[quote=@MelonHead] *Sage nod* Don't leave vague generalities or space for interpretation in your CS, it will lead to arguments later on. State statistics if necessary, or just be as clear as possible as to anything your character can do beyond human capability, which is the assumed average for anything not stated (or required, for example having strong bones if your character has superhuman strength is pretty much a necessity in physics terms.) You can use terms such as mid level or low level manipulation of an element, but you'd be expected to keep to that level by whoever you pick as a judge for ranked matches, so you're at the mercy of someone else' interpretation of your abilities. [/quote] Sorry this took me so long to get to, I'm a bit slow. Now: I can't see someone who's Versatile enough would be able to cover literally [u][i]everything[/i][/u] possible. Mostly because the human mind is adaptable and there are those who think outside the box in combat, increasing the difficulty to be able to do that perfectly. However I do understand the frustration behind this and in my case, I usually use a Versatility vs Power system for my PCs. More Versatile than less Power it should have as that energy has to be loose enough to warp and change, while a fixed spell would be more powerful due to being more focused and putting more energy into that single task. It's like multitasking in a sense, and though some can do that, some quality (power) and never truly realize or see it, is lost in the process to some degree than if you had put all your energy into a single task. Then again, that's just my line of thinking. Here's an example of that system in rp PC of mine,Darius. Namely his Telekinesis ability. [hider=Darius] [b]Name[/b] Telekinesis: Darius can do many things with this magic as its strength relies more in flexibility. He can create barriers by shifting large amounts of air and particles in front of him, shielding him from physical attacks to manipulating objects in his surroundings. He can easily toss a object whose weight is at least one ton and toss it accurately for five meters from his position. However, hitting is another matter. Levitation, push and pull, bind in place, manipulating, and even exploding an object that is within his eyesight. At his current level he can explode objects made of concrete rather easily though those along the caliber of steel is much harder. [indent][indent] [b]Type[/b] Combative [b]Range[/b] Within Eyesight and 15 foot radius from him. [b]Duration[/b] N/A (Varies depending on what he does) [b]Other info[/b] -He must be aware of an item before he manipulate it, as well as its location, before he can manipulate it. In addition he can influence the actions or puppet living creatures. The resistance is far too difficult, putting too much stress on his mind and could damage his brain killing him in the attempt. He can't affect objects already being manipulated by magic since it already took root and takes more effort, namely [/indent][/indent][/hider] Granted there's still quite a few limits not mentioned but that can become taxing and specific to include every, single, last one in the spell description. So even when I don't have them listed, there's always limits as well as new ones being added when I think of them or come up with a new way of using a spell. Ask a few friends... I'm an OP phobic. :p Then again, this might just be a bad example of a spell format though to be honest I like pretty well. Namely because it states the important stuff that influences a battle though I will likely add a post charge requirement as well for fighting style common. AT least the one I'm semi familiar with, though with some spells tempted to allow them to played right but need a cool down period before they can be used again. Kestrel had that in his Library rp and it was rather fun and simple. XD Also, finally got Iron done but now sure if the CS would be suitable by arena standards. >_> Hence why he's not posted as I'm fretting over it.