[b]*EEEEE-EEEEE-EEEEE-KSSSKTKKS-WEEE-OOOO-EEEEE-OOOO-BRRKKTTSSSSHHHH*[/b] [b]What is Modempunk?[/b] First, take a pessimistic outlook on the 80's. Unemployment is at an all time high. The price of gas is in the 6 digits. Movies studios start going bankrupt when people can no longer afford to go to the movies; Piracy is rampant. Crime is rampant. Then you add rampant speculation. Anti-piracy laws get passed, and now you need a license to own a personal computer, just like owning a gun. The dollar goes into a hyper-inflation spiral, and banks start issuing their own currency, 1800's style, only this time they put it on floppies and called them "Cred-points". And so on. [b]How do you play?[/b] The system is really dead simple, being that you only really ever use 1 12-sided die (A d12) for all checks, and playing fast and loose with the rules is encouraged. You should really check out the [url=http://1d4chan.org/images/e/e8/JnJ_Modempunk_rightways.pdf] rulebook,[/url] (It's right after the Joints'n'Jivers rules). The whole thing is about 15 pages, It'll take you about 5 minutes, tops. [b]Do you have a plot?[/b] Nothing specific, but I'd rather figure out if anyones actually interested in playing a game like this first, and then figuring out what the story is actually going to be. Heres the char sheet right away if you're interested: [hider] Name: [What are you called?] Handle: [What do you call yourself?] Outfit: [What do you wear and look like? Either a picture or description is fine.] Stats: [You get 25 points to distribute among your stats. If you're in doubt about any of these, don't hesitate to ask!] =Athletics =Health =Computers =Phreaking =Talking =Presence =Guns Gear: [Gear boosts some stat for anywhere from +1 to +3. You get up to +4 worth of gear.] Reputation: [What are you known for?] Personality: [What are you like?] Background: [Where do you come from?] [/hider]