Name: David Starsea Species: Human, Corellian Age: 42 [hider=Appearance] [img]http://orig13.deviantart.net/00bb/f/2013/241/4/0/jayke_finsml_by_cnids-d6k6wv1.jpg[/img] [/hider] Bio: David's father, Brom, owns the Starsea shipyards, an orbital base above Corellia. His company does not manufacture many ships itself, merely rents out the floating platforms to do so. David grew up in moderate wealth, and fancied himself a hotshot pilot. And it was true, he had quite a talent for it, one nurtured in a small shuttle, almost a toy, that he flew around the shipyards as a child. When still a young man, he was on the surface of the planet, and found himself drawn into a junk trader's shack. The place was dirty, and David had the technical knowhow to spot that most of what he owned truly could be called junk. But he found a cylinder, long enough to be held with both hands, and was oddly fascinated by it. He bought it, meaning to find out what it was through whatever means he need to employ. He was scheming its dismantling(even imagining it with precognitive accuracy) when he almost ran into Oberon Markel. The two were friends quickly, and Master and Apprentice not long after that. The rest, as they say, is history. Now, Oberon is gone, and Jedi Master Starsea seeks with great fervor the rebuilding of the Jedi Order. He used money from his father's company to set up a base on Ilum, which has the advantage of being uncharted even in this day and age, and findable only by a Force sensitive. [b]Stats and Skills[/b] [b]Dexterity: 2[/b] [b]Perception: 2 [/b] [b]Strength: 3[/b] Lightsaber: 5 [b]Technical: 5[/b] Piloting: 7 [b]Force: 3[/b] Farseeing: 4 Telekinesis: 4 Healing: 4 His stats are gong to act as a sample. Please note that I [i]will[/i] be adding two extra skill points onto him(and TheUnknowable's Sith Lord character will have two extra as well) to set him apart from his apprentices, but at the moment he has the same number of stats that any other character can be given. I raised the highest stat level to five, I realized that three was really low. So here's a breakdown to help with understanding, in case anyone needs it. He has 1 base in all stats, with 11 extra spread around them. For a total of 16 points in stats. Skills are added as I see fit, I make the skills up myself, there isn't a list we are pulling from. There are seven points to give, and you [i]add[/i] the points onto their base stat. So I put two points into piloting, its base stat is Technical which has five already, giving me seven. He's a prodigious pilot. In the Force section, every power has its own skill. We're not counting the passive precognition that gives all Jedi their reflexes, nor their general sense of the Force. We only need to add active powers that they hone. Remember that even if you [i]don't[/i] add a Force power, that doesn't mean they can't use it. You'll just roll their base Force stat when your character makes an attempt. If they are strong enough in the Force, they will be able to use many abilities quite easily.