[quote=@Fallenreaper] <Snipped quote by Rilla> True but in some cases isn't that one aspect that actually brings individuals to the arena in the first place? For me it was a rather big one. Not to mention a muse might not be able to work within confined themes and that's punishing someone for something a bit out of their control. At least to me. However I'm not putting this together and I could be completely wrong, I don't know or will state I know everything. It could do exactly as you want it to but it could also not. One thing that does likely need be done is defining as the basic realism and levels. No matter what, that needs to be established. Even if you just do human level because I've seen adrenaline (guilty of it in the past myself) be the 'super' boost that allows over the top shenanigans. I have already pointed out about some people not fully understanding some aspects do affect key things. Unless you aim on everyone battling identical arenas? Then that wouldn't an issue and my last state on it is moot. <Snipped quote by Rilla> True but I usually thought it was usually due to balance. Some people don't list weaknesses along with their strengths for fear of it being used against them in a match. Some don't have weaknesses equal to their strengths. Sadly, with me... It's a habit I try to level out my weaknesses and strengths, giving a bit more strengths than weaknesses. It's something I won't break or stop as without the listed weakness, the PC feels too op to me. Personally, that's why I listed them so they can be used since every match will never be exacting the same and just because you had a weakness listed doesn't mean my PC doesn't have a way to protect or is not aware of it. They wouldn't have 'survived' this long if they didn't know how to defend against people would use it and every case is different because no single match is ever the exact same. Sorry for the wall, guys, I really am so don't kick my ass. >,< [/quote] Nothing would stop them from participating in other battles with their chosen character. The Rookie Tournament is just that, for Rookies, so it would also be a good learning experience, hence keeping things simple - as well as slightly different, as everyone would play them differently. A water user vs water user could differ in how exactly they play them. For instance, Levius, my water user would use them to create extra arms, while another may use it purely to manipulate ice. Though you are right, they may not be able to participate without their 'muse', but then they can just not participate. I find elements easy to play, really. Someone is really always gonna try to use adrenaline or something similar to give them an extra boost. So that's something I'll have to check during the acceptance process. Stats are bad to start with, mainly, because a lot of people don't wanna have to use numbers when they are first learning something. In Rising Stars, however, it worked. Everyone was on the same level, but focused in different things. There was a systerm, but I can't be assed to recreate it. But basically; points 1-3 in each section cost 1 point each. Points 4-6 cost 2 points each. Points 7-9 cost 3 points. We'll start with 20 for each character. For instance: Points in skill(Total Cost)[reasoning] [hider=Example]Character A: Zanjutsu: 3(3)[One point for each] Shunpo: 4(8)[One point for first three, 2 to achieve the 4th point, thus five points total in this one.] Defense: 2(10)1 points for each] Reiatsu/Kido: 3[1 points for each] -Reiatsu and Kido are split, but still equal 3- [b]Reiatsu[/b] 2/3(13) [b]Kido[/b]: 1/3 Intelligence: 1 (14)[One point for each] Hakuda: 4(20)[1 point for first three, 2 points for 4th, making a total of 20 points.] Character A: Zanjutsu: 2(2) Shunpo: 3(5) Defense: 2(7) Reiatsu/Kido: 6(16) [b]Reiatsu[/b] 2/6 [b]Kido[/b]: 4/6 Intelligence: 2(18) Hakuda: 2(20) With the list, it's not really hard, but i'm lazy. So. Hahah. But they are both essentially equal, but specialize in different things.[/hider] On weaknesses, yeah, some people don't list them and don't really ever hint at them. In Allaria, I ensure everyone does, because it makes them seem better.