[hider=Einark] [b]Name:[/b] Einark No-Tusk, the Bloodghost [b]Age:[/b] 30 [b]Sex:[/b] Male [b]Breed:[/b] Dead Mountain orc [b]Appearance:[/b] His pale, ash-grey announce him as one of the Dead Mountain Tribe of orcs, a tribe that live around the ruins of a dormant volcano who by their folklore had their skin purified by the belching smoke many aeons ago. He carries a few extra inches on most other orcs, not enough to reach the height of a Goliath orc but compensates with a freakish level of athleticism for his size. When not in battle, he dresses in simple fur and leather, but his armour stands him out as a member of the Chosen. The dark metal armour is a fusion of both dwarven and orcish smithing, carrying the finer touches of a dwarven craftwork along with the crude layering of plate on top of plate. His body and face carry the usual scars and stresses of a mercenary life but the noticeable thing about Einark are the two brown, jagged stumps where his tusks once were, reminders of a long past cruelty. [b]Skills/Abilities:[/b][indent] - [b]The Charge of the Damned:[/b] The source of most of any reputation he holds in the company, Einark is infamous for his bloodcurdling charges into the thick of the action. Utilising his speed and bulk, he uses it to break critical lines of battle where the fighting is at the worst or where the line threatens to fail. Driven by a sense of the flow of the battle rather than any element of tactical genius, wherever he charges, the carnage soon follows. - [b]Ambidextrous:[/b] Naturally blessed with a degree of ambidexterity, he augmented this with years of training to favour no particular hand in battle. This allows him to be able to effectively wield a weapon in each hand, contributing to the stunning ferocity of his charge. - [b]Weapon-master:[/b] While many of the orcs in the company are trained in a few weapons, Einark has spent much of his life training and wielding any weapon he could get his hands on. While he lacks the grace of a fencer or the keen-eyed shot of a master archer, the stunning range of his arsenal makes his dangerous in the chaos of battle. - [b]Blacksmith:[/b] While far from a master craftsman, Einark knows the tools of the forge like any Dead Mountain orc and can often be found helping the smithies of the company when he feels lust for the coals of the forge. [/indent] [b]Equipment:[/b][indent]- Fusion armour which is heavily reinforced as per orcish customs for most of the armour but dwarven craftsmanship around the joins in the armour. This allows for a trade-off between weight and flexibility, without sacrificing too much protection in the process. His helmet is a heavyweight version of the human-style great helm with Einark’s lack of tusks allowing him to wear a full face helmet. - A large assortment of weapons kept in his own wagon, which is often referred to in jest as able to arm the company in its entirety. While he usually starts a battle with an edged weapon like an axe or a broad-bladed sword and a crushing weapon like a war hammer or flanged mace, he does always finish with those same weapons in hand. - A private wagon in the supply train which he bought and pays the retainer for the wagon driver himself. - Variety of fur and skins that constitute his casual apparel. [/indent] [b]History:[/b] [indent]A son of the Dead Mountain tribe, a somewhat curious tribe of orcs in their unorthodox level of spirituality and their unique culture, he stands somewhat different from the majority of other orcs. The Dead Mountain tribe worshipped the spirit of the mountain which once burned bright before it burned its body away to bless its chosen with its ash-coloured spirit. Between their white-grey coloured skin and the twin peaks of the mountain, the tusks of an orc are regarded as the conduit for their spirit to that of the mountain. The shamans of the tribe are the ones that rule and govern the tribe, with war chiefs chosen by these shaman when the tribe went to war. They view other orcs as corrupted conduits due to their stained skin and the humans, elves and dwarves as soulless creatures due to their lack of tusks. It was in this environment that Einark was raised to honour the spirit of the mountain and respect the shaman of the tribe. His father was one of the best fighters of the tribe and as such claimed the better prizes from raids and battles, after the shaman’s claim on any prizes of course. His mother was a pureblood Dead Mountain woman, a symbol of his father’s might as many wives were captured thralls of other races, whose offspring could sometimes be looked down upon as being the children of an corrupt parent. His childhood was relatively standard for that of a son of the Dead Mountain, except for a little added benefit from his father’s might. When he came of age, he was the pick of the young warriors; faster, stronger and blessed with the equal use of both hands, he’d been tipped by the shamans to be one of the mightiest warriors the tribe had ever seen. He proved this over the next few years, often finding himself fighting under his father’s command as the commonly elected warchief of the Dead Mountain. One day, when he lead a small band of orcs on a raid against a neighbouring human kingdom, they were ambushed by cavalry company seeking revenge for the last few raids the tribe had conducted. They’d fought valiantly but they’d been captured and Einark as commander of the warband had to watch his men killed before his eyes before the cavalry commander dealt the ultimate insult. He’d taken a hammer and smashed his tusks off, leaving a jagged mess of broken bone before pulverising the snapped pieces of his tusk into a powder which was spread across the winds. His father came to his rescue a few days later but it was far too late to save the course of Einark’s life. Left tuskless and shamed, he was nearly broken by the incident until the shamans had convened and delivered a spiritual verdict that few knew about and even fewer had even been subject to. Einark was to be banished under the threat of death, in order to avoid displeasing the Mountain until such time that his deeds persuaded the Mountain to regrow his tusks. Barred from his spirituality due to his lack of conduit, it was designed to be a trial of Einark’s character for the Mountain to see the worth of granting his tusks back. His father furnished him with his best weapons, armour, as money as he could spare and a prize warg mount, doing all he could to equip his son for the world out there. It was under these circumstances that he wandered from job to job, as a mercenary and a weapon of violence; noteworthy for his relatively good quality equipment and being the first recorded Dead Mountain tribe orc to leave their precious mountain. None knew of his spiritual mission, he just became another mindless brute to be exploited for acts of violence. He fought his way through the world for years, always taking on the greatest challenges an orc could muster but they were trusted for few great deeds. It’d been longer than five years since his banishment before he heard of the Nar Mat Kordh-Ishi which seemed to be the opportunity to uplift orckind into something greater, surely a deed worthy of new tusks. Keeping what remained of his wealth hidden when he joined in the pikes, he fought and scratched his way through the ranks; standing out from other recruits because of his pale skin and raw power but this often brought down the enmity of the drillmaster with it. The discipline harkened back to the days of spiritual based rule that had constituted the way of life on the Dead Mountain; a harsh reminder of what he’d lost but a strong driver to fulfil his trial. He ability with a variety of weapons led to him being brought into the blades from the pikes, where he fought for another year before he lead a crucial counter charge which formed the basis of what the company used him for in future battles. His promotion to the Chosen came in recognition of his prowess in battle and in order to fully utilise his ability to turn the tide of a fight. He used what remained of his hidden wealth to buy the wagon and equip his small band of five orcs informally named as the Damned who follow him directly into battle. [/indent] [b]Personality and Psychological profile:[/b][indent] Einark at his core is very much split between two diverging, contradictory causes; by his background he should be spiritual, a member of the Dead Mountain tribe and a pure orc. By his missing tusks, he’s just as spiritless and impure as those which his nurturing tells him he should despise and look down upon. The entirety of his being is consumed by regaining his tusks, leading to him being somewhat withdrawn and solemn in personal terms but offers complete loyalty towards the good of the company; as long as it remains seen by Einark as the path to his redemption. [/indent] [b]Relationships and Acquaintances:[/b] [indent]Nargesh: Einark respects the she-orcs immense strength and valour at arms, maybe even going as far as to consider her a comrade in the company. His tendency for personal apathy and distance makes them far from close, but many an hour have been shared in the forge and a few times fought side by side. Half-face: Somewhat bemused by the slimmer orc, he recognises the cunning of the scarred orc but considers him as somewhat cowardly due to his tendency for fighting from the back. Being a frontline fighter himself, he sees the Chosen as the best fighters of the company but tolerates his presence due to his worth as a commander in battle, even if he troops needed to be inspired by another Chosen every now and then. Dakgu: Curious about the orc’s innate connection with the warg mounts of the company, he considers the depth of Dakgu’s connection as somewhat amusing but recognises the higher quality of mount produced by the Wargkeeper. Has little to do with the orc personally due to both of their somewhat reclusive nature but bears no malice against him. Grolan: Somewhat dismissive internally due to his spiritual programming to look down upon the tuskless races of the world and their offspring, along with half-breeds perfectly representing the corrupted nature of the other orc tribes. His personal situation has tempered him and kept his thoughts private due to the contradictory nature of them but remains wary of the half-breed. Kavu: Views the quartermaster as somewhat of an oddity among the orcs, recognising his as an advancement on most of the more primal members of his species. Respects his loyalty but questions the extent of his care and speed to react on the battlefield which stands out yet again from the other orcs. Xozu: Somewhat distant from the shaman due to the heresy she preaches compared to the teachings of the pure shamans of the Dead Mountain, he would’ve have long removed her head from her shoulder were it not for his spiritual disconnect. Avoids the witch woman and just tolerates her presence. Rassmata: Sees the orc as an example of an orc that’s been tainted by the tuskless races out there even despite his lighter shade of skin than usual. Views the munitioneer’s eccentricity as mildly amusing and his skill with explosives as highly useful for the company; maybe even a science to try and take back to the Dead Mountain when he achieved his redemption. Bel-Gond: Views the half dwarf with the same disdain as he has for all halfbreeds, he does respect the smaller orcs courage and impact in battle. While he’d not sit down for a chat with him, he’d be more than willing to fight side by side in a circle of enemies. Ungoth: Recognising the man’s skills with medicines and a needle for their immense worth in the company, Einark bears no ill will against the odd little fellow. He puts the cave orc’s madness down to the corruption of the deep and the influence of the tuskless upon him, but views this more as a tragedy rather than any fault of the medic. Rulfim: Contempt swells for her as a half-breed yet once again, kept as restrained from public as possible; he was not supposed to be following those beliefs until he had tusks again. Wary of some of her combat skills along with the potential consequences of pissing her off as many other orcs had found out the hard way, he mostly stays away from the Runt. [/indent] [/hider]