[@Innue], the following review is why I refuse to let ANYONE's character through without my looking over the techniques. [hider=Kei's Review]Why/how is it exactly that the light of her suns only amplify allied jutsu. I don't see how that makes much sense honestly and it also cuts out a possible weakness that I think would be rather reasonable. In fact, because of the power this KG is capable of based on the combination of the suns and their already established effects, I'm going to say that applying a seperate effect on enemies/allies requires constant focus and at least a constant small chakra cost. I need you to tell me the maximum radius that the light of any given sun effects and I want to know how far that radius is without her manipulating it at all. Also, don't think I didn't notice that the "Polarization," ability would allow her to increase the range that the light of her suns effects not to mention making it possible for her to direct that light to specific places while ignoring others. If I didn't know you were going to be fairly reasonable with this KG, I'd ban it outright due to how absurdly powerful it is. What does Saegiru's help imply? Does Saegiru helping make it so the prep takes less time? What does it imply other than the removal of handseals from the equation? [quote=Purple Sun - 20%]The Purple Sun’s beam bends the light around all allies and concentrates it around all enemies, lasting for a significant amount of time after the beam has ended. [u][b]Allies are completely hidden from all sensing techniques, as well as sight.[/b][/u] Enemies are harshly revealed, becoming noticeable to anybody in the immediate area.[/quote] No to the bolded/underlined bit. [quote]Kesshō Shōmei [Final Illumination][/quote] How thick of steel can it melt through. That's kind of an important detail.[/hider]