RAIN! SWEET BEAUTIFUL RAIN! *rolls around outside in a puddle*
How's the weekend treating everyone?
How's the weekend treating everyone?
I've got a tank to kill *sigh* expect that to be up within the week.
When I'm in a roleplay, I tend to stick around. I don't just leave. I've only left a roleplay once, and that was because I didn't feel welcomed and didn't feel like I was being interacted with in the IC, much less the OOC.
Sorry for not posting, school is starting to pick up really fast and it'll take a bit to get use to it.
<Snipped quote by Voltus_Ventus>
No worries, man. Rl comes first, always.
Post Battle Augmentations: After the Battle of Tirbetha ended Cari needed some drastic repairs to her cybernetics. Along with this she opted for some enhancements utilising the materials and equipment available within the city to help with these changes.
- Right Hand Enhancement: Due to the complex damage to her right hand, the forearm was completely reconstructed. While the reconstruction was taking place a winch line was added to the wrist joint, allowing her hand to detach from her arm and extend out for a few metres. To assist with this feature an air compression chamber was added so that Cari can fire off her hand and grapple onto a ledge or pipe. (Rough Example: 3:30-3:45) She still has full hand and finger movement but the wrist as an entity still obeys the laws of gravity when fired, giving it a trajectory arc.
- Left Hand Enhancement: Since the left hand wasn't damaged the modifications that were applied were more additions rather than a full reconstruction. Within the palm of Cari's hand is a small electromagnetic emitter that when placed on a small devices (ie: communicators, laptops, locks, cameras) it will allow her to temporary shut down it's components. This has no area of effect so she needs to have physical contact for it to work, as well as not always guaranteeing the most desirable of outcomes especially with subsystems that only activate when the main network is shut down.