Alright, here's my character sheet. Hope there's room for one more. [hider=Rito Sanada/Mushi] [hider=Appearance (Real life)] [img]http://vignette4.wikia.nocookie.net/p__/images/7/7c/KenichiRender.jpg/revision/latest?cb=20150328014246&path-prefix=protagonist[/img] [/hider] [b]Height:[/b] 5’ 6” [b]Weight:[/b] 129 lbs. [b]Hair Color:[/b] Brown [b]Eye Color:[/b] Brown [b]Name:[/b] Rito Sanada [b]Age:[/b] 15 [b]History:[/b] Rito Sanada was born into a low income household. While his family wasn’t extremely poor, there were a few harsh times in which both money and food were scarce. During these times Rito’s diet would often subsist on crackers, as well as plain bread by itself and sometimes some jam if Rito was lucky. Thankfully these periods were rather short lasting only for a few months each time. Ever since hearing about Deep Ground Online and how the best players became both successful and rich Rito hoped that his parents would buy him the game. Upon turning thirteen he asked both of his parents who at first refused. It wasn’t until a year and a half later that Rito finally managed to obtain a copy of the game, along with a word of advice from both of his parents to treat the game seriously, as they didn’t want Rito to be in the same situation as they were. After agreeing to do well in the game, Rito started to play it each and every day when possible, and decided to stay away from joining a guild, figuring that if he was aligned with a guild other people may attack him constantly due to his allegiance with that guild. Not only that, but Rito wasn’t really sure who exactly he could trust. Instead he often fought the easiest dissolutions by himself to farm and slowly work his way up to the tougher ones. Due to being guildless, Rito has been attacked a handful of times by roaming players. As luck would have it, Rito managed to win most of his fights thus far, usually by the skin of his teeth. His drive to become rich and successful and escape from poverty pushed him forward and let him achieve new heights. Rito felt the need to win, not just for himself, but for his family, and thanks to his hard work Rito has finally managed to reach level 3. [b]Personality:[/b] Rito is both kind and friendly in real life and will at times go out of his way to help other people out. If he doesn’t like someone he usually tries to avoid interacting with them, but will usually be willing to hear the person out if they so request it. He feels bad if he ever has to ask for something from another and will try to make it up to the person so he doesn’t feel like he is in debt to them. While in Deep Ground Online Rito feels as though he must win, and that both he and his family’s future relied on his chances of doing a good job in-game. As a solo player Rito usually travels alone, only every now and then would he actually partner up with anyone. In battle he is fierce and will attack his opponent relentlessly giving them no room to do anything at all. Of course this doesn’t always work, and his reckless behavior can sometimes lead to him taking unnecessary damage. If he feels like he is outclassed he instead relies on searching for openings and is more calm and collected, playing more defensively until he can figure out the flow and rhythm his opponent uses. One day he wants to join a guild, but right now he doesn’t see a real need to so long as he can properly gain more exp. [hider=Appearance (Avatar)] [img]http://img3.wikia.nocookie.net/__cb20130928194802/fantendo/images/8/87/Jinbei_Tsukishima.png[/img] [/hider] [b]Avatar Class:[/b] Warrior - Duelist [b]Avatar Title:[/b] Mushi [b]Avatar Level:[/b] 3 [b]Avatar Guild:[/b] N/A [b]Avatar Abilities:[/b] [i]Power Leap:[/i] The user has his jump speed (horizontal) and distance increase by a large amount. With this skill the user can jump a total of 15 feet (+5 feet per level, for a maximum of 60 feet) either vertically or horizontally. Additionally fall damage taken will be decreased as if the distance the user had fallen was 20 feet less, [b]if the user lands on his feet.[/b] Regardless of whether the user is standing or running, the distance the user leaps will always remain the same if this skill is used in a flat area. Using this move rapidly will exhaust the user’s stamina. Finally this move can also be used to jump off of an opponent or wall. This won’t actually deal any damage, but it can temporarily knock an opponent down or push them back if they’re light enough. (As well as allowing the user to create some distance between them.) While jumping horizontally the user will move 200% faster than normal. [i]Speed and Halt:[/i] The user gains +20% movement speed and 10% attack speed doubling at level 6 and tripling at level 9. Additionally the user can stop on a dime, and all (horizontal) knockback effects are halved if the user manages to keep his balance while on the ground. [i]Extreme Willpower:[/i] The user can survive as long as his hp is above -10% (-15% at level 9). Additionally debuffs and DOT effects/attacks only have 2/3 their intended effect. (1/2 at level 9) [b]Feats:[/b] Level 3 - [i]Furious Blows:[/i] +10% Attack Speed Other: Mushi starts off with a wooden bokken for a weapon, and wears simple cloth armor. [/hider]