[quote=@GodOfWar] Though not a Lacaretay, the Drakanin were a little easier to find art for ^^ [/quote] That's fine, you're accepted of course! [@Nightraider] Basically, a magic user gets tired out the more they use, and the more powerful the magic, the more tired they get, if a magic user uses too much, (Like alot of easy spells or five powerful ones, course this number can get bigger with time) they'll fall unconscious or die. You have one main magic type, but you can use one or two spells from other magic types. For Witches and warlocks, necromancy is an option, though I'd add conjury. The main spells for each type are: Flame tongue(Fire), Freezing touch(ice), Windblast(Wind), Rockblast(Earth), Magic dart(Wizardry), Searing blast (Conjury) Summon small mammal, (Summoning) Raise Skeleton, (Necromancy) and Sticks to snakes. (Transmutation) All magicians will have at least one of these, and depending on their skill with the art, they can have more powerful spells, like fireball, iceblast, wind blades, rock pillar, etc. As the RP goes on, you can get more spells. I'd say that most skilled mages at this point have moderate to high power magic, so no destroying islands just yet. For a necro i'd give a starting character raise skeleton, raise dead, sublimation of blood (saps your body to make spells more powerful), and searing blast (to give you a damaging spell).