[hider=Rolf] [b]Name[/b]: Rolf White [b]Age[/b]: 28 [b]Gender[/b]: Male [hider=Appearance] [img]http://orig15.deviantart.net/af16/f/2012/304/4/5/gw2_necromancer_speed_paint_by_gnin-d5jj20y.png[/img] Rolf is a little short, very thin and looks a little sick most of the time. His hair has already lost all color, and is permanently silver white. He's dressed warmly, usually has a staff with him, and smells of sandal wood.[/hider] [hider=Weapons] [img]https://chloshow0220.files.wordpress.com/2010/02/knives431.jpg[/img] A dagger made from a femur. If Rolf's father is to be believed, it was his grandfather's. It's enchanted to be harder than it ought to, and to stay sharp. Other than that, it's just a dagger. [img]https://www.tcd.ie/Library/about/exhibitions/middle-eastern/highslide/images/large/MS-EX-07_013_WEB.jpg[/img] A staff of sandalwood. The runes carved in it are for channeling Rolf's mana into a spell that compels the undead to leave the realm of Life. It's not foolproof, but sometimes it's all he needs to do. Even when it doesn't work outright, it weakens the target for Rolf to cast his own spells. It has some effect on other non-worldly or non-corporeal creatures. [/hider] [i][b]Personality[/b][/i]: A shockingly congenial person. Those who know him by trade first are surprised by his demeanor, and those who know him by demeanor first are surprised by his trade. He has a certain zest for life, enjoys drinking and is often smoking; both habits he will aggressively offer to share with those around him. He is vaguely benevolent, and fairly generous, his simple tastes making greed useless to him. [i][b]Bio[/b][/i]: Rolf comes from a long line of necromancers in his mountain hamlet of Estercrest. His family has had a great deal of Mana in it for as long as anyone can trace back, and somewhere along that family tree they turned it toward death. Their trade makes some people uneasy, but the people of Estercrest have long since embraced their usefulness, even if they keep their distance socially. The White family have historically used their powers to settle inheritance disputes, find lost things, or even solve murders by simply asking the dead about it. They are also a force of protection for the village, undead creatures fear to go there, and the White family will even travel when asked by a foreign community. Rolf is the eldest of three siblings, one shows no gift, and the other is their father's current apprentice. Rolf was the apprentice when he was younger, traveling with his father and learning the art. But he is a fully fledged necromancer in his own right now, and has taken up some of the responsibility, his sister taking his place as apprentice. While his sister is training, she serves Estercrest and the surrounding area with their father. Rolf, meanwhile, takes care of any work that requires travel. His work takes him all over the country, from the most urban of cities to the most remote of villages. He makes good money, and sends much of it home to Estercrest. [hider=On Necromancy] A necromancer uses their Mana in an unusual way. Instead of directing it out into the physical realm, they use it to create paths between Life and Death. Through these paths, they can communicate with spirits, or even draw them into Life. This Mana pathway allows the dead spirit passage, and becomes a direct link between the soul of the living necromancer and the dead spirit. It allows communication or, if need be, for the necromancer to bind the spirit to their will and control them. Connecting to Death has an effect on the bodies of the practitioner. It takes away the color of their hair, and makes them sallow and pale. Physically, they are usually of normal health, but they appear to be weakened by it. It is only an appearance, however. Death leaches the color from their bodies, but nothing more. This same connection can be forged with a being already on this side of the Divide. Since the dark curse enacted by Celestia, many beings return from death to roam the earth, and a necromancer can create a mana bridge to their spirit as well. For a Black Necromancer seeking a servant, this is done easier than pulling the spirit from Death. Meanwhile, a White Necromancer would seek to force this being back into Death. This connection can also be made with living things, but living vitality in and of itself creates a very strong defense against it. Only the very strong, and quite insidious would even attempt to subvert the will of a living thing. The closer one is to death, though, the less vitality they have and the easier prey they are for a Black Necromancer. As Mana users, most Necromancers have other tricks up their sleeves, though the practice of necromancer is very time and energy consuming and they would usually learn bare minimums. In addition to this, the sort of magic they seek to learn is often colored by their predilection for the morbid. [/hider] [/hider]