[hider= The Torvari Federation] [b]Name of Nation:[/b] The Torvari Federation [b]Capital:[/b] Verkesh [b]National Population:[/b] 148,000,000 (roughly) [b]Demonym:[/b] Torva [b]Ethnic Groups:[/b][list] [*][i]Torva:[/i] [/*]The Torva make up about 89-93% of the population, they encompass all those who were born in Federation or can trace a majority of their blood back to the federation [*][i]Kalva:[/i][/*] not one ethnicity in particular the Kalva is the general Blanket term for anyone who is not a Torva, or of Torva decent [/list] [b]Language(s) Spoken:[/b][list] [*][i]Torvin:[/i] [/*]The language spoken by all those who live in the Federation, whether they be Torva or not [*][i]Kalvian:[/i][/*] A stripped down version of Torvin, easily learned by those outside the Federation and as such had become the main language used when dealing with outsiders, comparable to the SMOKY language of the other nations[/list] [b]Religion(s) Practiced(If any):[/b] [i]Malradi:[/i] A monotheistic religion comparable to the Amaranth of the Hegemony, the Federation’s closest neighbor. Though the religion itself is slowly draining out of the Federation, being replaced by more Deistic ideals instead. [b]National Symbols:[/b] - Flag: [img=http://www.nationstates.net/images/flags/uploads/shadis_federation__342862.png] - Colors: Red, Black, and White - Creed:"Through our actions, We become worthy" [b]Government: [/b] Individual -4- State Religious -4- Secular Democracy -4- Autocracy Dove -4- Hawk Isolationist -3- Interventionist Summary: The Federations high Government is split into two seats of power the Grand Counsel, a gathering of representatives from the various provinces within the Federation, and the Office of the High Praetor, which has been ruled by the Mianin family. While the Council does indeed have some power it is, and is widely known to be, mostly a figurehead to which the people of the Federation can voice their opinions with most of the power residing with the Mianin family. [b]Economy: [/b] Capitalism -3- Communism Private -3- Public Inequality -4- Equality Summary: The Federations economy is mostly a capitalistic economy with a few socialistic tendencies. Also throughout the economy there is an underlying barter system that keeps the economy, for the most part, stable. The currency is the Writ, the most popular iteration of them are the coins that have different values from a half Writ to 10 Writs, they do come in bill form, though this is less popular as the bills deal with large sums of writs at a time (e.g. 50-100) [b]Society: [/b] Open -3- Closed Liberal -3- Conservative Tolerant -3- Intolerant Summary: The society of the Federation is a mostly fluid affair, with a strong middle and working class, however there is still a noble class that, while a mostly ceremonial social class, is still a very exclusive social class that is hard to obtain for most non-noble families. [b]Military:[/b] - Coat of Arms: The Serpent and sword, with the Sword inverted and two wings coming from either side of the Serpent. - Size: 6,512,000 - Branches: [*][i]The Light Guard:[/i][/*] Numbers: 2,000,000 approx [url=http://fc07.deviantart.net/fs29/i/2008/063/3/a/Sketch_Future_Nazi_Soldier_by_Darcad.jpg]The light guard[/url] is the main body of the Tovari Military, it comprises what one would consider the normal foot-soldiers and their support. The Light Guard have a simple philosophy, do your job and do it well. They are a stubborn and ruthless force, capable of meeting the enemy in the field or defending a city from invaders, the excel ether way. [*][i]The Armored Guard:[/i][/*] Numbers: 1,500,000 approx Just like the name sounds the Armored guard deals with the tanks and heavy artillery of the Federation, they work more like a sub unit of the Light Guard, even going so far as being classified beneath the same Branch name and command structure [*][i]The Colossus Guard:[/i][/*] Numbers: 1,200,000 approx The Colossus guard is a branch that is in charge of overseeing the use, deployment and general over-watch of the huge Mechs and Walking Dreadnoughts that the Federation has at their disposal. One of the newest branches (the other being the Shadows) the Colossus guard fight with great effectiveness and efficiency. [*][i]The Corvid Shadows:[/i][/*] Numbers: 1,200,000 approx The Airforce of the Federation, the Shadows are in charge of the interceptors, fighters, bombers and gunships. Alongside the Colossus Guard, the Shadows have grown exponentially, quickly becoming the two second largest branches, behind the Infantry. -[i]Fortress Brigade:[/i] A offshoot of the Shadows the Brigade deals with the flying battleships and dreadnoughts [*][i]The Wave gaurd:[/i][/*] Numbers: 800,000 Not much to be said here, the wave guard are in charge of the traditional navy of the Federation. After the move to air battleships the Wave Guard was reduced, they are still able to fight as an effective part of the military, they just don’t have the numbers of the other branches. [*][i]The Praetor Guard:[/i][/*] Numbers: 12,000 The elite fighting force of the Federation, their numbers are handpicked by the preceding members, insuring that only the best of the best get through to their ranks. They are more killing machine than human, seemingly able to turn near impossible odds into a success. They have a tendency not not speak, or make any type of sounds, at all. They use this as an intimidation tactic, and it has earned them the moniker "The Silent Army” from the other branches. [*][i]The Watchers:[/i][/*] Numbers:*non-disclosed* The intelligence sector of the military the Watchers are an illusive organization. It is rumored they pull their numbers from the Praetor Guard, though there are just as many opposing rumors of where they pull their spies from. They are focused mainly on gathering intelligence, and acting as basic informants in other countries. - Readiness(What's your standing military like? How ready is it?): Due to the size and the disposition of its neighbors, the Federated Army is in a near always ready state, ready to react on a moment notice, or to attack if the order is given. All the troops are kept in strict military order, insuring peacetime complacency doesn’t get the better of them. [b]Territory:[/b] Yellowish color - Important Locations: [i]Verkesh-[/i] Where once was a mountain, only a city of steel and industry remains. A sprawling city that has all but consumed the mountain beneath it and the plains around it, Verkesh is a shining city, the spires of the palace rising from the once summit into the air, its many docking ports crowded with Cargo Airships, the sound of the gears of the outer city turning, creating the beat to which the city humms along to. Verkesh is located on what was the last mountain and its surrounding plains (for multiple miles in each direction) in the chain that runs its way through the middle of the Federation. [i]Songset Island-[/i] The Island that sits off of the Federations border, while it is populated by civilians, is also home to a large number of heavy fortifications that dot it's coast, their massive sea guns, AA guns and ever present garrison keep a watchful eye on the passage into the Octovia Sea [b]History:[/b] - International Relations: The Caidius Hegemony- The Mianin family and the Emperor of the Hegemony share some of the same blood. As such the Federation counts the Hegemony among its closest Allies. The Union- Trading agreement Notes: [/hider] [hider=Weapons/Vehicles of the Federation] [b]The Weapons of the Light Guard:[/b] [url=http://fc08.deviantart.net/fs18/f/2007/204/1/c/Rebel_Weapon_Concepts_by_Malaveldt.jpg]Weapon Reference [/url] (Starting from the top right and going across)[list] [*]K4-Thumper Shotgun: Used mainly in CQB environments, such as urban combat, the Thumper is a pump action, magazine fed shotgun. It is capable of high damage output at the cost of range and massive recoil.[/*] [*]I-6 Pilum Anti-tank Rifle: With a barrel length of 37 inches the Pilum is a sight to behold. This top loaded, magazine fed, bolt action rifle is capable of punching a hole through anything short heavy tank armor, making it a nightmare for infantry, APC’s, light tanks, and even some medium tanks. [/*] [*]AT-12 Thunderclap: The thunderclap is a shoulder mounted rocket launcher, used by light guard forces to deal with heavily armored targets, or against groups of lightly armored enemies.[/*] [*]E-5 Razor: The personal sidearm of many of the light guard forces, the Razor is semi automatic, and magazine fed.[/*] [*]M-2 Combat Rifle: The most widely used gun in the Light Guard, the M-2 is a accurate, rugged combat rifle capable of enduring any environment without jamming. The M-2 uses “Quiet” Stripper Clips that do not produce a ring when the clip is emptied. The M-2 is also Semi Automatic.[/*] [*]P-4 Hammer: The hammer is a hinged revolver, used mainly by Praetor Guards and High ranking officers. the chamber is created in such a way that it doesn’t jam while turning. The Hammer is Semi Automatic.[/*] [*]K-3 Stubb: The Stubb is a drum fed light SMG. Its compact size makes it a favorite of the tank crews.[/*] [*]F-6 Assault Rifle: The favorite Weapon of the Praetor Guard, the F-6 is a magazine fed, fully automatic, select fire rifle.[/*][/list] [b]Vehicles of the Armored Guard:[/b][list] [i]Tanks/APC’s[/i] [*][url=http://fc09.deviantart.net/fs70/i/2012/236/c/6/m3_halftrack_by_northern_dash-d5c9wz5.jpg]D-4 Halftrack:[/url] The primary troop carrier the D-4 can move quickly across most terrain. It sports on 50. Caliber HMG on the front, and two 30. Caliber Machine Guns on either side and has enough room for around 14[/*] [*][url=http://fc02.deviantart.net/fs29/f/2008/154/1/7/Light_Tank_by_spacegoblin.jpg]L-24 Calgary:[/url] The L-24 is a quick, light tank designed for more of a light recon and infantry support role than a toe to toe fight, though in experienced hands, the maneuverability of the tank can give it an edge vs. larger opponents.[/*] [*][url=http://fc07.deviantart.net/fs8/i/2005/321/0/8/Tank_Grotte_by_A_Teivos.jpg]VR-45 Main Battle Tank:[/url] The VR-45 is a tested work horse, its heavy armor is capable of withstanding most everything thrown at it, this plus its massive main gun, and secondary gun make it a monster on the battlefield. It’s Falchion main gun (comparable to, if not an upgraded version of the 7.5 cm KwK 40) can switch between HEAT ammo and AP ammo, the secondary is a 40mm cannon that usually fires AP, though it has also been equipped with HEAT in the past [/*] [*][url=http://th03.deviantart.net/fs71/PRE/i/2013/021/2/b/us_army_t28_super_heavy_tank_prototype__1946_by_sfreeman421-d5s9ws8.jpg]VR-95 Super Heavy “Goliath” Tank:[/url] The Goliath Super Heavy Tanks sports an upgraded 110mm cannon, and super heavy armor. These huge, loud tanks are made for smashing entrenched defenses, other tanks, buildings, basically anything that gets into its crosshairs. They also mount 2 50 Caliber HMGs as a secondary.[/*] [i]Artillery:[/i] [*][url=http://th00.deviantart.net/fs70/PRE/i/2013/107/8/1/88_mm_by_warnerator-d62352n.jpg]KVR-23:[/url] The KVR is a multipurpose cannon, filling the role of artillery and AA with ease. Its 89mm cannon has an effective range of 9.23 miles.[/*] [*][url=http://upload.wikimedia.org/wikipedia/commons/thumb/7/71/10cmNbW40.jpg/435px-10cmNbW40.jpg]KVA-33 Snub Mortar:[/url] This mortar launcher is easily towed by the D-4, making it a common infantry support.[/*] [*][url=http://upload.wikimedia.org/wikipedia/commons/3/30/M115_display.jpg]KVR-120:[/url] The 120 is a massive howitzer, used mainly in static defenses due to its size and weight, its shell is capable of obliterating anything it hits directly. It has an effective range of 10.43 miles.[/*] [/list] [b]Vehicles of the Colossus Gaurd:[/b][list] [*][url=http://fc06.deviantart.net/fs19/f/2007/303/c/2/Crawler_Tank_by_Malaveldt.jpg]K-22 Crawler :[/url] The crawler is a infantry support, scouting walker. Capable of incredibly high speeds while retaining gun accuracy. It can hold the two operators and a small squad of 4, though in cramped conditions. Its main gun is a 25mm Auto-cannon. [/*] [*][url=http://fc09.deviantart.net/fs18/f/2007/204/a/e/Walker_Tank_by_Malaveldt.jpg]MN-644 Golem: [/url] The Golem is an all terrain combat mech armed with dual 40mm cannons it can rip apart most ground units along with low flying aircraft. [/*] [*][url=http://fc05.deviantart.net/fs17/f/2007/210/f/d/Gunwalker__2nd_Iteration_by_Malaveldt.jpg]MN-725 Behemoth: [/url] The Behemoth is a larger version of the 644, but it sports a KVR-23 instead of the dual 40mm. This means that while it too can fill the role of AA, it can also play the role of a tank hunter, able to pick tanks and Mechs off at a large Distance, at the cost of weight and speed. [/*] [*][url=http://fc04.deviantart.net/fs39/f/2008/347/d/2/Light_walker_by_spacegoblin.jpg]KR-3 Leviathan: [/url] Usually deployed alongside a Colossus, the Leviathan Mechs are tank and ground killers. They use their Twin Falchion Cannons to great effect, in case that doesn’t work they have 2 25mm Auto-cannons as backup. [/*] [*][url=http://fc08.deviantart.net/fs51/f/2009/271/c/8/Tank_Arach_by_Monkey_Paw.png]VV-5 Dawnhammer: [/url] The Dawnhammers are the beginnings of the Colossus type mechs, they are bristling with auto cannons, Machine guns, and the top mounted 155 mm cannon. [/*] [*][url=http://fc00.deviantart.net/fs70/f/2010/007/f/b/Heavy_Artillery_Arach_by_Monkey_Paw.png]VV-6 Duskhammer: [/url] The Duskhammers are a different variation of Dawnhammers that forgoe most of the weapons to mount a KVR-120, one of the only Vehicles to be able to, though it has to be stationary to fire. [/*] [*][url=http://fc08.deviantart.net/fs38/f/2008/351/f/1/Heavy_walker_by_spacegoblin.jpg]KLB-32 Colossus: [/url] The namesake of the Class and of the Branch the Colossus is a sight to behold. Its legs are 80 meters alone, witch is the bases of its nickname, the moving fortress, the colossus is slow but armed to the teeth with massive armor, 110mm cannons, KVR-20's, 40mm Auto cannons, AA cannons and an upgraded KVR-120, though it doesn’t have to stop moving to fire it. They are also one of the only mechs to be able to Myth Drop (it and its attendant Leviathans). The mere sight of one of these monsters is enough to make an enemy force shake, or simply cut and run. [/*] [/list] [b]Vehicles of the Corvid Shadows:[/b][list] [i]Fighters/Interceptors/ Bombers [/i] [*][url=http://th07.deviantart.net/fs70/PRE/f/2013/157/7/0/sky_lord_murican_by_jv_andrew-d68128e.jpg]LM-39 Peregrine :[/url] The Peregrine is an interceptor class fighter, its design, more air-wing than normal fighter, and dual engines allow it to reach stunning top speed without loss of agility. Its twin machine guns give it enough firepower to deal with most, non airship, in the air. [/*] [*][url=http://fc06.deviantart.net/fs71/i/2014/035/8/d/tarkavian_thresher_by_jflaxman-d7529ob.jpg]LM-44 Fighter:[/url] The LM-44 is the main fighter craft of the Federation. Like the 39 it uses two engines, though because of its heavier frame and weapons it is slower than it’s interceptor counterpart. It sports better fuel capacity and 4 HMG’s that make it an ideal dog fighter, harasser, or ground support.[/*] [*][url=http://fc01.deviantart.net/fs71/i/2013/216/0/6/british_bomber_concept_sketch_by_gtdees-d6gm1wu.jpg]GAT-211 Bomber:[/url] The 211 is an air to ground bomber, it can carry a large payload in its central body, protected by various gun turrets that are set along its body. Like most (if not all) fighter/bomber class vehicles the 211 is designed to be kept, and launched from carriers. [/*] [*][url=http://th03.deviantart.net/fs70/PRE/f/2013/238/5/3/anti_ship_torpedo_boat_catena_by_waffle0708-d6jscdc.png]NL-644:[/url] The 644 is an odd bomber in that it is designed to be Air to Air. It’s main armament is two high explosive Whirlwind “torpedoes” that function like large unguided rockets. Their “Deck Guns” Also make them a capable anti-fighter craft./*] [i] Battleships/Dreadnaughts [/i] [*][url= http://fc05.deviantart.net/fs71/i/2011/297/9/a/elysa_protectorate_battleship_by_lionel23-d4dsvnc.jpg]Veric Class Cruiser :[/url] The Veric Class Cruisers constitute the lightest Battleship class Airships. The Veric’s main armaments are its three 110mm Gun batteries. Though it has some Anti Fighter capabilities, it normally sticks closer to larger ships that have more.[/*] [*][url= http://media-cache-ak0.pinimg.com/736x/d5/4b/6c/d54b6c42dd0a62afb36e53f2ba08670d.jpg]Mera Class Destroyer :[/url] The Mera is a near pure Anti Fighter Escort, using its many auto-cannons and chain guns to wreak havoc on enemy fighters. [/*] [*][url= http://fc04.deviantart.net/fs71/f/2014/019/8/2/veteran_flagship__furious_by_waffle0708-d72sz8g.png]Kalvera Class:[/url] The Medium Battleship of the Federation fleet the Kalvera sports heavy 310mm cannons as it major cannons with multiple rows of 220 mm cannons as it secondary. The Kalvera is also loaded to bear with large amounts of AA guns, making it a principle frontliner [/*] [/list] [*][url= http://fc08.deviantart.net/fs70/i/2012/037/5/4/initial_render_by_pixel_pencil-d4owxt9.png]Reliquary Class:[/url] The Reliquary class is the heavy Battle ship of the air fleet. It sports many more main cannons than its younger sibling the Kalvera. It’s main cannons are 350mm cannons with its secondary cannons being 240mm cannons. It too is loaded with AA cannons for battlefield longevity[/*] [*][url=http://fc08.deviantart.net/fs71/f/2013/324/8/f/imperial_fleet_heavy_cruiser__arbalestia_by_waffle0708-d6uxpyk.png]Vindictus Class:[/url] The Dreadnaughts of the fleet the Vindictus class are monsters of firepower. They sport many mainline 390mm cannons with its secondary being the Kalvera’s 310mm. It also supports a small carrier deck that can hold 2 wings of fighters. It also supports a dizzying array of AA cannons, and some non-conventional weapons such as torpedo launchers and Flak Launchers. [/*] [*][url=http://th09.deviantart.net/fs71/PRE/i/2012/075/3/0/dreadnought_archangel___super_carrier_by_lionel23-d4swfnf.jpg]Haldrari Class:[/url] The carriers of the Federation are loaded to bear with fighters and AA guns, though they sport two 290 mm cannons for close defense. They come in two configurations, the A config, that supports fighters and bombers. And the B config which is hollowed out, and has a opening bottom, it is used for Colossus transport. [/*] [/list] [/hider]