@Bai Suzhen you don't need to apply j just post a cs. For the fruit powers can you go into a bit more detail about the functions, and limits? It's just a bit vague
Personality: Happy, upbeat and infinitely curious, Brenda tries her best to see the bright side in any situation. She panics easily, but quickly regains a manic sort of composure. She's more likely to act before thinking and deal with the consequences. The common tongue is her second language, so she sometimes misunderstands.
Home Island/Sea: Okidou Island, East Blue. An island with large forests of strong trees, chiefly exported for shipmaking. The island's inhabitants take care to the forests to ensure they plant more trees than they cut down, to ensure future livelihood. The people have their own language.
History:
Brenda grew up on Okidou Island watching the varieties of ship arrive to buy the islands wood, amazed that pieces of her homeland would travel so far. She always wanted to find out how the ships were made.
When she was nine, a storm sunk a ship near Okidou's coast. The people all helped out with the rescue. Much of the cargo was lost under the sea, but Brenda rowed her home-made raft out, swam down and found a watertight box containing a devil fruit, which she ate back at her 'secret hideout', a beach hut she also made herself.
Brenda loved her amazing new powers, but the folk back home weren't quite so happy. The captain of the sunken ship was especially displeased, as he intended to trade the fruit for a large supply of wood, to supply his shipyard. Regardless, something about the young girl's passion for carpentry appealed to him, so he made a deal with Brenda's father. She would come with him to work off the cost of the fruit, learning a shipwright's trade.
Ten years later, Brenda has finished paying off the fruit (Which also happened to be the day her tutor decided she'd learned all he could teach) and set out to explore the oceans, see new styles of carpentry. While she was working at the shipyard, Brenda took plenty of photographs (Some kind of snail-based camera?) to write letters home, and as a farewell gift the master of the shipyard gave her an empty book, to fill with memories of her journey.
Fruit:
Maze-Maze no Mi, AKA the Mix-Mix Fruit. Paramecia Type. Brenda has the ability to turn herself and other objects into a putty-like substance by rpidly kneading it with her hands. They turn back if left alone, but while transformed it can be mixed with another liquid or transformed substance, to combine the two. She can also separate the objects again by reaching 'in' and pulling it out.
Common uses for Brenda include mixing a wooden plank into glue, to get a substance that's sticky and applyable by brush but hardens into a solid wooden coating, mixing a hammer into her hand for an iron punch, or mixing cloth with a sheet of metal to easily shape it, then remove the cloth and end up with metal in the required shape.
The chief limitations on the ability are that Brenda can only transform an object small or light enough for her to lift, as she needs to use both hands to putty-ify something, and she is unable to use her ability on living creatures other than herself. Soaking combined objects in saltwater also unmixes them if done within the first few days, as the sea nullifies the devil-fruit power.
It also has a tendancy to activate when Brenda is distracted or startled, mixing her with her gear. Her hat and hair often fuse as soon as she stops paying attention, giving her a hairstyle in the shape of a hat, with it's decorations mixed in. If Brenda trips into a pile of bricks, she may turn to putty and splatter into them, reforming herself very blocky. And she tends to wake up in the morning with a pillow for a head.
Fighting style: Brenda is not a skilled fighter, but if pressured into a fight her style would be best described as 'wild brawling'. She throws whatever is to hand, mixes tools into herself for extra punching power and crawls under tables, over chairs and slams doors in faces or dumps pots on heads. She's no match for a skilled fighter, but can keep an amateur off guard long enough to escape. If cornered, she'd probably try setting something on fire.
Ship Position: Assistant Shipwright
Bounty: Insignificant (May have picked up a few hundred for petty crimes in local jurisdictions, but nothing that would cross a sea)
Just know your strength and devil fruit strength is roughly the same strength luffy and crew had when they entered the grandline. Any other question just ask.
Well currently the Marines are rushing the town. If you want to be in the mass of people being attacked and fighting back you can. If you want a more personal introduction you will have to wait.
Hmm... I shall begin a post running away from the carnage. If I don't happen to interact with the PCs after too long, I'll stow away on a random ship and just so happen to pick that one.
The plot begins. Those of you who are listed above need to respond in some way to the events of the most recent post. The ones that are not listed already know how they will be introduced.
I gotta work a double so i'll post when i get off tonight
Um yeah something came up and I'm really not in the mindset to write stuff right now because of it but I'll try and post as soon as I can even though that'll probably be tomorrow sorry.
Personality: Eccentric and emotional, Sylas is known for being an overly melodramatic fellow. Prone to telling tale tales of grand feats he may or may not have ever accomplished, his flair for drama is second-to-none. He always strives to be interesting and unique, making it easy to spot him in a crowd by looks and sound alone. He is often written off as crazy by those that meet him, especially after they see what he is capable of. Sylas is as impulsive as they come, and accordingly unpredictable. He always strives to amaze those around him with feats of power or compassion, to be recognized as a man worthy of legend. At the very least his wierdness is legendary, but getting that point across to Sylas is impossible. Nobody looks up to Sylas more than Sylas himself. He is infallible in his own eyes and he won't stop until everyone else sees him that way too.
Home Island/Sea: West Blue
History: Born to Captain Ismael Maison of the Firefly Pirates, Sylas was immersed in the world of swashbuckling from a very young age. Though the Firefly Pirates and consequently Captain Ismael were nothing impressive that didn't stop the enigmatic leader to present grandiose tales to his son. Enamored with his unrealistic and romaticized view of piracy, young Sylas aimed to follow the footsteps of his father and become a legend (despite the fact his father's name was unheard of outside the West Blue). He spent his entire life on board the Firefly's ship, Chain Breaker, training to take the reigns from his father one day as the captain of the crew.
When Sylas was fourteen he encountered the Hari Hari no Mi. And encountered is the correct word, as he saw the fruit on board an enemy ship while the crew was raiding it. Being he was hungry at the time he ate it without a second thought. It was only after Ismael questioned where the Devil Fruit was that it was realized Sylas had eaten it. This temporarily put a damper on crew relations, but it was found that Sylas was an even greater asset to the crew now. He was no longer just the captain's kid but now a useful member. Granted his odd personality didn't make him exactly likable.
He trained to use his new abilities to the max, believing that they would be key to his future legends. Over time he became the powerhouse of the Firefly Pirates, surpassing anyone else on board by leagues. At nineteen his father finally grew ill and passed away (likely scurvy), leaving Sylas in charge of the Firefly Pirates rather than the more popular first mate, Hopper. Taking it to heart, Sylas immediately declared they would head to the Grand Line. As they made their way across the West Blue, slowly but surely, the crew grew dissatisfied with Sylas's style of leadership. They no longer pillaged towns or raided islands, instead marauding only other pirate crews. After three months they couldn't take it any longer.
Following an overly-eccentric twentieth birthday party for Sylas, the crew immediately mutinied. Led by the former first mate, the mutiny forced Sylas to walk the plank. As a Devil Fruit user, this surely meant he would die. But quick thinking and the Hari Hari no Mi powers allowed him to create a small boat. Using his incredible strength and a single paddle, Sylas escaped his former comrades by fleeing towards a nearby island. Or so he thought. His sense of navigation wasn't very spot on and instead Sylas had traversed into the nearby Calm Belt.
In a feat of fear-fueled stamina, Sylas managed to paddle his way across the calm belt and onto the Grand Line. With no food or water, Sylas found himself close to death before spotting Reverse Mountain and the Town of Contradiction. After arriving at the port he was given some food and water by sympathetic locals. It took only a day to recover his strength, in which Sylas was immediately indebted and forced to work off the bills for the food he had eaten. This brings us to today, two days after Sylas had arrived at the Town of Contradiction...
Fruit:
Known as the Glass-Glass Fruit, it is a Paramecia type Devil Fruit that grants the user the ability to create glass at a rapid pace and to manipulate existing glass under certain conditions. Notably not Logia class as users cannot turn themselves into glass nor are they invulnerable to physical attacks. The glass created by a Hari Hari no Mi user can have various properties as determined at the time of creation, though for existing glass to be manipulated it must be untempered and have no stain. The glass created can only ever be in a crystal, solid state though it may be structured to appear liquid. Liquid glass can also be manipulated, if pure and unstained, despite not being able to be produced by the user. The thicker the glass, the longer it takes to create. Glass can only be created from the user's body, but glass that is being manipulated has a much longer range.
Most common uses of the Hari Hari no Mi are to create weapons or structures of glass, usually thick so as not to be broken easily. The fragile nature of thin glass makes it a great weapon for slicing even when broken, though thin glass is also useful for manipulating light. A skilled user can create illusions with cleverly manipulated glass and even a an unskilled user could reflect sunlight to blind foes. There are a wide range of possibilities with the Hari Hari no Mi, though it is not without weaknesses. Even the thickest glass is weaker than the equivalent thickness of steel, and due to the crystalline nature of untempered glass it is prone to fracture with ease if it is not made to be especially thick (and even then it is not on par with an identical weapon/structure made of metal). Due to the nature of Busoshoku Haki, Hari Hari no Mi glass of any thickness is shattered with ease if struck by it. Consequently, Busoshoku Haki can be imbued into the glass created if the user is adept with Haki, negating the Haki weakness to a degree.
Fighting style: Sylas is a powerhouse, exhibiting incredible strength and the capability to wield absurdly large weapons of his own creation. Though agile in his own right he will stick to his greatest strength: strength. Sylas primarily fights using glass weapons, such as hammers and swords, but his style is just as versatile as his Devil Fruit. Though he is capable of fighting without his Devil Fruit powers, he does lack martial art skills and has to rely on pure physical capability to get by. Sylas is capable of using Busoshoku (Arms) and Kenbunshoku (Observation) Haki to certain degrees, though he reserves this ability.
Hari Hari no Hammerfall Sylas creates an absurdly large hammer of glass, over twice his own size, and swings it down with enough force to annihilate the hammer and usually most anything in its path. This can be considered his signature technique and has attributed to his epithet, for the shattering hammer. This technique can be used alternatively, to allow extended use of the hammer by not immediately smashing it.
Hari Hari no Great Hammerfall An enlarged version of his signature technique. Sylas creates an even more absurdly large hammer, this time large enough smash an entire building or even a ship. Notably takes more time to create the weapon and it is much more unwieldy in his hands. Only ever good for one attack.
Hari Hari no Saber A large glass sword is created. Though fragile and easy to break, it is incredibly sharp. When it is broken the shattered pieces are capable of causing further damage. Sylas can repair the blade in order to extend how long it can be useful.
Hari Hari no Windmill Two meter-long, six-point throwing stars are created and flung at the enemy. Due to Sylas's ability to control the glass they will give chase and home in on the desired target until broken beyond use or they hit their mark. Much like the Saber they are incredibly sharp and breaking them still has a probability of taking damage.
Hari Hari no Geyser An eruption of thick and spiky layers of glass form from Sylas's feet, stabbing foes and repelling attacks. Due to the thickness of the glass it is less sharp and not as likely to completely slice through opponents, but it is more resilient and can withstand stronger attacks as well as still being able to harm whoever was in the blast zone.
Hari Hari no Anchor By creating a sheet of glass across the ground (or oceanwater, if out at sea) and underneath a foe (or opposing ship), Sylas can trap his enemy. Once the glass reaches underneath the enemy it will grow upwards to anchor them in place. For humanoid foes this only requires reaching up to the waist to completely halt their leg movement, and for ships at seat it simply requires getting completely underneath and surrounding it only by a few feet (which is more than enough to completely remove the ship from the water).
Hari Hari no Mirror One of Sylas's weaker moves, as it does not usually fit his style and is thus not often used or practiced. Sylas creates a pane of glass, warped to just the right angle to reflect the brightest light source available (usually the sun) and project it in the direction of his enemy to temporarily blind them.
Hari Hari no Mist Two balls of glass are created before being broken (throwing, crushing, smashing, doesn't matter), causing them to explode into many tiny shards of glass. Controlling the direction of the spray can create a painful diversion for his foes, potentially blinding them (the permanent kind of blind).
Hari Hari no Laser Using a large, circular disk of glass, Sylas focus sunlight onto a specific point via refraction and magnification. This is used to cause fires on anything wooden, and only requires a few seconds of accurate aiming once the disk is properly aligned with the sun.
*Note* Due to the versatile nature of the Hari Hari no Mi, there are many more possibilities of use other than those listed above. This list is to cite the most common and most notable techniques, though more may be added as Sylas expands his uses.
Ship Positions: TBA (Former Captain of the Firefly Pirates)
@j8cob Your cs is good just before you post it give us some reasons your bounty is high. Also know that our strength and skills are roughly the same as the straw hats when they entered the grand line. So haki is very limited.
3mil isn't that much. It's the average bounty of pirates in the East Blue, the tamest of the seas. And he has been pirating most his life and was even a captain for a few months. That's enough to earn a small bounty on his head.
For those of you that haven't posted just jump in somewhere. You don't have to throw yourselves in the midst of combat if you don't feel like your character would do that. If they are basic grunts feel free to godmod them down all you want. This is different for any Marine Officer obviously.