[@Caits]It does and it doesn't, more like he has limitations and his purely offensive aren't as accessible as others. An example would be that if he wanted to swing are telekinetic punch at a foe, with his normal level of strength, it'd be easy and quick. If he wanted to go over his own limits, however, it'd begin to take longer to build up the needed focus for said attack, limiting the amount of damage he can do out right in the middle of a fight. If he were to trying launch a telekinetic wave of energy with equivalent energy to that of, let's say, A Dragonslayer's roar attack, it'd require about 20-30 secs of uninterrupted focus time. This makes him more reliant in tricks and more subtl uses if his ability, as th sound of focus to do those things is generally half of what it takes to go all out offensive. For example, keeping up the telekinetic field around him, or creating mid-air platforms to jump off from. As for his other abilities, they function on similar logic of the more powerful the attack, the longer it takes to use it, and most if the time, they just aren't worth using. If anything, I think I might've made him a little under-powers the way I plan to use him, but if he gets accepted, I guess we'll see. I wanted to make a character whose move set forces me to have him fight smarter instead of just rushing in to wreck everything. The most powerful of his abilities would probably be his tactile telekinesis, but I could tone that one down a bit, if you'd like.