[quote=@Rilla] probably the former. ;) hahahah. Maybe its because it seems structured around a war, if I'm not mistaken. Or rather built off one, similar to an RP, so people may think they are stuck in that sort of structure. I think the MV would work better with a little less structure. Couple places like the HQ, to build character interactions, and let the fights settle it and build from there. Keeps it simple, and let's people build outside of constraints of trying to tie things all into the given story. [/quote] I was thinking of having a neutral haven of sorts for character interactions solely.