I'm deciding whether or not to make this City or not :<
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-City/Realm name:
The Necropolis

-Flag/Banner:

NATIONAL
-Capital:
The Necropolis, is the the city that surrounds a giant tower that towers over the city, in comparison the tower is what most people come to the city of the dead to see.

-Government Type:
The Necropolis is ruled in a republic like government, but its 6 leaders are chosen based on their own individual knowledge and skill to protect the Citadel. These leaders are always chosen by the previous leaders who becomes Elders meaning it is also a form of monarchy as well. These Elders are the 2nd council which help the 6 leaders make the most suitable choice for the city with their advice and experience.

-Currency:
The city of Necropolis is a town which no actually currency, and trades with only its nearest neighbors. 

-Population: 
The Necropolis is only a small city with only 100,000 people are in the Citadel which is its main and only city. Only 30,000 of the residents are actually undead.
-Unique Trait #1: The unique trait of The Citadel, is that it is a place that gathers latent magical energies. That energy flows fluidly around the city but is collected into the tower that is in the center of the city Necropolis. 

-Unique Trait #2:
The buildings of the Necropolis is lined up into a drawing of a giant magical circle. Imbued with v magical energy it produces a magical fog that hides the city from those incapable of navigating through it.

-Unique Flaw #1
The Necropolis is a secretive place where no one trusts each other. Especially strangers who enter in the city through the fog without good reason. Expect passive hostility until you enter the central tower.

-Unique Flaw #2
The Necropolis is a place where magical defense are it's only form of protection from the outside world. The city simply lacks people who are capable for training to fight. Meaning if all of the city's defenses are removed then it's basically helpless.

GEOGRAPHICAL
-Major Towns/Colonies: 
The Necropolis has only one city, which surrounds the central tower. The builds secret a magical fog that is secreted from the buildings. The magic hides the city and tower from view with an impenetrable blanket of fog.

-Major Castles/Fortresses:
The only large building on the Necropolis is the tower in the center. The tower is known as the Arcane Sanctum

-Buildings of Interest:

-Geographic Features of Interest:

-Territory Description:

RACIAL
-Majority Race:
-Majority Race Appearance:
-Majority Race Characteristics:
-Minority Races: (If any)
-Minority Race Characteristics:

RELIGION & MAGIC
-State Religion: (If applicable. Either create your own religion or take on a major religion. If you design your own religion, I will add it to the religion tab above so other players might choose it. More than one religion in a state is ofc very possible)
-Religious Information:
-Religion Demographics:
-Holy Relics In Possession:
-Holy Sites Under Control:
-Magical Schools and Curriculum: (What forms of magic are common?)

MILITARY
-Military Details (Focus on unit types, ect. You can keep numbers vague)

NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch:
-Ruling Dynasty (If applicable):
-Military Chief (If applicable):
-Religious Head (If Applicable):
-Persons of interest:

CULTURAL
-History: (I will add key historical episodes to the history timeline above.)
-Historical Relations and Greivances
-Cultural Notes-City/Realm name:
-Flag/Banner:

NATIONAL
-Capital:
-Government Type:
-Currency:
-Population: (one million [humans] is max, and is a very, very large city which will demand a lot of food and have a lot of internal unrest problems. For other races there might be other cases, which I will judge individually.)
-Unique Trait #1:
-Unique Trait #2:
-Unique Flaw #1
-Unique Flaw #2

GEOGRAPHICAL
-Major Towns/Colonies: Please describe any smaller cities, towns, villages, or colonies under your city's control.
-Major Castles/Fortresses:
-Buildings of Interest:
-Geographic Features of Interest:
-Territory Description:

RACIAL
-Majority Race:
-Majority Race Appearance:
-Majority Race Characteristics:
-Minority Races: (If any)
-Minority Race Characteristics:

RELIGION & MAGIC
-State Religion: (If applicable. Either create your own religion or take on a major religion. If you design your own religion, I will add it to the religion tab above so other players might choose it. More than one religion in a state is ofc very possible)
-Religious Information:
-Religion Demographics:
-Holy Relics In Possession:
-Holy Sites Under Control:
-Magical Schools and Curriculum: (What forms of magic are common?)

MILITARY
-Military Details (Focus on unit types, ect. You can keep numbers vague)

NATIONAL DRAMATIS PERSONAE
-Head of State/Monarch:
-Ruling Dynasty (If applicable):
-Military Chief (If applicable):
-Religious Head (If Applicable):
-Persons of interest:

CULTURAL
-History: (I will add key historical episodes to the history timeline above.)
-Historical Relations and Greivances
-Cultural Notes
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