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Hidden 11 yrs ago Post by TheSovereignGrave
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Why does everyone view the nations that are turned into NPCs as easy targets? Just because they don't have a player anymore doesn't mean they're easy to conquer...
Hidden 11 yrs ago Post by Sauron The Dark Lord
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I'm not, I'm viewing them as targets.
I had a trade agreement with them that I already planned to break and invade them through their own ships. With the leave of Aegon, I can view it as a legitimate possibility, and therefor I will not recieve any whining.
Hidden 11 yrs ago Post by Yog Sothoth
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TheSovereignGrave said
Why does everyone view the nations that are turned into NPCs as easy targets? Just because they don't have a player anymore doesn't mean they're easy to conquer...


i'm not saying their easy to conquer, it just means that we can conquer them without any hurt feelings, we would make the war great but the outcome would be me and Titanic winning, but that doesn't mean we will not lose a lot of troops.
Hidden 11 yrs ago Post by Titanic
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The thing about nation RPs are that if there is a war, the two sides often kill the thread with arguing about who won what, but in NPC that doesnt happen
Hidden 11 yrs ago Post by TheSovereignGrave
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It doesn't happen because the player just assumes that because the nation's an NPC that they can't lose the war...
Hidden 11 yrs ago Post by Yog Sothoth
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TheSovereignGrave said
It doesn't happen because the player just assumes that because the nation's an NPC that they can't lose the war...


Well if you look at the statistics mine and Titanic's military out number the Myraratur Republic, and we won't be conquering them, just forcing them into a treaty that allows free trade and a cannel.
Hidden 11 yrs ago Post by Red Wizard
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I will test each nation against its enemies whenever there's war. You may describe your tactics, as they'll factor in, but ultimately its the system that will decide who wins or loses. It's the only way to get a fair outcome of the situation.
Hidden 11 yrs ago Post by Sauron The Dark Lord
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Golem, that's what I expected would happen.
Hidden 11 yrs ago Post by Red Wizard
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An idea: add a tl;dr section under your posts in the IC, summing up what your nation is doing, and where. It's easier to keep track on the development that way.
Hidden 11 yrs ago Post by Yog Sothoth
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Golem said
An idea: add a tl;dr section under your posts in the IC, summing up what your nation is doing, and where. It's easier to keep track on the development that way.


Can you update the map because people keep accidentally putting their nation over someone else's territory
Hidden 11 yrs ago Post by Red Wizard
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Won't be a problem since we're no longer accepting nations. But I'll do it.
Hidden 11 yrs ago Post by TheSovereignGrave
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Golem said
I will test each nation against its enemies whenever there's war. You may describe your tactics, as they'll factor in, but ultimately its the system that will decide who wins or loses. It's the only way to get a fair outcome of the situation.


Um, what exactly does the system entail?

Yog Sothoth said
Well if you look at the statistics mine and Titanic's military out number the Myraratur Republic, and we won't be conquering them, just forcing them into a treaty that allows free trade and a canal.


Why a canal? What purpose would that even serve? It's not that big a distance to just sail around.
Hidden 11 yrs ago Post by Red Wizard
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You don't need to concern yourself with the system. If I'm the only one that know how it works then there'll be less bitching and moaning and metagaming. Just play the game as you originally would have. I will be fair and consequent.

A word of warning, though: war will be dangerous and possibly disastrous for both sides; both winner and loser will feel the fallout.
Hidden 11 yrs ago Post by Sauron The Dark Lord
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TheSovereignGrave said
Um, what exactly does the system entail?Why a canal? What purpose would that even serve? It's not that big a distance to just sail around.

Quicker is always better, you realize this?

Golem said
A word of warning, though: war will be dangerous and possibly disastrous for both sides; both winner and loser will feel the fallout.

Expected no less from the inevitable destroyer of mankind.
Hidden 11 yrs ago Post by TheSovereignGrave
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Sauron The Dark Lord said
Quicker is always better, you realize this?


Not when it takes decades and large amounts if money and resources to build. There's a reason you didn't have a bunch of canals being built in Medieval and Renaissance Europe.

Golem said
You don't need to concern yourself with the system. If I'm the only one that know how it works then there'll be less bitching and moaning and metagaming. Just play the game as you originally would have. I will be fair and consequent.A word of warning, though: war will be dangerous and possibly disastrous for both sides; both winner and loser will feel the fallout.


I'm just worried about the fact that there's a lot of variables that can go into winning or losing a war.
Hidden 11 yrs ago Post by Sauron The Dark Lord
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TheSovereignGrave said
Not when it takes decades and large amounts if money and resources to build. There's a reason you didn't have a bunch of canals being built in Medieval and Renaissance Europe.

I would have to disagree, but that's just my own opinion.
Hidden 11 yrs ago Post by TheSovereignGrave
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I just feel like everyone's going overboard with the canals.
Hidden 11 yrs ago Post by Sauron The Dark Lord
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Whilst I do agree that making a canal that will take a couple of decades to finish is a dumb idea, when the final product is up, the goods will outweight the bads.
Hidden 11 yrs ago Post by Yog Sothoth
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I'm pretty sure you all missed it but there's a river that cuts through the land on the republic's territory straight into Titanic's waters. It's hard to see but it's on the border of the nation's territory and it goes north so it would make it so I don't have to go around to trade with Titanic
Hidden 11 yrs ago Post by Sauron The Dark Lord
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Exactly.
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