'm personally interested in designing a sword and sorcery game of a similar style to the multiverse, where people have lower tier characters and develop skills and abilities with slower progression. It would be a nice change from the 'everyone fights with superhuman characters that shoot lazers out of their eyeballs'. Magic would be less powerful and innate, requiring actual sacrifices rather than perfectly complimenting spellswords, and the story would be based on a single continent rather than spanning universes. Basically I just want to make an RPG in Arena.