[indent] [b]Name:[/b] Apothecary Ungoth the Fleshweaver. [b]Age:[/b] 44. [b]Sex:[/b] Male. [b]Breed:[/b] Pureblood "Deep-dweller" (cave orc). [b]Appearance:[/b] Shorter than most orcs, Ungoth makes up for it by being built like a brick shithouse, a trait the cave orcs share with the dwarves. His skin is a dark, mottled olive-green, encrusted with tough, black scales -- another typical characteristic of a cave orc. His eyes are entirely pitch black and, as such, completely expressionless. In darkness, however, they reflect light much like a cat's eyes do, and as such glow at night. Ungoth has large hands with long, almost claw-like fingers of great dextrous ability; something cave orcs use to climb and feel their way through the darkness of the deep places of the world, but it also comes in handy when suturing a wound shut with great precision. Two large tusks jut out of his lower jaw almost up to his cheekbones; in his spare time, Ungoth uses his medical supplies to carve orcish runes into them. His hair is jet black and swept back out of his face, intricately braided to keep it there. [b]Skills/Abilities:[/b][indent]- [b]Combat medic:[/b] Ungoth isn't what a human noble would call a fully-qualified surgeon, but he's very handy with a scalpel and a needle and knows enough about orcish anatomy to get a wounded tusker up-and-running again in the heat of battle. Orcs are made of sterner stuff than most races, so a little touch-up can be all that's needed to keep the greenskin alive until the battle is won. It is this ability that won him the moniker of "Fleshweaver". - [b]Backbreaker:[/b] Of course, as befits a Chosen, Ungoth is no slacker in combat himself. Cave orcs have great upper-body strength and Ungoth uses this to his advantage. In an impressive display of mental gymnastics, Ungoth reasoned that, because he knows how to stitch a cut-up orc back together, he's figured out the weakness of a bladed weapon. What he can't do, however, is bring an orc with a crushed ribcage back into fighting shape. As a result, Ungoth is one of the few of the Company's orcs that brings a large, two-handed warhammer to battle in lieu of a sword or a pike. It lacks absolutely every semblance of finesse, but when it connects, it kills instantaneously. - [b]A Good 'Ead:[/b] Ungoth's thinking is a little eccentric, perhaps, but by orcish standards, he is clever and occasionally even ingenious; a necessity when performing any kind of medical procedure. Of course, this extends to general problem-solving and abstract reasoning. His conclusions may be strange, but they'll never be stupid.[/indent] [b]Equipment:[/b][indent]- Large, two-handed warhammer. Includes two spikes on the sides of the head in case something absolutely needs to be stabbed. - Fairly standard plate armor, painted red across both arms and the chest; some of it is paint, some of it is blood, including orcish blood. He eschews the use of a helmet, reasoning that he requires unobstructed vision and full range of head movement while performing emergency surgery. Much like his tusks, orcish runes are carved into the plate. - All sorts of medical equipment strapped to himself, including scalpels, needles, thread, gauze, bandages, sterilizing alcohol and a hipflask containing a brew of his own creation. Its purpose is to light a fire under a tusker's ass after he's been patched back together. [/indent] [b]History:[/b][indent]Ungoth is one of the Deep-dweller orcs, a race of orcs that live in caves deep underground, a space they often share with dwarves and other, less savory creatures. Over time, cave orcs have adapted and evolved to thrive in darkness. The lack of trees (or wood in general) down there means that fire and other sources of light are sporadic. Life in the caves is very different from life on the surface, and Ungoth doesn't speak of it often. Something drove his tribe of cave orcs to the surface when Ungoth had barely reached adulthood; something from even deeper reaches than the orcs. Most of his tribe died in their escape, and the tribe fell apart once out of the caves and into the (initially blinding) sunlight. Cursing the caves and the darkness within, Ungoth turned to a life of hunting and gathering, using his natural advantages to hunt prey at night. For a while, he lived off the land, avoiding contact with other people. As it turned out, however, Ungoth's tribe had been living beneath human land. Eventually, annoyed that the king's deer kept disappearing, a group of humans searched Ungoth out. They almost killed him on sight, and attempts at negotiation were complicated by the fact that they didn't speak the same language, but the company of humans eventually settled on capturing Ungoth and bringing him before their king alive as a novelty. Indeed, the king was amused by this unusual creature, as cave orcs are seldom seen by surface-dwelling races. The king had Ungoth taught human speech, and soon a more cunning and clever intellect was discovered than the king had thought possible. Ungoth was allowed to study and pursue academic interests, and he settled on medicine, a concept foreign to the cave orcs; to them, a wounded orc is all but dead. A pet orcish physician, the king laughed! Why, he would be perfect to show off to his own nobility and the neighboring royalty. Fate, however, struck, and not more than four months later, a roving band of surface-orcs fell upon this human kingdom and tore it to shreds. Ungoth was saved from his captivity, and when the orcs learned that Ungoth was handy with a needle, they urged him to relearn his craft on orcish bodies. Ungoth was delighted to be amongst orcs again, even if they were of a different race, and enthusiastically rekindled his connection to his orcish heritage. As time went on, a part of this orc warband was recruited into Nar Mat Kordh-Ishi. There, like all tuskers, Ungoth served in the Pikes and learned discipline. It wasn't much different from his time as a human captive, just a lot more physical, and Ungoth adapted well enough. Once again, the Fleshweaver was invited to ply his craft. The value of having a combat medic on hand to patch up orcs after a skirmish became quickly evident, and Ungoth was ordered to teach a few other orcs his skills. He sought out the smartest and cleverest of orcs and, to a certain degree of success, was able to impart his skills on them. Now there are several warbands with an attached medic, and it was this achievement, not necessarily any notable victories in combat, that earned Ungoth his spot among the Chosen; after all, they were going to need the best medic in the Nar Mat Kordh-Ishi.[/indent] [b]Personality and Psychological profile:[/b][indent]More than anything, Ungoth is eccentric. Cave orcs are very different from other orc breeds and it shows; they have very linear and literal trains of thought that would usually raise eyebrows elsewhere. Combined with the suppressed trauma from his escape from the underdark and a highly sporadic development amongst both humans and orcs and you have all the necessary ingredients for a weirdboy. While he has picked up most of the normal orcish behaviors and habits from his time in Nar Mat Kordh-Ishi, he will always remain fundamentally different. Ungoth has no opinion on dwarves or elves, but he's simultaneously fond of and cross with humans. He was treated well enough and allowed to explore his own interests during his time with them, which was nice of them, but the way they saw him as an inherently inferior creature, an oddity to laugh at, never sat right with him. Even Ungoth is too prideful an orc for that. The net result is that he enjoys talking to humans and he enjoys crushing their skulls. Sometimes at the same time.[/indent] [b]Relationships and Acquaintances:[/b][/indent]