[quote=@Cyclone] Meh. I think that I'm the only one that explicitly has a lot of dwarves (They are probably something like 15-25% of the population) and I was considering something similar as a unique material, but decided that like in the last RP my nation won't have any unique materials. Last game Tin was already a superpower because of its absurd size, and this game the Commonwealth is both big and diverse. Its comparatively huge dwarven and gnomish population are like a unique resource, since they have made the place lead the way in terms of technological development for heavy industry, ground vehicles, and to a lesser extent chemicals. And yeah, to refute the inevitable counterpoint that this wouldn't be a "unique material" to just me, nobody else seems to have that many dwarves. And also, since this is a rare and expensive metal, I'd assume that the Commonwealth with its habit of building gigantic vehicles and war machines (and tons of dwarves to work the adamantine) would be using the metal far more than anybody else. [/quote]Adamantium is basically just tungsten which you can actually use as plain armor, which normally wouldn't be the case. It's the kind of tough material we wish tungsten could be given its popularly known properties but in reality it isn't. Also pretty much everyone would have at least a notable dwarven population. There's no reason why dwarves cannot be found anywhere within the same continent. As for making large vehicles out of this? square-cube law may be your bane in it. Not to mention how ludicrously expensive it is. You don't see warships built on tungsten hulls, either. And adamantium would be considerably more expensive. Also having a rare but super tough vehicle is a fun narrative element, IMO. As for adamantine, it's just tungsten on a different name. Just like how Mithral is a variation of Titanium but on a different name. I thought it would fit the theme.