Alright so Phobos & Myself went through the Zanpakuto's and we only have a few small changes. The core skills are fine, it's simply cooldowns etc. Also just so you guys know. there are four mastery skill areas (Zanjutsu, Hakuda, Kido and Hoho) Kido includes both Bakudo & Hado. the reason we don't just cram them all under Kido is because Bakudo are more binding spells etc. where as Hado are meant for destructive purposes. So when we say your Captain can be a master in 3 area's we mean they can either be master of Zanjutsu, Hakuda, Kido (includes both Bakudo & Hado) and Hoho. just to clear that up. [@Renny] [hider=Skills]So most of your skills cooldowns etc. are fine. Only a few skills need cooldowns and such [u]Shikai[/u] 2 - We proposed a 3 post cool down for this skill 6 - For this one we felt a 6 post cooldown was more appropriate 7 - For this skill we felt a 9 Cooldown was right as it does seem like quite a powerful skill [u]Bankai[/u] 2 - We proposed a 4 post cool down for this skill (Note: These may be changed should we have over-estimated their effectiveness in battle, yet we also place longer cooldowns to encourage the use of normal skills such as Zanjutsu, Hakuda, Kido etc.[/hider] [@Ira] [hider=Skills] (Note: Cooldowns occur once the duration is up) [u]Shikai[/u] 1 - We felt a 4 post cool down and 2 post duration was suitable for this skill. 2 - We felt a 3 post cool down with a 1 post duration was suitable for this skill. 3 - 4 post cool down and 1 post duration. It is a skill we don't want used to often 4 - 6 post cool down with a 2 post duration. Then the opponent can release their Shikai again. 5 - 6 post cool down, limited to 3 times use in battle. 6 - 7 post cool down and 2 post duration also only ever to be used on enemies...just to be clear [u]Bankai[/u] 1 - For this skill we felt a 7 post cooldown was more appropriate and that the effects (duration) should last 1 post...After all it almost guarantee's a free hit...almost... 2 - As this is quite a powerful healing skill we of course want to limit it's use in battle so we felt a 10 post cooldown was suitable alongside a two times use in battle. 6 - We felt this skill should only be used once in a battle as it's quite powerful...we felt it should have a 2 post duration however and would likely be used to finish an enemy so it seemed suitable[/hider] Once these changes are made let us know and we can then go about approving your CS's and getting you into the action. However you are welcome to start RPing but just not fighting with your Zanpakuto until we give the A-OK