[url=http://www.roleplayerguild.com/topics/86729-the-walking-dead-to-greener-pastures/ooc]Link To OOC[/url] ***Always Taking New Characters!*** [b][u]The Walking Dead: To Greener Pastures[/u][/b] [i]Some nights, if I shut my eyes real hard, and drown out their groans with the musings of my fears, I can picture a world free from the grip of death. I've built barricades, reinforced walls, all to keep them out. Or perhaps this is my tomb: where I will lie in fear, and scream, and attempt to claw my way out but to no avail. Nobody is out there, and I am buried amongst the dead and the rotten. Oh, what could we have done in the eyes of God to deserve such a fate. I'm low on water, and food is bound to run out soon, but I have on valuable commodity.. I'm alive. I may just have a monopoly on that. I haven't seen another soul since the army left to find a brighter spot to call their tomb. I remained.[/i] The man at the desk shuffled, drawing the chair a bit closer, and wrapping his jacket tighter around his frail body. He shook his ballpoint, and continued to write: [i]My wife left me when the army did. She took the kids, Lucy and.. was it Alex? She said that they'd have a chance out there. I told her that our luck had run dry a long time ago. And so, I remained within the walls of my fortress, among the pictures of those whom I've loved and lost and almost forgotten. Every night, I hear them clawing at the door. Every single night, slow, consistent. They haven't abandoned me, at least. I'm not alone in the world. I am one of many.[/i] At the front of the house, the door -- which was unlocked and unbarricaded -- began to creak under the pressure of the undead. More walkers on the street turned in curiosity, then began to converge on the scene. [i]It won't be long, now. My time is almost up, my tomb is almost uncovered. I will be free, and safe, just like I told them when they left.[/i] The door shattered open from the weight of the bodies, which began filing in and down the hall. [i]I wonder how their safe haven turned out, so far away from our home. I wonder if Lucy still plays with the doll I got her last Christmas.[/i] The walkers found the study, spotting their prey in the dull light. [i]I wonder if I'll feel pain, or if they did, when the world caught up with them.[/i] --- Welcome to the End, friends. This will be a casual Roleplay set in the world of The Walking Dead, but in a different setting, with no canon character. To Greener Pastures will begin in Wilmington, Delaware (southwest of Philadelphia), but will move as the characters migrate. The timeframe will start at the beginning of the outbreak (about a week in). As the name suggests, the characters will be looking for a paradise of sorts: rumor has it that rural New England is much better, comparably, but getting there would involve going through some of the largest cities in the country. Not everyone is going to make it. This RP was inspired by one that I was a part of for years back on the old Roleplayer Guide site, called The Walking Dead: Northwards (it took place in Colorado and Washington state, primarily) though it shares no connection to that story, either. The zombies in this story will be consistent with the zombie in The Walking Dead, as will the deterioration of society and infrastructure. Characters [b]will[/b] die. Everyone dies, eventually. This story likely won't end up being about the end, but about the journey. That being said, is anyone else willing to take this trip with me? [hider=Rules] [i]These are the rules which I expect everyone (including myself) to adhere to. Failure to do so may result in your character's death -- you've been warned.[/i] 1. This is a casual roleplay, which means I expect [i]at least[/i] one paragraph per post with proper grammar and spelling. Beyond that, it's up to you. If you have nothing more to say, don't. Which leads me to my next rule.. 2. Quality over quantity! I'd rather see two paragraphs of depth and character development than one hundred paragraphs of meaningless dialogue. 3. The GM's word is law. While I appreciate, and will certainly listen to feedback, at the end of the day what I say goes. But don't worry, I'm not going to be a dick about it. This is mainly just to keep the peace and keep things running smoothly. 4. Your character is a mortal, realistic human being. Act like it. If you run headlong into a horde, you're gonna die! Plain and simple. 5. Your characters can (and may) die. Everyone dies. Especially if you're inactive or breaking one of these here rules. Nice thing about zombie RPs? You never run out of ways to kill people off. 6. If you have a question, comment or concern, don't hesitate to PM me! 7. Don't control other characters, or huge plot events. If you've been in a roleplay before, you've heard this before and it should be obvious. The only time you're allowed to control/kill another character is if A. That character's owner allows you to, or B. They're inactive and I allow you to. 8. Keep it civil in the OOC. Debates are fine, encouraged even. Flame wars and general douche-baggery will be violently suppressed by my army of secret ninja police. [/hider] [hider=Planned Route] Here's a (very) rough outline of the projected path of the RP. If we end up going elsewhere, totally fine! This is just an outline, absolutely not set in stone. [img]http://i58.tinypic.com/2yl9pvc.png[/img] [/hider] [u]Character Sheet:[/u] [b]Name:[/b] [b]Age:[/b] [b]Occupation:[/b] [b]Nationality:[/b] [b]Appearance:[/b] [i](Pic --no anime or cartoon-- w/ brief description or a detailed description is fine)[/i] [b]Place of Residence:[/b] [i](Region/City, Country)[/i] [b]Strengths:[/b] [i](You must have a minimum of two strengths. You can have one more strength than weakness, but for every strength past that you must have an additional weakness (ex: 5 strengths, 4 weaknesses)[/i] [b]Weaknesses:[/b] [i](You must have a minimum of two weaknesses)[/i] [b]Belongings:[/b] [i](What does your character have on them/with them almost always? Mementos, favorite book, jewelry, etc., as well as any weapons *within reason*)[/i] [b]Personality:[/b] [i](Who is your character, really? What makes him/her tick? Why?)[/i] [b]Other:[/b] [i](Anything else? Say so here!)[/i] No biography, you ask? Why not?! Well, kind sir or madam, because it isn't quite important for the purpose of the CS. I want you to think about your character's story, I [i]absolutely[/i] want you to think about their past. Then I want you to work it into the RP itself: tell the story, IN the story, not in the CS. Let them develop from within. [hider=Accepted Characters] [hider=Desmond Williams] [b]Name:[/b] Desmond Williams [b]Age:[/b] 27 [b]Occupation:[/b] Defense Attorney [b]Nationality:[/b] American [b]Appearance:[/b] [img]http://www.emmys.com/sites/default/files/styles/bio_pics_detail/public/Matt-Bomer-450x600_0.jpg?itok=4sY4Y3km[/img] Desmond stands at 5'11", is of average weight, and with messy eye-length dark brown hair and blue-green eyes. He is trim and fit, though not too muscular, and generally dressed in an expensive three-piece suit. When out scavenging or fighting, he wears black dress pants and a black leather jacket over his white t-shirt. [b]Place of Residence:[/b] New York City, United States [b]Strengths:[/b] - [u]Charismatic:[/u] Desmond is a natural leader and orator. He is better with his mouth than most are with a weapon, and is generally well-liked by most he meets -- despite having very few close friends throughout his life. - [u]Competent Mechanic:[/u] Many of the young lawyer's childhood memories took place in his father's garage outside of the city, tinkering with cars and engines. His father was a local mechanic, and although he aspired higher for his only son, he still taught the boy all he knew. As a result, Desmond is a pretty good guy to have around when there are car problems. Still, when it comes to the more difficult engine problems and the like, his knowledge only extends so far. - [u]Semi-Trained Marksman:[/u] As a boy, when he and his father weren't in the garage, they were often upstate on hunting trips. Through those excursions, Desmond learned how to aim and shoot a rifle and pistol, as well as routine maintenance. In the first few days following the rise of the dead, Desmond took refuge with a group of army veterens, who gave him a silenced pistol and a few pointers regarding firearms. Though he is by no means an expert, the lawyer brings some knowledge and skill to the table. [b]Weaknesses:[/b] - [u]Alcoholic:[/u] Desmond, in response to his lack of emotional communication, often took to the drink to relieve the stress and frustration. With the start of the end of the world, this habit has started to grow more severe, though not yet debilitating. - [u]Lone Wolf:[/u] The young lawyer is a curious contradiction of rallying extroversion and hazardous introversion. Though he excels in leading and bringing people together, he often neglects to include himself: often performing stupidly dangerous missions alone, or not telling others of a personal situation until it has reached critical levels of importance and he is forced to. [b]Belongings:[/b] - Clothing: Two suits (black, three-piece), some jeans and t-shirts, an expensive black leather jacket, a pair of black loafers and a pair of sneakers. - Weapons: A silenced Beretta M9, a Smith & Wesson pocket knife (5 inch blade) - Aldous Huxley's [i]Brave New World[/i] - An expensive black watch, always fastened to his left wrist - His grandfather's dog tags from WWII [b]Personality:[/b] Charismatic, smooth-talking, and professional; Everything you'd expect from a big city lawyer. Around others, he appears good-natured and -- considering the circumstances -- quite content with life. However, by himself he is quite introverted and pensive. When talking, he manages somehow to always be at the center of the discussion, while never actually revealing anything personal about himself. He's learned the hard way that a person's life is taken away all too quickly in this new world, and doesn't want to feel the pain of losing more people close to him. So, he emotionally detaches, and keeps trudging along as an island of miserable solitude, cloaked with the guise of a happy man. [/hider] [hider=Sarah Rivera] [center][h1][color=#F52887]Sarah Rivera[/color][/h1] [color=#157DEC]"I'll love you forever, even after you're dead"[/color] [img]http://i172.photobucket.com/albums/w36/Sarah_Marie_Barr/01bae692-a589-4a18-a565-c0f9127446e1_zpsrwx7r1qh.jpg[/img][/center] [color=#157DEC] [b]Name:[/b] Sarah Rivera [b]Age:[/b] 24 [b]Occupation:[/b] BSN - Bachelor's in Nursing, previously worked in a trauma hospital [b]Nationality:[/b] White Girl but she married a Puerto Rican [b]Appearance:[/b] 5'8" and weighs 130 pounds. She is a jeans and t-shirt kind of girl. [b]Place of Residence:[/b] Austin, Texas USA [b]Strengths:[/b] Very optimistic, Always wants harmony within the group and has no desire to be leader, knowledge of trauma medicine comes in handy in times such as these [b]Weaknesses:[/b] Addiction to marijuana, takes things personally and is very reserved and difficult to get to know [b]Belongings:[/b] A backpack with spare changes of clothes, a water bottle, a small first aid kit, a glass pipe for smoking weed....but no marijuana. :) Weapons include a 9mm hand gun and a [url=http://i172.photobucket.com/albums/w36/Sarah_Marie_Barr/PA6_zpsl2onprsk.jpg]War Scythe[/url] She knows how to handle a gun thanks to being from Texas, as for the war scythe, that is just something she happened upon and wanted to keep it. She has no idea how to use it. [b]Personality:[/b] A rare Idealist meaning she has introverted feeling with extroverted intuition. She can be very social and just wants to help make the world a better place, virus-free. For a full personality breakdown, [url=http://www.personalitypage.com/html/INFP.html]Click here.[/url] For a list of strengths and weaknesses, [url=http://www.16personalities.com/infp-strengths-and-weaknesses]Click here.[/url] [b]Other:[/b] She loves horses. [/color] [/hider] [hider=Scout Moreau] [center][img]http://media.giphy.com/media/yotGnlbYMT0oE/giphy.gif[/img] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLmZhN2QwMC5VMk52ZFhRZ1RXOXlaV0YxLjAA/domestic-manners.regular.png[/img][/center] [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5UbUZ0WlEsLC4wAAAA/domestic-manners.regular.png[/img] [s]Jessica[/s] Scout Moreau [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5RV2RsLjAAAAA,/domestic-manners.regular.png[/img] 29 [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5UMk5qZFhCaGRHbHZiZywsLjAAAAAA/domestic-manners.regular.png[/img] Petty Criminal – Scout primarily earns her money through thievery, robbery and being a goddamn card-shark. On previous occasions she has been known to use a few credit card scams. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5UbUYwYVc5dVlXeHBkSGssLjAAAAAA/domestic-manners.regular.png[/img] American [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5RWEJ3WldGeVlXNWpaUSwsLjAAAAAA/domestic-manners.regular.png[/img] Scout is not conventionally attractive – a bit too masculine, too boyish in her body and facial structure for that – but she does have some charm to her and could be considered 'pretty'. Slightly taller than average at 5'9" with broad shoulders and a lean, muscly build, she's a clear athlete. Scout boasts short blonde hair, greenish-brown eyes and fairly pale skin that tans easily. In terms of apparel, she wears thick jackets – including her father's army one, inherited – and often shorts just for the sheer ease of moving around in them. Scout also loves her aviator sunglasses, and is rarely seen without them either over her eyes or perched up on her head. Her most notable traits are her stiff-backed posture and her strong, Brooklyn accent. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5VR3hoWTJVZ2IyWWdVbVZ6YVdSbGJtTmwuMAAAAAAA/domestic-manners.regular.png[/img] New York City, USA [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5VM1J5Wlc1bmRHaHouMAAAAAAA/domestic-manners.regular.png[/img] Stealthy and Sneaky – Scout's had a lifetime of working in less-than-lawful pursuits, and knows how to break into a house while making as little noise as possible almost as if it's as natural as breathing. She is light-footed and quick-fingered, the latter of which also applies to card games. Brawling – Daddy taught her to fight properly, with tooth and claw rather than slaps. Scout is fairly sure she knows how to hold her own in a fist-fight, with an informal training in judo. As a natural athlete, her strength is a bit more than passable. [i]She lifts[/i]. Tricks of the Trade – In other words: using that charm of hers as a weapon. Scout lies like the best of them and has been lying for as long as she can remember. Rule one of crime, of course, is not to get caught, and she's used a silver-tongue and a doe-eyed look to get out of more than one scuffle. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5WMlZoYTI1bGMzTmxjdywsLjAAAAAAAAAA/domestic-manners.regular.png[/img] Hedonistic – Scout has always been liable to hoard the finer things in life and use them as and when she pleases. It doesn't just apply to drugs (though she's [i]kicked[/i] that marijuana habit since it was slowing her down; it's coke now) or alcohol or fine foods or expensive clothes; people count too. She can be very selfish. Drop-Out – Scout disappeared from high school at age fourteen, and nobody batted an eye. She's not book smart, and doesn't know any maths other than counting cash out. Her spelling's atrocious and so is her accent, her speech. There was literally [i]no[/i] subject that she was good in, other than, say, Home Economics. [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5RbVZzYjI1bmFXNW5jdywsLjAAAAAAAAAAAAAA/domestic-manners.regular.png[/img] Dad's Army Jacket & Dog Tags Dad's 9mm (Silenced) Combat Knife – Engraved with the name 'Moreau' Bicycle [img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjI2LmZhN2QwMC5VR1Z5YzI5dVlXeHBkSGssLjAAAAAAAAAAAAAA/domestic-manners.regular.png[/img] Selfish, screw-up and scared of commitments. Scout, who was brought up with little love and a strict doctrine to follow, snapped under the pressure of trying to be perfect but is quite proud – and content – with her lot in life. She likes to deflect with humour, which she's good at, and is otherwise charismatic and the sort of person who would be quite good conversation in a bar. Brave, almost to the point of foolishness, so she'll be the first to volunteer for something stupidly dangerous but nonetheless vital. Textbook example of an Electra complex. [/hider] [hider=Captain Johnathan "Freddy" Kreuger] [b]Name:[/b] [i]Johnathan Fredrick Kreuger[/i] [b]Alias/Codename/Callsign:[/b] [I]Freddy, Fred, Krueger, John, Johnny[/I] [b]Age:[/b][i]36[/i] [b]Occupation:[/b] [i]Active United States Navy Seal (Currently on leave) [/i] [b]Nationality:[/b] [i]American[/i] [b]Appearance:[/b][hider][img]http://2.bp.blogspot.com/-EE4qrmrtckM/Tc7gxEBHqFI/AAAAAAAAAP0/0yDLMsfa26A/s1600/Lt._Michael_P._Murphy.jpg[/img][/hider] [i]This portrait was taken prior to his deployment to the Middle East. Now, since his return, has a fully grown beard that meets just past his neck with a shaved head. He stands at 6 feet, 6 inches and weighs an impressive 280lbs at about 11% body fat due to his training and time in the military. He wears his military combat pants, jacket and boots and t-shirt with "Navy" print in gold. He carries around his dogtags at all times and has a few tattoos running up his arm (among them a Navy Seal tattoo).[/i] [b]Place of Residence:[/b] [I]Springfield, PA[/i] [b]Strengths:[/b] [i]1: Due to his time in the military he is at a class four (Instructor) combat level rating and has background in Mauy Thai and Brazilian jiu-jitsu so he is an expert in hand-to-hand combat. He also is a expert marksmen with his weapon and very adaptable and creative to situations. Because of some of his missions, stealth was key so he has high stealth skills due to experience and training. He shows leadership qualities as well as the ability to process a high pressure situation in quick timing. Despite his smoking habits he has a high lung capacity and is capable of extending a fight longer than most.[/i] [b]Weaknesses:[/b] [i]Aside from his alpha type personality, he is stubborn when it comes to decision making. He has a tendency to be cynical and claims that he's just "Being real about the current situation at hand". Among these he also suffers from PTSD. He doesn't tolerate stupidity and will point out those flaws in people whether he is right or not, even though he believes he is. He is short tempered and can and will lash out violently towards whoever pissed him off but that anger will also transfer over to others in the wake. He also has a drinking problem and will not come to terms with it. Also a heavy smoker.[/i] [b]Belongings:[/b] [hider=Rucksack][img]http://www.airsoft-military-news.com/wp-content/uploads/2014/06/BACKPACK_FINAL1.jpg[/img] Contained in this bag are some survival essentials, 2 weeks worth of MREs, Flashlight with extra batteries, maps of the surrounding areas, compass, 3 boxes of ammunition with extra mags, rifle and pistol cleaning kit, first aid kit, 2 flares, parachute chord(100ft)wrapped up into small bundle, 1.5 liter camel pack, and a few other supplies including clothes and combat knife.[/hider] [hider=Tactical FN SCAR][img]http://3.bp.blogspot.com/-ODnhRNqesBE/UQEOzCRf7wI/AAAAAAAAbqA/dbs5NlvgZ3g/s1600/FN_SCAR_L_by_Drake_UK.jpg[/img] A few changes compared to the picture. A hybrid scope with IR sight capabilities, longer barrel with silencer, flashlight/ IR laser combo and foregrip/bipod combo.[/hider] [hider=Beretta M9][img]http://www.kygunco.com/prodimages/22465-DEFAULT-L.jpg[/img] nothing special[/hider] [hider=Gerber mark 3 knife][img]http://www.specialforces.com/image/data/SD/SGE37T.jpg[/img][/hider] [b]Personality:[/b] [i]Despite his abrasiveness and Alpha type personality, he is caring and willing to sacrifice himself to protect the team. He shows heavy leadership qualities but mostly are military based meaning that they are straightforward and to be taken without questioning. He is quick tempered to stupidity and arrogance and will quickly try to snuff those problems out. Quiet for the most part unless to correct someone. In pressured situations, he tends to get back into the mindset of war and will react almost instinctively in giving orders and becoming fully aware of his surroundings. When asked about his time overseas or at home he will become silent as he has a lot of dark secrets about his time overseas. When he is happy or in a good mood he will smile or grin but when angered He has a soft spot for some things but that will be shown in the IC.[/i] [b]Other:[/b] [I]Not at this moment.[/i] [/hider] [/hider]