I think I'll withdraw. I find, sitting down to do it that I'm not really "in the mood" for lack of a better phrase, to write a servant. There's plenty of fine people here, I'm sure you'll do well. Good luck and have fun everybody.
Name: Josephine Lam Gender: Female Age: Looks like high school student, so must be high school student. Appearance: Josephine is heterochromatic, one eye red and another yellow, because she's cool like that. Like most Chinese girls, she's on the small side of things, being all 5'4 and all. Thankfully, most of that 5'4 is made out of muscle, strategically hidden under her mentor's old, white, oversized coat. Because she's totally a high school student, she also wears a sailor uniform.
Personality: Picture in your head a female, Chinese Kiritsugu, who doesn’t have any sort of heroic ideal. There you go, that’s pretty much what Josephine is.
Now, to go into a little more detail.
Josephine is a product of Chinese society, a disciplined, respectful, hard-working individual with a competitive streak that makes her go past her limits constantly in order to bring honor to the glorious communist government. She nurses a superiority complex over all those weak-willed, spineless filthy foreigners, and is an advocate of the idea that people can only be strong after succeeding under extraordinary amounts of pressure. As such, there is no ‘pinch’ that can wrack Josephine’s nerves, no fear that can cripple her body, and no pain that could paralyze her mind. Stalwart and determined, this young girl could be likened to that of an ubermensch.
Of course, despite her drive and her ambitions and her beliefs, Josephine bundles that underneath an exterior mask that’s much more natural than the human-shaped Terminator that her associates are used to. With a passion for jazz and an attraction to badminton players, she passes off as a studious individual, a library club member who stays quiet unless someone brings up a topic that she’s interested in, in which her motormouth would just go on and on and on.
Then again, her ‘kyaaa, hentai~’ reaction consists of a swift kick to the balls followed by a judo throw onto the tiles, so maybe that illusion of normalcy would be broken faster than expected.
History: What do you think up when you think China? Bootleg? Manufacturing?
Nope, what you should be thinking of is organ-harvesting!
The Lam family, in particular, is famous for their existence as a ‘middleman’ in the Magic Circuit implanting business. Shitty magi want to get some money and wash their hands of this whole business? While, the Lam family would find an interested magus from a rich family, take advantage of their Sorcery trait to turn low quality Circuits into average quality ones, and then ship it off to that rich bastard! From El-Melloi to Tohsaka to whomever else wants dem delicious extra Circuits, this Chinese family became quite rich and influential without ever actually having made any advancements to magecraft.
Thus, it was quite an oddity when the young Josephine, raised up in a private school and much more patriotic than her forebearers, declared that she wanted to be a real magus and promptly apprenticed herself underneath some communist party supporting magus. While ignoring her parents’ incessant phone calls, bidding her to think about the ‘real world’ and get a successful ‘career’ using her body as a factory for decent Magic Circuits, Josephine went through a whole lot of physical and magical training. A strong body housed a strong mind, and, because Chinese magecraft was really rather backwards at the time, her master actually thought that Magic Circuits were part of one’s body, so a strong body would mean strong circuits.
It wasn’t the case, of course, but punching things was fun, as was making things blow up.
And hey, she was Chinese! It was literally blasphemy if she didn’t learn kung fu and tai chi.
As years passed by, Josephine aged remarkably well, until her mentor promptly contracted and died of lung cancer from glorious Chinese smog and pollution. In the poor man’s will, Josephine learned of the Holy Grail and the War, as well as the prototype designs for a Mystic Code. As thanks for his years of brainwashing and mentoring, the young girl took his Magic Circuits and implanted them into herself, so that he would always be with her.
After that, she took a plane trip to Japan, hitchhiked to Fuyuki, vomited a few times over the disgusting pleb-ness of the inferior sub-Chinese, got herself a job that didn’t involve selling her body, and then started praying to her ancestors that she’d be selected as a Master for the next War.
Yup.
Elemental Affinity: Fire of Communism Circuit Quantity: 25, all of them implanted. Circuit Quality: Interestingly enough, while Josephine’s Circuits are only capable of generating 13 magical units at full power, capping at 325 magical units, she is capable of outputting triple that amount. What does that mean? Josephine, if there is an exterior source feeding her, can literally go balls to the wall and shit out prana way above her perceived limits, with no risk of burn-out.
Sorcery Trait: All-Type The Lam family magus are born without any Magic Circuits, but, in exchange, possess the ‘useful’ ability to take in any Magic Circuit without risk of failure or instability, while converting all Magic Circuits that are implanted to the level of ‘average’. Low-quality Circuits, thus, can be converted into average-quality Circuits in Josephine’s body after a few years of assimilation, and it is through this method of give-and-take that she has become a rather decent magus.
Magecraft: Reinforcement – Reinforcement be reinforcement. She’s especially good at buffing up her own body with that, allowing her to be sorta like a superhero.
Energy Transfer – Transferring prana from herself to other things, or the other way around. Pretty simple stuff. Not much to think about, really.
Energy Conversion – Converting prana into heat or light or whatever else. Can also do it the other way around, in which other forms of energy are changed back into prana, but it’s a pretty complicated, annoying process.
Fire Spells – FIYAAAA! FIYAAAAA!! FIYAAAAA!!! Josephine’s a bigger fan of causing things to explode by overloading them with prana-heat instead of actually making flames though. Naturally, she also has a whole bunch of fire resistance spells.
Mystic Codes/Equipment: Fire Sword - Lamest name in the world, but ask Josephine if she cares. She probably won't, and she'll punch you in the face for making fun of her mentor's memento. The Fire Sword is a Mystic Code consisting of six throwing knives and one dagger. The throwing knives have the ability to sap heat energy at a rapid pace, before transmitting all that heat into the dagger, which has the ability to then transmit all that heat into the shape of a long blade. Essentially, a lightsaber without the wub-wub effects.
After all, no wu shu is complete without sword skillz.
Magical Shovel WJQ-308 - A Mystic Code in the shape of a military shovel and totally not the other way around, Josephine likes to carry this cutie in her backpack or whatever, as it helps with magical amplification and all that cool stuff. Sorta odd that a tool generally associated with the earth would cause fiery explosions but screw common sense. Shovels are besto.
Other: Communism is good, communism is great. Jazz music is cool, and she only wishes that she had enough spare time to learn it. Josephine used to think that handguns were hot shit, until some faggot weeb Magus Killer ruined them for her. Interestingly enough, she's still fine with Japanese music though. But only because Chris is besto. Of course, her theme is Hero Story.
Personality: On first glance, Reisen is the archetypal instance of a shy, tsundere sort of girl. She generally stays out of the way of others and enjoys keeping to herself. If joked with or teased by another, she is prone to blushing furiously and proclaiming that she will murder the other party, as is wont for tsunderes to do.
The difference is that she will actually murder the other party, usually in three to five business days, depending on her schedule.
Reisen is self-centered, but her self-centeredness has reached a point that it is nearly impossible for her to properly communicate with others. Rather than lauding her nature about for all to see, she takes to avoiding human contact as much as possible. It isn't that she sees herself as superior to others, but rather that she doesn't see why she should bother with others, and as a result has become incapable of bothering with others even if she tried.
Consequently, her moral compass is skewed in an almost sociopathic manner. While she has a sense of normative right and wrong, it is based with her opinions as the standard, rather than any sort of standard or communal moral system. "That person made fun of me, so I killed him. I even told him I was going to do it, so he had time to prepare. If I'd made fun of him, he'd be okay to kill me, but I didn't because I'm not rude like that." In this way, her internal narrative remains perfectly self-consistent.
Enjoys cute things but refuses to outwardly express her love of them. It ordinarily takes at least seven business days to kill someone if they are cute.
History: Formed from the union of a Japanese family that specialized in <>, and a Mesoamerican family that specialized in <>, Reisen was born to be a very odd combination of East and West.
Given her <> though, it's obvious which of her inherited magecrafts she preferred. As such, her poor mother largely felt useless, because she always wanted to practice <> with daddy. This resulted in the young Reisen only ever learning one of the many Mesoamerican magecraft schools that her mother knew, and as the result of an incident involving some tribal grounds and an Enforcer, the confiscation of Reisen's mother's crest made about half of her lineage irrelevant.
While her upbringing was relatively standard for a magus, Reisen's parents innately viewed her as something above the common magus as a result of her being both their lineage's culmination. As such, she became a princess locked in a castle for the entirety of her formative years, which stunted her social growth irreparably. Leave it to the homeschooled kid to be a sociopath, right?
At any rate, upon her maturation at the ripe old age of eighteen, Reisen took the mantle of family head, left her parents' estate for the first time, and decided to go into town to meet people. What followed were a series of mysterious disappearances and a disgruntled Reisen's returning home, where she stayed for the next four years. She went out every now and then, but the results were...predictable.
Recently, when Reisen was about to go out again, she caught wind of some backwater ritual happening in some backwater town about an hour away, so she decided to go see what was up with that. A magus already views death as mundane, but Reisen's view was even further skewed than that. To her, there was no notable difference between going to this backwater ritual and going into town for a couple nights.
What? Wishgranting? Um...a strawberry cake, or something. I don't fucking know.
Circuit Quantity: C
Circuit Quality: C
Origin:
Elemental Affinity:
Magecraft:
Mystic Codes/Equipment:
Non-Magecraft Related Skills: Wearing hats, Dance Dance Revolution, flag-waving, ignoring the atmosphere, running like a bitch, cooking(mediocre).
Now we just need three unstable weirdo girls, one protagonist male, and then we can recreate ‘I thought this was Harem Heaven, but it was Yandere Hell’!
How are you going to handle PvP? Because 99% of all Fate RPs die either because of PvP shenanigans or classic inactivity/lack of plot.
By crushing the competition with superior research.
Er, rather, I haven't thought up a personal strategy yet.
This is actually a good question. I've seen PvP be terribly problematic on Guild before, and I've seen it go along just fine. Obviously we all hope for the latter, but I am curious if the GMs have any thoughts on the matter.
Now we just need three unstable weirdo girls, one protagonist male, and then we can recreate ‘I thought this was Harem Heaven, but it was Yandere Hell’!
I'm making a male Master, probably between the ages of 15 and 20. Does that count? :P
The first thing you should consider if their weapon isn't named, is if it's even worthy of being a Noble Phantasm in the first place.
Oh, you can just make up a name if it is. I expect it to be well thought out, though, no "Raging Shadow Darkblade".
Oh, sorry if I didn't explain that well! I wasn't trying to imply that it was a noble phantasm. Thank you, though. I just thought it better to clarify.
Oh, sorry if I didn't explain that well! I wasn't trying to imply that it was a noble phantasm. Thank you, though. I just thought it better to clarify.
If it's not a Noble Phantasm, like, if it's just a generic weapon that they use, it doesn't need a name.
Appearance: Slightly different from the Master sheet, in that I also expect you to provide at least a brief description of any weapons, armours or Noble Phantasms in your possession.
Birth and Death Dates: Both lie at about 5th century B.C., and that's as close as is known.
Alignment: Lawful Good.
Personality: A proud and noble queen, Myrina is just about what you would expect from a leader of the amazons. When in battle against her enemies, she is cold and stern, but has the capability to be diplomatic when the situation arises. No one would ever call her cruel, as she treats even those considered by her to be the worst of foes with dignity and can be very kind to those whom she respects and/or cares for. She will be very loyal and obedient to her master, though she may be unable to willingly follow their orders if her moral compass gets in the way. Above all, she values strategy and heroism.
Bio: Heroic Spirit's biography. If you're too lazy to write one use Wikipedia or another website for this, but this is your Servant's legend.
Weapon: Some Servants may use non Noble Phantasm weapons in combat. If your Servant uses a Noble Phantasm as a weapon state that here as well.
Parameters: Your Servant's stats. Unless they're someone really amazing, these probably shouldn't be A ranked or higher. Include modifiers as is appropriate.
Strength: D
Endurance: C
Agility: B+
Mana: B
Luck: B
Class Skills: For all skills your class has. Please do not just put name and rank. Give an explanation of what it does.
Personal Skills: 1. Strategy 2. Persuasion 3. Movement Speed
Noble Phantasm(s): You should almost certainly have only one of these. Very rarely, a particularly amazing Servant might have two, or even more Noble Phantasms. This probably isn't you.
Name: Invocation to Cybele
Title: Prayer of Purpose
Rank: E-EX. Plus modifiers are possible. If I feel like you're going too crazy with this, I'll slap you.
NP Type: Anti-Unit, Anti-Army... stuff like that.
Range:
Maximum Number of Targets:
Description: Makes the selected number of (inanimate) targets indestructible for a limited amount of time or until they "fulfill their purpose". (Ex: a key needed to unlock a door would be impossible to mutilate or destroy until it had unlocked said door).
Do the players of the servants or the masters pick the catalyst?
How are you going to handle PvP? Because 99% of all Fate RPs die either because of PvP shenanigans or classic inactivity/lack of plot.
This is not something I've fully decided on, but for the time being, PvP will be handled in the usual fashion.
@SevenStormStyle Hi~! That sure is a cute girl you have there. I do have some concerns about it, as the GM, so I just have a few questions to ask. I've PMed you about it.
This is not something I've fully decided on, but for the time being, PvP will be handled in the usual fashion.
@SevenStormStyle Hi~! That sure is a cute girl you have there. I do have some concerns about it, as the GM, so I just have a few questions to ask. I've PMed you about it.
If you're handling PvP in the usual fashion without any system in place, then it is doomed for failure.